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Qai Monk
Masters of martial arts and the powers of the mind, these enlightened warriors use their inner senses rather than brute strength to rule the battlefield. Magic users as well, they can train their bodies to heal by means of the art of meditation.
A Qai Monk relies on its unarmed skill offensively and its evasion and unarmed defensively.
Available Abilities
Qai Monks begin with 2 spell circles and one martial art. Additional martial arts are available at certain levels of Unarmed skill.
Click on the column header to sort by that column, or click on the circle name to see details about that ability. For an explanation of magic and its use, see the About Magic page. For an explanation of martial arts and their use, see the Martial Arts page.
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Name |
Type |
Info |
Astral Prime |
Astral Magic |
This circle is available to Channelers, Martial Clerics, Spiritual Clerics, Empaths, Qai Monks, Martial Wilders and Religious Wilders.
Basic Astral Prime spells may be learned from Ishne in the Lyceum. Intermediate Astral Prime spells may be learned from the Astral Prime tome sold in the Lyceum.
Shortname |
Name |
Cost |
Description |
sp01 |
Astral Charge |
1 |
Basic offensive warding spell. You may charge this spell by adding a 1, 2 or 3 modifier when cast (e.g. cast <target> 3 ) to have it take additional roundtime and do more damage. You may specify the spell's element from the list available to you in abilities info . This spell's offensive and damage quality are improved by focus items. |
sp02 |
Spirit Strike |
1 |
The caster uses this orison to call to the surrounding invisible spirits for aid to help strike down a foe.
This spell can be invested with extra effort by adding 1, 2 or 3 modifier when cast (e.g. cast <target> 3 ). Damage will scale accordingly, as will roundtime. |
sp03 |
Astral Lift |
3 |
The caster calls upon his deity to decrease the weight of heavy items, lowering his burden. |
sp04 |
Becalm |
3 |
The caster calls upon the heavens to calm the target, making it non-aggressive. This only works on simpler creatures. |
sp05 |
Vigor |
5 |
The caster calls upon the heavens to empower the target with stamina and fortitude. The bonus scales with channeling skill. |
sp07 |
Astral Mastery |
6 |
This incantation puts the caster more in tune with his deity and the astral attributes that surround him, increasing his power over his magic. The bonus scales with channeling skill. |
sp09 |
Astral Bound |
11 |
This spell allows the caster to give himself a protecting shield supplied by his deity that will prevent astral warding spells from harming him. The effect depends on the caster's channeling skill to protect him. |
sp11 |
Astral Shell |
11 |
The caster calls upon his deity to surround him with a small bit of the god's power to protect him from physical harm. The effect depends on the caster's channeling skill to protect him.
Provides a chance to block physical attacks and bolt spells and grants additional armor resistance against physical damage based on Wisdom and Channeling. Armor too heavy for one's profession interferes with this effect. This is a primary defensive ability. |
sp15 |
Spirit Sight |
15 |
The caster calls forth a shifting mist that searches the veil for its connection with the target. The mist then shows the area where the connection occurs. Without much practice, the exact location of the target's connection is not always accurate. |
sp17 |
Interdiction |
15 essence, 2 willpower |
Warding spell that removes spell effects from the targeted person, item, or room. This spell's offensive quality is improved by focus item quality. |
|
Via Kel Onyr |
Astral Magic |
This circle is available to Qai Monks.
Shortname |
Name |
Cost |
Description |
vko02 |
Tsau Hung's Call |
2 |
Allows the monk's unarmed attacks to hit spirits. |
vko05 |
Tsu Phang's Teachings |
6 |
Provides a spiritual bonus to the unarmed skill that scales with the channeling skill and wisdom stat. |
vko08 |
Gie Jai's Call |
11 |
Provides a defense against vedic warding spells similar to a primary defensive ability that scales with the channeling skill and wisdom stat. |
vko11 |
Qin Su's Call |
11 |
Provides physical damage mitigation that scales with the channeling skill and wisdom stat. |
vko15 |
First Glorious Martial Form |
15 |
Provides a variety of bonuses that may or may not scale with the channeling skill and wisdom stat based on the martial art that the monk is using:
- Tiger – An extra move per second as though mounted as well as increased stamina and vitality regeneration..
- Crane – A spiritual bonus to reflexes, wisdom, and gnosis as well as an increased likelihood that mobs will prefer targets other than the monk.
- Bear – A bonus to maximum stamina and vitality, a reduction to bleeding rate, and a slight shaving off of the time of any stuns the monk incurs.
- Any other style – A slight resistance to damage of all types.
|
|
Qai Sun Monkey |
Martial Art |
These tags are available to Qai Monks. Their abilities may be displayed with the monkey info command.
Qai Sun Monkey may be learned at Unarmed skill level 144 from Sempai Junosuke in the Qai Monastery in Koje.
# |
Move Name |
RT |
Limbs |
Hit Locations |
Type |
Effect |
1 |
Leappunch |
6 |
One Arm |
low, mid, high |
Hybrid |
|
2 |
Mulekick |
6 |
Two Legs |
low, mid, high |
Hybrid |
|
3 |
Flip |
2 |
Two Legs |
mid |
Hybrid |
Knockdown |
4 |
Tumble |
3 |
Other |
low |
Hybrid |
Knockdown |
5 |
Spinsweep |
1 |
One Leg |
low |
Hybrid |
Knockdown |
6 |
Legthrow |
2 |
One Leg |
high |
Hybrid |
Knockdown |
7 |
Hipthrow |
5 |
Two Arms |
high |
Hybrid |
Knockdown |
8 |
Speartackle |
4 |
Other |
mid |
Hybrid |
Knockdown |
|
Qai Sun Bear |
Martial Art |
These tags are available to Qai Monks. Their abilities may be displayed with the bear info command.
Qai Sun Bear may be learned at Unarmed skill level 135 from Sempai Cyr in the Qai Monastery in Koje.
# |
Move Name |
RT |
Limbs |
Hit Locations |
Type |
Effect |
1 |
Punch |
2 |
One Arm |
mid |
Power |
|
2 |
Backfist |
3 |
One Arm |
high |
Power |
|
3 |
Crosspunch |
3 |
One Arm |
high |
Power |
Stun |
4 |
Elbow |
4 |
One Arm |
mid |
Power |
|
5 |
Uppercut |
4 |
One Arm |
high |
Power |
|
6 |
Shoulderthrow |
2 |
Two Arms |
mid |
Power |
Knockdown |
7 |
Overhandpunch |
6 |
One Arm |
mid, high |
Power |
|
|
Qai Sun Mantis |
Martial Art |
These tags are available to Qai Monks. Their abilities may be displayed with the mantis info command.
Qai Sun Mantis may be learned at Unarmed skill level 261 from Juzo Fukuda in the Qai Monastery in Koje.
# |
Move Name |
RT |
Limbs |
Hit Locations |
Type |
Effect |
1 |
Spearstrike |
3 |
One Arm |
mid, high |
Hybrid |
|
2 |
Knifestrike |
2 |
One Arm |
low, high |
Hybrid |
|
3 |
Hammerstrike |
3 |
One Arm |
mid, high |
Hybrid |
|
4 |
Jointstrike |
4 |
One Leg |
low |
Hybrid |
|
5 |
Ridgestrike |
4 |
One Arm |
high |
Hybrid |
|
6 |
Mantisstrike |
6 |
Two Arms |
mid |
Hybrid |
|
|
Qai Sun Crane |
Martial Art |
These tags are available to Qai Monks. Their abilities may be displayed with the crane info command.
Qai Sun Crane may be learned at Unarmed skill level 63 from Jinny at Jinny Ch'ee's Takee Cup in the Vashan Bazaar in Kaezar.
# |
Move Name |
RT |
Limbs |
Hit Locations |
Type |
Effect |
1 |
Crescentkick |
2 |
One Leg |
high |
Precision |
|
2 |
Spinkick |
3 |
One Leg |
low, mid, high |
Precision |
|
3 |
Roundhouse |
4 |
One Leg |
low, mid, high |
Hybrid |
|
4 |
Sweep |
1 |
One Leg |
low |
Precision |
Knockdown |
5 |
Flutter |
2 |
One Arm |
mid |
Precision |
|
6 |
Buffet |
3 |
Two Arms |
mid |
Precision |
Stun |
7 |
Peck |
2 |
One Arm |
high |
Precision |
Blind |
|
Qai Sun Tiger |
Martial Art |
These tags are available to Qai Monks. Their abilities may be displayed with the tiger info command.
# |
Move Name |
RT |
Limbs |
Hit Locations |
Type |
Effect |
1 |
Jab |
1 |
One Arm |
mid, high |
Hybrid |
Stun |
2 |
Clawstrike |
2 |
One Arm |
high |
Hybrid |
|
3 |
Lowpunch |
2 |
One Arm |
mid |
Hybrid |
|
4 |
Frontkick |
3 |
One Leg |
low, mid |
Hybrid |
|
5 |
Sidekick |
4 |
One Leg |
low, mid |
Power |
|
6 |
Sweep |
1 |
One Leg |
low |
Hybrid |
Knockdown |
|
Skills
Click on the column header to sort by that column. For an explanation of skills and their values, see the Skills page.
Skill |
Value |
Alchemy |
Very Bad |
Animal Handling |
Bad |
Archery |
Very Bad |
Armor |
Very Bad |
Channeling |
Normal |
Conditioning |
Very Good |
Enchanting |
Normal |
Evasion and Dodging |
Very Good |
First Aid |
Good |
Fishing |
Normal |
Focus |
Bad |
Foraging |
Normal |
Gnosis |
Good |
Kinesis |
Very Bad |
Larceny |
Very Bad |
Lockpicking |
Very Bad |
Lore |
Good |
Mechanisms |
Very Bad |
Melee Weapons |
Bad |
Metallurgy |
Normal |
Observation |
Good |
Outdoorsman |
Normal |
Parry |
Normal |
Shields |
Very Bad |
Skinning |
Normal |
Sorcery |
Bad |
Stealth |
Normal |
Tactics |
Good |
Thrown Weapons |
Normal |
Unarmed Combat |
Very Good |