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Grit Mercenary
Extremely well rounded fighters, mercenaries are the most common type of adventurer in the lands. Easily picking up nearly any combat technique, they are also fluent in skills such as weapon maintenance and animal handling. Mercenaries can work for both good and evil, or simply work for themselves. Occasional mercenaries have even dabbled in the arcane arts, making this truly a versatile profession.
A mercenary is the master of melee weapon combat, able to utilize its melee weapons offensively and its parry, shields, or evasion defensively.
Mercenaries who choose Grit Fighting will use a combination of skill and raw determination coupled with persistence. Favoring heavy weapons, two-handed weapons, and shields, the grit tree will have offensive and defensive abilities focused around brute strength and determination to stay conscious despite distractions.
Available Abilities
Mercenaries start with the mercenary tag, and 1 primary specialization tag set chosen in character generation, which determines skill learn rates and caps. A secondary specialization tag set is available at level 15, which gives access only to those abilities. Note: Taking Grit Secondary raises the skill cap for Shields to Good before innates are applied. Mercenaries cap at 2 sets, and can use the martial arts styles of both specializations.
Click on the column header to sort by that column, or click on the tag name to see details about that tag. For an explanation of tags and their use, see the Tags page. For an explanation of martial arts and their use, see the Martial Arts page.
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Martial Art | These tags are available to mercenaries that have taken the grit specialization. Their abilities may be displayed with the
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Tag | These tags are available to all Mercenaries (berserker, dirty tricks, finesse, and grit). Mercenary tags may be learned from any mercenary tag trainer.
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Tag | These tags are available to mercenaries that have taken the grit specialization. Their abilities may be displayed with the Abilities command. Grit tags may be learned from Klyin in Kaezar or Hegnus in Kaezar.
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Skills
Click on the column header to sort by that column. For an explanation of skills and their values, see the Skills page. For an explanation of martial arts and their use, see the Martial Arts page.
Skill | Value |
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Alchemy | Very Bad |
Animal Handling | Good |
Archery | Good |
Armor | Very Good |
Channeling | Very Bad |
Conditioning | Very Good |
Enchanting | Very Bad |
Evasion and Dodging | Normal |
First Aid | Very Good |
Fishing | Normal |
Focus | Very Bad |
Foraging | Normal |
Gnosis | Good |
Kinesis | Very Bad |
Larceny | Bad |
Lockpicking | Bad |
Lore | Normal |
Mechanisms | Bad |
Melee Weapons | Very Good |
Metallurgy | Normal |
Observation | Good |
Outdoorsman | Normal |
Parry | Very Good |
Shields | Very Good |
Skinning | Normal |
Sorcery | Very Bad |
Stealth | Normal |
Tactics | Very Good |
Thrown Weapons | Very Good |
Unarmed Combat | Good |