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Magical
Melee
Ranged
Thrown
Unarmed
About Combat
There are five different types of combat in Unwritten Legends: magical, melee, ranged, thrown, and unarmed.
When attacking, you may specify (target) which part of your opponent's body you wish to attack. If you don't specify, you will attack a random body part. Some body parts are more vulnerable to certain types of damage, and some are much more vital (such as the abdomen, chest, head, and neck).
Magical
To battle an enemy with magic, one must have learned the spells available to him and can only invoke those that coincide with his level of learning. To cast an offensive spell, a hand needs to be free so stance is a main factor in this style and choosing an evasive one is safest if you cannot keep out of range of your enemy. Magical combat also allows a player to cast defensive spells on himself and his hunting group, offering them some protection from enemy fire. Wands and scrolls are also available and will, in many cases, allow both magical and physical users to cast spells unknown to them.
There are two types of spells: warding and bolt. Warding spells cannot target limbs, and roll against the Gnosis skill. Bolt spells can target limbs and roll against the Evasion and Dodging skill.
For more on magic, look under the Magic tab in the site navigation.
Melee
Melee combat is any type of non-ranged and non-magical physical attack by one character on another character or creature.
It can be initiated by holding a weapon in your primary hand and typing attack <target>
while you are in melee range of your target.
Most weapons will also have different verbs that can be used to initiate different types of damage. For example, a broadsword can be used to slash or thrust. Simply typing attack
will randomly choose between the different attack types of a specific weapon type. You can determine what attack verbs a weapon has by using the appraise
verb on it.
To attack a specific body part you can type <attackverb> <target>'s <bodypart>
. For instance, thrust bob's right leg
would attempt to thrust your weapon at bob's right leg for an attack.
Ranged
Ranged combat is any physical attack using a bow or firearm.
First you must load
the bow or firearm with appropriate ammunition. Second you must draw
or cock
the bow or firearm. You may then shoot <target>
to attempt to shoot the target. You can determine what verbs a ranged weapon needs by using the appraise
verb on it. After a recent upgrade, you may now simply attempt to shoot <target>
and the game will try to load, draw, and shoot for you all in one step.
To attack a specific body part you can type shoot <target>'s <bodypart>
. For instance, shoot bob's right leg
would attempt to shoot bob's right leg.
Thrown
Thrown combat is any physical attack using a thrown weapon.
To attack, you simply type throw <weapon> at <target>
. If you were holding a dagger and wanted to attack Bob, you would throw dagger at bob
.
To throw at a specific body part you can type throw <weapon> at <target>'s <bodypart>
. For instance, throw dagger at bob's right leg
would attempt to throw a dagger at Bob's right leg.
Unarmed
Unarmed combat is any physical attack using a martial art.