Jump to:
Available Spell Circles
Skills
Bard
With a song in their hearts, bards take an instrument in one hand and a weapon in the other to fight their foe with pure creativity. Whether on a stage or fighting in the field, the bard is skillful and adept with magic, a blade and a silver tongue. Being storytellers, actors, song masters, dancers, and poets, the Thraelian bard uses their gift of lore and natural born skill to entertain the masses found in one realm or another.
The bard uses a combination of spells and throwing weapons offensively and relies on its evasion defensively.
Available Spell Circles
Bards begin with 3 spell circles. An additional circle is available at levels 15, 30, and 40.
Click on the column header to sort by that column, or click on the circle name to see details about that circle. For an explanation of magic and its use, see the About Magic page.
Expand All • Collapse All
Circle Name |
Sphere |
Info |
Vedic Prime |
Vedic |
This circle is available to Bards, Empaths, and Illusionists.
Shortname |
Name |
Cost |
Description |
vp01 |
Mental Intrusion |
1 |
Basic offensive warding spell. You may charge this spell by adding a 1, 2 or 3 modifier when cast (e.g. cast <target> 3 ) to have it take additional roundtime and do more damage. You may specify the spell's element from the list available to you in abilities info . This spell's offensive and damage quality are improved by focus items. |
vp02 |
Kinetic Compression |
1 |
Using only his willpower, the caster can strike out at his foe, causing damage to his enemy's physical self.
This spell can be invested with extra effort by adding 1, 2 or 3 modifier when cast (e.g. cast <target> 3 ). Damage will scale accordingly, as will roundtime. |
vp03 |
Foresight |
5 |
This spell will allow the caster to invest the ability to predict what actions may take place, thus improving the ability to defend reflexively. The bonus scales with focus skill. |
vp05 |
Glimpse |
15 essence, 1 willpower |
Upon focusing to a single target, this spell will allow the caster to glimpse where he or she is at the present time. |
vp07 |
Vedic Mastery |
6 |
Causing the workings of the mind to be clearer, this spell will improve the ability of the caster to focus on his or her vedic spells. The bonus scales with focus skill. |
vp10 |
Empowerment |
8 |
This spell grants an increase in strength for purposes of carrying, dragging, lifting, and swinging weapons. The bonus scales with focus skill, and can be cast on oneself, others, or one's group. |
vp11 |
Precognition |
11 |
Like foresight, this great vedic exercise will give the caster a great view into the future. Unlike foresight, this spell grants vastly superior ability to dodge incoming assaults dependent on the caster's focus skill.
Provides a chance to block physical attacks and bolt spells and grants additional armor resistance against physical damage based on Will and Focus. Armor too heavy for one's profession interferes with this effect. This is a primary defensive ability. |
vp13 |
Serenity |
4 |
Reaching into the mind of a target, this spell will render him, her or it in a serene-like state, lacking the motivation to attack. |
vp15 |
Repudiation |
7 |
Warding spell that removes spell effects from the targeted person, item, or room. This spell's offensive quality scales with focus quality. |
vp17 |
Signature Alter |
5 |
Altering the mental signature of himself or those around him, the vedic blocks scrying attempts upon individuals or upon a room. |
|
Via Vas Thespis |
Vedic |
This circle is available to Bards.
Shortname |
Name |
Cost |
Description |
vvt01 |
Writing Cantrips |
20 |
When cast, this can have multiple effects depending on what you have in your offhand:
- Create a piece of ethereal vellum of a random color. You can specify this color by
cast <color> .
- Prepare a brush or quill for use by creating ink or paint.
- Wipe off the cover of a closed book.
- Wipe off the current page of an open book.
- Wipe off the exterior text of a rolled piece of parchment.
- Wipe off the interior text of an unrolled piece of parchment.
|
vvt03 |
Infinite Tune |
5 |
Prevents an instrument from detuning. Lasts an hour+. |
vvt06 |
Paint Dome |
6 |
The bard creates a protective dome around himself and his group with paint. |
vvt09 |
Polyglot |
18 |
Allows the bard to speak any language it can speak perfectly, and hear any language to perfection for the duration of the spell. |
vvt12 |
Stagefighting |
12 |
Provides the bard with physical damage resistance that scales with focus skill. |
vvt15 |
Prestidigitation |
15 |
You store a single item in your mind, able to be called out when you cast this spell again. |
|
Via Ira Zem |
Vedic |
This circle is available to Bards.
Shortname |
Name |
Cost |
Description |
viz01 |
Shriek of the Gryphon |
1 |
Chargable warding spell that deals sonic damage. |
viz03 |
Song of Aggression |
1 |
Chargable spellbolt that deals sonic damage. |
viz06 |
Song of Stunning |
5 |
Stuns the target. Instant cast. This spell has its own cooldown. |
viz09 |
Song of Silence |
5 |
Afflicts the target with silence. This spell has a target-based cooldown. |
viz12 |
Song of the Willow |
5 |
Slows the actions of the target. |
viz15 |
Resonance |
12 |
Adds a temporary sonic flare to a weapon. The damage on the flare scales with focus skill. |
|
Via Mar Sani Qel |
Vedic |
This circle is available to Bards, Empaths, and Illusionists.
Shortname |
Name |
Cost |
Description |
vmsq02 |
Thought Sever |
2 |
This spell removes telepathic connections and can be targeted to specific channels. |
vmsq05 |
Telepathic Projection |
10 |
With this spell, the caster is able to send his thoughts over distances. |
vmsq08 |
Dual Link |
8 |
This spell gives the caster the power to link his mind with another and share conversation. |
vmsq11 |
Thoughtnet |
11 |
This spell gives the caster the power to converse over the thoughtnet. |
vmsq13 |
Group Link |
13 |
This spell gives the caster the power to converse through telepathy to all in his group. |
vmsq17 |
Thought Block |
5 |
Closing his mind to the thoughts of others, this spell blocks telepathic thoughts to individuals or those in a room. |
vmsq28 |
Mental Bridge |
25 essence, 2 willpower |
This spell has not been documented. |
|
Via Min Zem |
Vedic |
This circle is available to Bards.
Shortname |
Name |
Cost |
Description |
vmz01 |
Dance of the Spirite |
4 |
Provides a physical bonus to the evasion skill. The bonus scales with focus skill. |
vmz04 |
Song of Kenning |
8 |
Drawing upon years of practice and worldly knowledge, the bard can weave threads of essence around an item through this song and interpret certain hidden attributes or traits. |
vmz10 |
Song of Renewal |
12 |
The bard uses his or her words to draw upon the very weave, causing it to mold around the bard and group to cause an increased renewal of magical energies. |
vmz12 |
Song of Reflection |
11 |
By singing the time-proven lyrics of this song, the bard weaves an invisible shield of essence around his or her group, creating a chance for incoming arcane and warding attacks to be somewhat hampered. |
vmz15 |
Song of Sonic Weapon |
12 |
Provides the ability to create sonic darts by snapping, which can then be thrown at a target. |
|
Via Vas Zem |
Vedic |
This circle is available to Bards.
Shortname |
Name |
Cost |
Description |
vvz02 |
Song of Bravery |
5 |
Provides a mental dexterity bonus to the bard's group. The bonus scales with focus skill. |
vvz04 |
Song of Inspiration |
4 |
Provides a mental evasion bonus to the bard's group. The bonus scales with focus skill. |
vvz09 |
Song of the Stalwart |
5 |
Provides a bonus to vitality and stamina to the bard's group. The bonus scales with focus skill. |
vvz12 |
Song of Battle |
7 |
Provides a mental bonus to conditioning, melee, and tactics to the bard's group. The bonus scales with focus skill. |
vvz15 |
Song of Marksmanship |
7 |
Group mental archery, kinesis, and thrown bonus. The bonus scales with focus skill. |
|
Skills
Click on the column header to sort by that column. For an explanation of skills and their values, see the Skills page.
Skill |
Value |
Alchemy |
Bad |
Animal Handling |
Normal |
Archery |
Good |
Armor |
Very Bad |
Channeling |
Bad |
Conditioning |
Good |
Enchanting |
Very Good |
Evasion and Dodging |
Good |
First Aid |
Normal |
Fishing |
Normal |
Focus |
Very Good |
Foraging |
Normal |
Gnosis |
Good |
Kinesis |
Very Good |
Larceny |
Good |
Lockpicking |
Good |
Lore |
Very Good |
Mechanisms |
Normal |
Melee Weapons |
Normal |
Metallurgy |
Normal |
Observation |
Good |
Outdoorsman |
Good |
Parry |
Normal |
Shields |
Bad |
Skinning |
Normal |
Sorcery |
Bad |
Stealth |
Good |
Tactics |
Good |
Thrown Weapons |
Very Good |
Unarmed Combat |
Normal |