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Available Spell Circles
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Bard

With a song in their hearts, bards take an instrument in one hand and a weapon in the other to fight their foe with pure creativity. Whether on a stage or fighting in the field, the bard is skillful and adept with magic, a blade and a silver tongue. Being storytellers, actors, song masters, dancers, and poets, the Thraelian bard uses their gift of lore and natural born skill to entertain the masses found in one realm or another.

The bard uses a combination of spells and throwing weapons offensively and relies on its evasion defensively.


Available Spell Circles

Bards begin with 3 spell circles. An additional circle is available at levels 15, 30, and 40.

Click on the column header to sort by that column, or click on the circle name to see details about that circle. For an explanation of magic and its use, see the About Magic page.

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Circle Name Sphere Info
Vedic Prime Vedic

This circle is available to Bards, Empaths, and Illusionists.

Shortname Name Cost Description
vp01 Mental Intrusion 1 Basic offensive warding spell. You may charge this spell by adding a 1, 2 or 3 modifier when cast (e.g. cast <target> 3) to have it take additional roundtime and do more damage. You may specify the spell's element from the list available to you in abilities info. This spell's offensive and damage quality are improved by focus items.
vp02 Kinetic Compression 1 Using only his willpower, the caster can strike out at his foe, causing damage to his enemy's physical self.

This spell can be invested with extra effort by adding 1, 2 or 3 modifier when cast (e.g. cast <target> 3). Damage will scale accordingly, as will roundtime.
vp03 Foresight 5 This spell will allow the caster to invest the ability to predict what actions may take place, thus improving the ability to defend reflexively. The bonus scales with focus skill.
vp05 Glimpse 15 essence, 1 willpower Upon focusing to a single target, this spell will allow the caster to glimpse where he or she is at the present time.
vp07 Vedic Mastery 6 Causing the workings of the mind to be clearer, this spell will improve the ability of the caster to focus on his or her vedic spells. The bonus scales with focus skill.
vp10 Empowerment 8 This spell grants an increase in strength for purposes of carrying, dragging, lifting, and swinging weapons. The bonus scales with focus skill, and can be cast on oneself, others, or one's group.
vp11 Precognition 11 Like foresight, this great vedic exercise will give the caster a great view into the future. Unlike foresight, this spell grants vastly superior ability to dodge incoming assaults dependent on the caster's focus skill.

Provides a chance to block physical attacks and bolt spells and grants additional armor resistance against physical damage based on Will and Focus. Armor too heavy for one's profession interferes with this effect. This is a primary defensive ability.
vp13 Serenity 4 Reaching into the mind of a target, this spell will render him, her or it in a serene-like state, lacking the motivation to attack.
vp15 Repudiation 7 Warding spell that removes spell effects from the targeted person, item, or room. This spell's offensive quality scales with focus quality.
vp17 Signature Alter 5 Altering the mental signature of himself or those around him, the vedic blocks scrying attempts upon individuals or upon a room.
Via Vas Thespis Vedic

This circle is available to Bards.

Shortname Name Cost Description
vvt01 Writing Cantrips 20 When cast, this can have multiple effects depending on what you have in your offhand:
  1. Create a piece of ethereal vellum of a random color. You can specify this color by cast <color>.
  2. Prepare a brush or quill for use by creating ink or paint.
  3. Wipe off the cover of a closed book.
  4. Wipe off the current page of an open book.
  5. Wipe off the exterior text of a rolled piece of parchment.
  6. Wipe off the interior text of an unrolled piece of parchment.
vvt03 Infinite Tune 5 Prevents an instrument from detuning. Lasts an hour+.
vvt06 Paint Dome 6 The bard creates a protective dome around himself and his group with paint.
vvt09 Polyglot 18 Allows the bard to speak any language it can speak perfectly, and hear any language to perfection for the duration of the spell.
vvt12 Stagefighting 12 Provides the bard with physical damage resistance that scales with focus skill.
vvt15 Prestidigitation 15 You store a single item in your mind, able to be called out when you cast this spell again.
Via Ira Zem Vedic

This circle is available to Bards.

Shortname Name Cost Description
viz01 Shriek of the Gryphon 1 Chargable warding spell that deals sonic damage.
viz03 Song of Aggression 1 Chargable spellbolt that deals sonic damage.
viz06 Song of Stunning 5 Stuns the target. Instant cast. This spell has its own cooldown.
viz09 Song of Silence 5 Afflicts the target with silence. This spell has a target-based cooldown.
viz12 Song of the Willow 5 Slows the actions of the target.
viz15 Resonance 12 Adds a temporary sonic flare to a weapon. The damage on the flare scales with focus skill.
Via Mar Sani Qel Vedic

This circle is available to Bards, Empaths, and Illusionists.

Shortname Name Cost Description
vmsq02 Thought Sever 2 This spell removes telepathic connections and can be targeted to specific channels.
vmsq05 Telepathic Projection 10 With this spell, the caster is able to send his thoughts over distances.
vmsq08 Dual Link 8 This spell gives the caster the power to link his mind with another and share conversation.
vmsq11 Thoughtnet 11 This spell gives the caster the power to converse over the thoughtnet.
vmsq13 Group Link 13 This spell gives the caster the power to converse through telepathy to all in his group.
vmsq17 Thought Block 5 Closing his mind to the thoughts of others, this spell blocks telepathic thoughts to individuals or those in a room.
vmsq28 Mental Bridge 25 essence, 2 willpower This spell has not been documented.
Via Min Zem Vedic

This circle is available to Bards.

Shortname Name Cost Description
vmz01 Dance of the Spirite 4 Provides a physical bonus to the evasion skill. The bonus scales with focus skill.
vmz04 Song of Kenning 8 Drawing upon years of practice and worldly knowledge, the bard can weave threads of essence around an item through this song and interpret certain hidden attributes or traits.
vmz10 Song of Renewal 12 The bard uses his or her words to draw upon the very weave, causing it to mold around the bard and group to cause an increased renewal of magical energies.
vmz12 Song of Reflection 11 By singing the time-proven lyrics of this song, the bard weaves an invisible shield of essence around his or her group, creating a chance for incoming arcane and warding attacks to be somewhat hampered.
vmz15 Song of Sonic Weapon 12 Provides the ability to create sonic darts by snapping, which can then be thrown at a target.
Via Vas Zem Vedic

This circle is available to Bards.

Shortname Name Cost Description
vvz02 Song of Bravery 5 Provides a mental dexterity bonus to the bard's group. The bonus scales with focus skill.
vvz04 Song of Inspiration 4 Provides a mental evasion bonus to the bard's group. The bonus scales with focus skill.
vvz09 Song of the Stalwart 5 Provides a bonus to vitality and stamina to the bard's group. The bonus scales with focus skill.
vvz12 Song of Battle 7 Provides a mental bonus to conditioning, melee, and tactics to the bard's group. The bonus scales with focus skill.
vvz15 Song of Marksmanship 7 Group mental archery, kinesis, and thrown bonus. The bonus scales with focus skill.

Skills

Click on the column header to sort by that column. For an explanation of skills and their values, see the Skills page.

Skill Value
Alchemy Bad
Animal Handling Normal
Archery Good
Armor Very Bad
Channeling Bad
Conditioning Good
Enchanting Very Good
Evasion and Dodging Good
First Aid Normal
Fishing Normal
Focus Very Good
Foraging Normal
Gnosis Good
Kinesis Very Good
Larceny Good
Lockpicking Good
Lore Very Good
Mechanisms Normal
Melee Weapons Normal
Metallurgy Normal
Observation Good
Outdoorsman Good
Parry Normal
Shields Bad
Skinning Normal
Sorcery Bad
Stealth Good
Tactics Good
Thrown Weapons Very Good
Unarmed Combat Normal