Via Pauz Port

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Via Pauz Port Arcane Magic
This circle is available to Wizards.

The road of Pauz Port is a well-studied circle amongst wizards and the more intellectual alchemists. Inertial Magicks deal with the magick of movement and the restriction of the same. This spell list contains several movement and teleportation spells — as well as a few spells which prevent any sort of magickal transportation. This is a very storied via and many of its spells are well known amongst the general public.

Shortname Name Cost Description
vpp01 Grab 1 Allows the caster to retrieve an item at any distance to its hands.
vpp03 Shaky Hands 5 Provides a magical bonus to Dexterity that scales with Sorcery and Reasoning.
vpp06 Ripple 5 Allows the caster to instantly retreat from a target by using ripple <target>.
vpp09 Sloth 5 Adds 3 seconds of additional roundtime to all of the target's actions.
vpp12 Levitation 5 Allows the caster to levitate. Levitation can be accessed by using fly and ended by using land.
vpp15 Teleportation 15 Essence, 2 Willpower Allows the caster to teleport to a target or room it has anchored to. Casting to bind will cause the caster to attempt to anchor teleportation to the room caster is standing in. This will only work at certain monoliths throughout Thrael. Casting to release will attempt to remove a teleportation anchor to the room the caster is standing in, and will cost 1000 arcana. The number of anchors a wizard may simultaneously maintain scales with Sorcery and Reasoning.
vpp19 Teleportation Hinder 5 Blocks teleportation and summoning attempts upon individuals or upon a room.
vpp31 Tesseract 25 Essence, 4 Willpower Allows the caster to teleport to the location where the spell was previously cast. Casting the spell for the first time sets the location. Casting the spell in the location that it is anchored to will clear the anchor.
vpp45 Group Teleportation 25 Essence, 9 Willpower Allows the caster to teleport its group to a target, room it has left a tesseract beacon in, or room it has anchored to.
vpp60 Portal 25 Essence, 10 Willpower Allows the caster to open a small portal to a target, room it has left a tesseract beacon in, or room it has anchored to. This portal will allow anyone to peer, speak, or put items into it.
vpp75 Gate 25 Essence, 25 Willpower Allows the caster to open a magical gate to a target, room it has left a tesseract beacon in, or room it has anchored to.