Via Pauz Port
Via Pauz Port | Arcane Magic | ||
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This circle is available to Wizards.
The road of Pauz Port is a well-studied circle amongst wizards and the more intellectual alchemists. Inertial Magicks deal with the magick of movement and the restriction of the same. This spell list contains several movement and teleportation spells — as well as a few spells which prevent any sort of magickal transportation. This is a very storied via and many of its spells are well known amongst the general public. | |||
Shortname | Name | Cost | Description |
vpp01 | Grab | 1 | Allows the caster to retrieve an item at any distance to its hands. |
vpp03 | Shaky Hands | 5 | Provides a magical bonus to Dexterity that scales with Sorcery and Reasoning. |
vpp06 | Ripple | 5 | Allows the caster to instantly retreat from a target by using ripple <target>. |
vpp09 | Sloth | 5 | Adds 3 seconds of additional roundtime to all of the target's actions. |
vpp12 | Levitation | 5 | Allows the caster to levitate. Levitation can be accessed by using fly and ended by using land. |
vpp15 | Teleportation | 15 Essence, 2 Willpower | Allows the caster to teleport to a target or room it has anchored to. Casting to bind will cause the caster to attempt to anchor teleportation to the room caster is standing in. This will only work at certain monoliths throughout Thrael. Casting to release will attempt to remove a teleportation anchor to the room the caster is standing in, and will cost 1000 arcana. The number of anchors a wizard may simultaneously maintain scales with Sorcery and Reasoning. |
vpp19 | Teleportation Hinder | 5 | Blocks teleportation and summoning attempts upon individuals or upon a room. |
vpp31 | Tesseract | 25 Essence, 4 Willpower | Allows the caster to teleport to the location where the spell was previously cast. Casting the spell for the first time sets the location. Casting the spell in the location that it is anchored to will clear the anchor. |
vpp45 | Group Teleportation | 25 Essence, 9 Willpower | Allows the caster to teleport its group to a target, room it has left a tesseract beacon in, or room it has anchored to. |
vpp60 | Portal | 25 Essence, 10 Willpower | Allows the caster to open a small portal to a target, room it has left a tesseract beacon in, or room it has anchored to. This portal will allow anyone to peer, speak, or put items into it. |
vpp75 | Gate | 25 Essence, 25 Willpower | Allows the caster to open a magical gate to a target, room it has left a tesseract beacon in, or room it has anchored to. |