Via Teg

From Unwritten Legends Wiki
Via Teg Arcane Magic
This circle is available to Wizards.

One of the four elemental circles, Via Teg involves the manipulation of earth, metal, and matter. This circle is mutually exclusive to Via Jus.

Shortname Name Cost Description
vt01 Earthworks 1 A minor display in earth magicks, this spell delves into the ground, plucking out heavy rocks and spewing them about. The rocks conjured up by this receive a small quality boost based on sorcery skill and can be used as thrown weapons.
vt03 Hurl Earth 1 Crushing offensive bolt spell that ignores a percentage of the target's armor that scales with Sorcery and Reasoning. You may charge this spell by adding a 1, 2 or 3 modifier when cast to have it take additional roundtime and do more damage. This spell's offensive and damage quality are improved by focus items.
vt06 Petrify 5 Petrifies a target. You must wait a short while after casting this spell before you may cast it again. You may charge this spell to have it take additional roundtime and inflict a longer petrify. A second roll against Conditioning and Endurance is made following a successful hit. Should the roll succeed, the petrify will last for four times the length taken to cast it. Should the roll fail, the petrify will last for three times the length taken to cast it.
vt09 Vitreous Curse 6 Increases the target's susceptibility to damage. The amount of increased damage scales with Reasoning and Sorcery.
vt12 Mud Melding 8 A shield of hardened mud protects the caster, occasionally strengthening in response to the caster being attacked. Gives a magical bonus to defense that scales with Sorcery and Reasoning. If the caster is attacked, has a chance to give a temporary reduction to all damage.
vt15 Instill Acid 12 Adds a temporary acid flare to a weapon that scales with Sorcery and Reasoning.

Adds a temporary acid resistance to armor equal to its cutting resistance.

Adds a temporary acid resistance to a person that scales with Sorcery and Reasoning.

When cast on the wizard, allows the wizard to build affinity to its element by successfully casting offensive Via Teg spells and on a successful mud melding hardening. At 10 charges of affinity, the wizard's next Via Teg spell will be modified as follows:

  • Hurl Earth - Negates a portion of aiming penalties that scales with Sorcery and Reasoning.
  • Petrify - Causes the target to fall prone as well as be paralyzed.
  • Vitreous Curse - Adds an amount to offense that scales with Sorcery and Reasoning.