Via Miras

From Unwritten Legends Wiki
Via Miras Hybrid Arcane-Vedic Magic
This circle is available to Illusionists.

This circle is arcane-vedic hybrid with the exception of vm03 (pure vedic).

Shortname Name Cost Description
vm01 Light Field 5 This spell uses basic illusionary concepts of light manipulation and flux conversion to create a defensive shield of light around the caster. Boosts physical defense in an amount that scales with the appropriate skill.
vm03 Create Focus 15 Allows an illusionist to create a focus with a quality that scales with Focus, Will, gem quality, and focus quality.

Casting this with the focus in one's primary hand and a gem in one's offhand will recharge the focus and rescale it. Recharging a focus with another focus will allow the second focus's recharged value to be added to the focus being recharged. Foci that have acheived a certain amount of value from creation and recharging relative to their focus quality may cease to consume charges until their quality rises further.

Casting this spell requires that it be night for those who know Via Nox Kol Mar or day for those who do not. Sufficient skill or being in an illusionist light room removes the day/night requirement.

Foci have a maximum quality they can achieve, though this quality is further extended by creating or making a currently unknown gem, a currently unknown gem, a nox spinel (in the case of null foci), or an aiglass (in the case of prismatic foci).

This spell is purely vedic.

vm05 Sight 8 By creating connections from external light to the mind, this spell can cure blindness and allows the caster to always see magically invisible people.
vm07 Fade 3 Causes the caster to become magically undetectable (invisible) to the perceptions of others. Moving from the room or assailing a target in any way breaks the effect.
vm11 Armor Fantastique 9 By using his abilities to fool the mind, the caster uses this spell to create an illusionary suit of armor that does not come with penalties to anything but martial arts. The type of armor scales with the appropriate skill and the armor quality scales with the quality of the focus.
vm15 Zyzyl's Defense 11 Provides a defensive resistance against arcane warding spells similar to primary defensive abilities.