Animal Specialization
Animal Specialization | Martial Wilder Tag | ||
---|---|---|---|
These tags are available to Martial Wilders.
This tag set is mutually exclusive to Hunter Specialization. These tags may be learned from an unusual trainer near the Via Teg Aer lecturer outside of Kaezar (bring slag!). | |||
Name | Requirements | Cost | Description |
Trip | 30 Animal Handling | None | Allows the wilder to command its familiar to trip a target, knocking the target prone and making the target unable to stand for a short period of time. |
Familiar Synergy | 60 Animal Handling | Passive | Passively provides a mental bonus to Alchemy, Outdoorsman, and Stealth when accompanied by one's familiar. The bonus scale with Animal Handling and Wisdom. |
Spy | 90 Animal Handling | None | Allows the wilder to command its familiar to spy on a location, giving the wilder full feedback available to the familiar's senses. |
Scout | 120 Animal Handling | None | Allows the wilder to command its familiar to scout, searching out all other living things that are outside and in the same area, performing a defensive Animals and Wisdom check versus the living thing's Stealth and Dexterity. Living things under any form of concealment (hiding, invisibility, etc.), will not be found. This ability can only be used when outside. |
Ravage | 150 Animal Handling | 10 Essence | Allows the wilder to command its familiar to ravage a target, reopening a wound and causing that wound to bleed further for an amount that scales with the wound damage on that limb. If the target is undead, the limb is maimed or mutilated instead. This cannot be used on targets that are flying, levitating, or standing. |