Poison |
All |
These recipes may be displayed with the recipes or recipes full command.
Name |
Tool |
Ingredients |
Description |
Laburnum Poison |
Mortar and pestle |
Laburnum seed |
Creates a poison that causes an alchemical penalty to its victim's conditioning and endurance. The poison can only be consumed. |
Smilax Poison |
Mortar and pestle |
Smilax berry |
Creates a poison that causes its victim to lose vitality over time. The poison can only be consumed. |
|
Herblore |
Martial Wilder |
These recipes are available to wilders that have taken the martial specialization. The recipes may be displayed with the recipes or recipes full command.
Name |
Tool |
Ingredients |
Description |
Glymvir |
Retort |
Gray powder
Water |
Creates the alcohol-laden basis for most martial wilder elixirs. |
|
Arcanist Mechanisms |
Arcanist Mechanist |
These recipes are available to mechanists that have taken the arcanist specialization. The recipes may be displayed with the recipes or recipes full command.
Name |
Tool |
Ingredients |
Description |
Essence Combustion Actuator |
Workbench |
Two plates of the same material
Two rivets
Four wires |
Creates a device that provides a magic bonus to gnosis and allows the arcanist to cast spells while wearing up to heavy leather without disruption of the arcanist's spells. The device must be integrated into the flesh of its user by means of Bioarcanomechanical Integration in order to function. The bonus to gnosis scales with user's sorcery, reasoning, quality of the essence combustion actuator, and material of the essence combustion actuator (determined by the material of the plates). |
Elemental Agitator |
Workbench |
One plate
Four rivets
One wire
One yard of silk or spunsilk |
Creates a device that provides a chance for elemental damage backlashes to strike attackers when the arcanist is under the effects of Elemental Protection. The device must be integrated into the flesh of its user by means of Bioarcanomechanical Integration in order to function. The additional armor scales with user's sorcery, reasoning, quality of the elemental agitator, and material of the elemental agitator (determined by the material of the plate). |
Kinetic Field Manipulator |
Workbench |
One plate
Two tubes
Four wires
One essence combustion actuator |
Creates a device that functions as an essence combustion actuator and provides additional armor resistance when the arcanist is under the effects of Force Field. The device must be integrated into the flesh of its user by means of Bioarcanomechanical Integration in order to function. The additional armor scales with user's sorcery, reasoning, quality of the kinetic field manipulator, and material of the kinetic field manipulator (determined by the material of the plate). |
Gyrocopter |
Workbench |
Six gears
Four plates
Two rivets
Two rods of the same material
Two screws
One skyfire topaz
Two springs
One Wire
Five yards of batiste, cambric, canvas, cotton, dowlas, linen, lockeram, muslin, silk, or spunsilk |
Creates a gyrocopter that allows its wearer to fly when worn and used. The duration of the flight scales with the user's reasoning, mechanisms, quality of the gyrocopter, and material of the gyrocopter (determined by the material of the rods). |
Reflexive Arc Responder |
Workbench |
One plate
Two screws
Six wires of the same material
Two skyfire topazes |
Creates a device that provides a magic bonus to evasion when the arcanist is under the effects of motes cantrip. The device must be integrated into the flesh of its user by means of Bioarcanomechanical Integration in order to function. The bonus to evasion scales with user's sorcery, reasoning, quality of the reflexive arc responder, and material of the reflexive arc responder (determined by the material of the wires). |
|
Alchemical Arcana |
Arcanist Mechanist |
These recipes are available to mechanists that have taken the arcanist specialization. The recipes may be displayed with the recipes or recipes full command.
Name |
Tool |
Ingredients |
Description |
Lead Essence Elixir |
Retort |
Lead essence powder
Basic solution |
Creates an elixir that provides an alchemical bonus to conditioning, tactics, and essence armor resistance. The duration and bonuses scale with the quality of the elixir. Lesser Metal Control significantly boosts the tactics and resistance bonuses of the elixir. |
Pewter Essence Elixir |
Retort |
Pewter essence powder
Basic solution |
Creates an elixir that provides an alchemical bonus to lockpicking, metallurgy, and fire armor resistance. The duration and bonuses scale with the quality of the elixir. Lesser Metal Control significantly boosts the metallurgy and resistance bonuses of the elixir. |
Tin Essence Elixir |
Retort |
Tin essence powder
Basic solution |
Creates an elixir that provides an alchemical bonus to archery, evasion, thrown weapons, and sonic armor resistance. The duration and bonuses scale with the quality of the elixir. Lesser Metal Control significantly boosts the archery, thrown weapons, and resistance bonuses of the elixir. |
Copper Essence Elixir |
Retort |
Copper essence powder
Basic solution |
Creates an elixir that provides an alchemical bonus to observation, stealth, and electricity armor resistance. The duration and bonuses scale with the quality of the elixir. Lesser Metal Control significantly boosts the stealth and resistance bonuses of the elixir. |
Brass Essence Elixir |
Retort |
Brass essence powder
Basic solution |
Creates an elixir that provides an alchemical bonus to gnosis, sorcery, and acid armor resistance. The duration and bonuses scale with the quality of the elixir. Lesser Metal Control significantly boosts the sorcery and resistance bonuses of the elixir. |
Bronze Essence Elixir |
Retort |
Bronze essence powder
Basic solution |
Creates an elixir that provides an alchemical bonus to melee, parry, shields, and cold armor resistance. The duration and bonuses scale with the quality of the elixir. Lesser Metal Control significantly boosts the melee and resistance bonuses of the elixir. |
|
General Curatives |
All |
These recipes may be displayed with the recipes or recipes full command.
Name |
Tool |
Ingredients |
Description |
Akylah Elixir |
Retort |
Akylah powder
Empath blood or Glymvir |
Creates an elixir that closes up bleeding wounds. |
Akylah Elixir, Weak |
Retort |
Akylah powder
Basic solution |
Creates a low-quality elixir that closes up bleeding wounds. |
Akylah Powder |
Mortar and pestle |
Akylah leaf |
Creates akylah powder that can be used to make other curatives. |
Jojojopo Elixir |
Retort |
Jojojopo powder
Empath blood or Glymvir |
Creates an elixir that cures maimed limbs. |
Jojojopo Elixir, Weak |
Retort |
Jojojopo powder
Basic solution |
Creates a low-quality elixir that cures maimed limbs. |
Jojojopo Powder |
Mortar and pestle |
Jojojopo moss |
Creates jojojopo powder that can be used to make other curatives. |
Nuial Elixir |
Retort |
Nuial paste
Empath blood or Glymvir |
Creates an elixir that cures mutilated limbs. |
Nuial Elixir, Weak |
Retort |
Nuial paste
Basic solution |
Creates a low-quality elixir that cures mutilated limbs. |
Nuial Paste |
Mortar and pestle |
Nuial pod |
Creates nuial paste that can be used to make other curatives. |
Orc's Tongue Elixir |
Retort |
Orc's tongue powder
Empath blood or Glymvir |
Creates an elixir that cures wounded limbs. |
Orc's Tongue Elixir, Weak |
Retort |
Orc's tongue powder
Basic solution |
Creates a low-quality elixir that cures wounded limbs. |
Orc's Tongue Powder |
Mortar and pestle |
Orc's tongue flower |
Creates orc's tongue powder that can be used to make other curatives. |
|
Invention |
Scientist Mechanist |
These recipes are available to mechanists that have taken the scientist specialization. The recipes may be displayed with the recipes or recipes full command.
Name |
Tool |
Ingredients |
Description |
Advanced Bolt Clip |
Workbench |
Two plates
Two screws
One spring |
Creates a bolt clip that can be opened by anyone with sufficient mechanical skill without the use of tools. The boltclip may also take infinite piles of ammo, obviating the need to reload the clip itself. |
|
General Elixirs |
All |
These recipes may be displayed with the recipes or recipes full command.
Name |
Tool |
Ingredients |
Description |
Ghostbane Elixir |
Retort |
Ectoplasm
Basic solution |
Creates an elixir that grants one's unarmed attacks and spellbolts the ability to do additional damage to spirits. |
Haunted Elixir |
Retort |
Ectoplasm
Empath blood |
Creates an elixir that causes one to be haunted, making it increasingly likely that one's kills will rise again during Vos. |
|
Toxicology |
Dirty Tricks Mercenary, Martial Wilder |
These recipes are available to mercenaries that have taken the dirty tricks specialization, and wilders that have taken the martial specialization. The recipes may be displayed with the recipes or recipes full command.
Name |
Tool |
Ingredients |
Description |
Thick Laburnum Poison |
Mortar and pestle |
Laburnum seed |
Creates a poison that causes an alchemical penalty to its victim's conditioning and endurance. The poison can be applied to weapons. Its number of uses per application, resist difficulty, chance to affect the target, and the strength of the penalty scale with the applier's alchemy skill and the quality of the poison. |
Thick Smilax Poison |
Mortar and pestle |
Smilax berry |
Creates a poison that causes its victim to lose vitality over time. The poison can be applied to weapons. Its number of uses per application, resist difficulty, and chance to affect the target scale with the applier's alchemy skill and the quality of the poison. |
|