Finesse Mercenary
Extremely well rounded fighters, mercenaries are the most common type of adventurer in the lands. Easily picking up nearly any combat technique, they are also fluent in skills such as weapon maintenance and animal handling. Mercenaries can work for both good and evil, or simply work for themselves. Occasional mercenaries have even dabbled in the arcane arts, making this truly a versatile profession.
A mercenary is the master of melee weapon combat, able to utilize its melee weapons offensively and its parry, shields, or evasion defensively.
The Finesse Fighting path will focus around a mercenary that uses light weapons, with dual wielding as a viable option, and tends toward evasive maneuvers. Its defensive abilities focus around avoiding rather than dodging, while its offensive abilities focus more on accuracy, speed, and displays of alacrity rather than straight power.
Available Abilities
Mercenaries start with the mercenary tag, and 1 primary specialization tag set chosen in character generation, which determines skill learn rates and caps. A secondary specialization tag set is available at level 15, which gives access only to those abilities. Mercenaries cap at 2 sets, and can use the martial arts styles of both specializations.
Click on the column header to sort by that column, or click on the tag name to see details about that tag. For an explanation of tags and their use, see the Tags page. For an explanation of martial arts and their use, see the Martial Arts page.
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Skills
Click on the column header to sort by that column. For an explanation of skills and their values, see the skills page.
| Skill | Value | 
|---|---|
| Alchemy | Very Bad | 
| Animal Handling | Good | 
| Archery | Good | 
| Armor | Normal | 
| Channeling | Very Bad | 
| Conditioning | Very Good | 
| Enchanting | Very Bad | 
| Evasion and Dodging | Very Good | 
| First Aid | Very Good | 
| Fishing | Normal | 
| Focus | Very Bad | 
| Foraging | Normal | 
| Gnosis | Good | 
| Kinesis | Very Bad | 
| Larceny | Bad | 
| Lockpicking | Bad | 
| Lore | Normal | 
| Mechanisms | Bad | 
| Melee Weapons | Very Good | 
| Metallurgy | Normal | 
| Observation | Good | 
| Outdoorsman | Normal | 
| Parry | Very Good | 
| Shields | Normal | 
| Skinning | Normal | 
| Sorcery | Very Bad | 
| Stealth | Normal | 
| Tactics | Very Good | 
| Thrown Weapons | Very Good | 
| Unarmed Combat | Good |