Invention (Tag)

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Invention Scientist Mechanist Tag
These tags are available to Scientist Mechanists. Their abilities may be displayed with the Abilities command.
Name Requirements Cost Description
Invention 10 Mechanisms None The scientist learns various mechanical theories, allowing it to create a variety of devices to assist it and others. This tag is required to learn other invention tags.
Utility 20 Mechanisms Passive The scientist gains the ability to harvest traps it recovers and turn them into potent weapons.
Craft Advanced Boltclip 50 Mechanisms Passive This is an inherent ability granted by the Invention tag and does not need to be learned separately. The scientist can create advanced boltclips for autocrossbows that do not require tools, take roundtime to open, or require that one be a mechanist to open.