Via Res Vadis
| Via Res Vadis | Arcane Magic | ||
|---|---|---|---|
| This circle is available to Arcanist Mechanists.
 Basic Via Res Vadis spells may be learned from the copper automaton in the Tower of Dhond.  | |||
| Shortname | Name | Cost | Description | 
| vrv01 | Craftsman's Tools | 3 | Prevents an item, such as lockpick, tool, etc. from degrading through use. Does not prevent an item from being destroyed. | 
| vrv03 | Bioarchanomechanical Integration | 3 | Activates a bioarcanomechanical device, bonding it with the arcanist's flesh. | 
| vrv08 | Conservation | 8 | Provides a chance to use rechargable magical items without using charges based on Sorcery and Reasoning. Self-cast. | 
| vrv10 | Skyfire Evocation | 1 | Bolt spell. You may charge this spell by adding 1, 2 or 3 modifier when cast (e.g. cast <target> 3) to have it take additional roundtime and do more damage. Gains a bonus from the quality of a Skyfire Topaz or Electric Prod, if held in the caster's primary hand. | 
| vrv13 | Pyre Diamond Evocation | 5 | The arcanist evokes flame from a pyre diamond or fire starting gloves, bringing forth a gout of flame that sets an enemy on fire. The gout of flame gains benefit from the quality of the pyre diamond or fire starting gloves. The duration of the flames scales with sorcery skill. |