Via Glas

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Via Glas Arcane Magic
This circle is available to Wizards.

The road of Glas involves cold, one of the four elemental forces. An indepth study of cold magick lead to deeper studies into the power of the void, and (as some magi theoreticize), the creation of the channeler profession. This spell circle primarily deals with shields, offensive effects, and some minor water effects, all within the domain of elemental cold. This circle is mutually exclusive to Via Flam.

Shortname Name Cost Description
vg01 Chill 1 Lowers the temperature of the target.
vg03 Freezing Shard 1 Ice offensive bolt spell. You may charge this spell by adding a 1, 2 or 3 modifier when cast to have it take additional roundtime and do more damage. This spell's offensive and damage quality are improved by focus items.
vg06 Freeze 5 Instant cast warding spell that paralyzes the target with cold. You must wait a short while after casting this spell before you may cast it again. You may charge this spell to have it take additional roundtime and inflict a longer petrify. A second roll against Conditioning and Endurance is made following a successful hit. Should the roll succeed, the petrify will last for four times the length taken to cast it. Should the roll fail, the petrify will last for three times the length taken to cast it.
vg09 Fetters of Rime 7 Warding spell that gives a magical defensive penalty to the target that scales with Sorcery and Reasoning.
vg12 Frost Lash 8 A shield of ice protects the caster, occasionally doing damage to an attacker. Gives a magical bonus to Evasion that scales with Sorcery and Reasoning.
vg15 Instill Frost 12 Adds a temporary ice flare to a weapon that scales with Sorcery and Reasoning.

Adds a temporary ice resistance to armor equal to its cutting resistance.

Adds a temporary ice resistance to a person that scales with Sorcery and Reasoning.

When cast on the wizard, allows the wizard to build affinity to its element by successfully casting offensive Via Glas spells and on a successful frost lash retaliation. At 10 charges of affinity, the wizard's next Via Glas spell will be modified as follows:

  • Freezing Shard - Negates a portion of aiming penalties that scales with Sorcery and Reasoning.
  • Freeze - Causes the target to fall prone as well as be paralyzed.
  • Fetters of Rime - Adds an amount to offense that scales with Sorcery and Reasoning.