Martial Wilder (Ranger)
Keepers of the forest and protectors of Beade's woodland creatures, as well as adept fighters, trackers, and spell casters, there are few talents that rangers do not possess. They can talk to animals and bend them to their wills or whisper on the wind, work the serpent's poison against the viper or walk so stealthily they leave no tracks.
This path uses its supreme archery and decent melee offensively with a mix of less potent spells and relies on its evasion or parrying defensively.
Available Abilities
Martial Wilders have a mix of spell circles and tags. They begin with 2 ability sets. An additional circle or tag is available at levels 15, 30, and 40.
Certain tags grant access to certain recipes, which are learned along with the tag.
Click on the ability name to see details about that ability. For an explanation of magic and its use, see the About Magic page. For an explanation of tags and their use, see the Tags page. For a complete list of recipes, see the Recipes page.
Familiars
In addition to their spells, martial wilders have familiars which they can command to perform abilities unique to familiars.
Skills
Click on the column header to sort by that column. For an explanation of skills and their values, see the Skills page.