Mechanist

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Revision as of 03:38, 25 November 2025 by Djlazebaset (talk | contribs) (Created page with "Combining arcane theory with tools, gears, levers, and machine ideals, the mechanist is a creator of unique and unusual inventions within Thrael.  The mechanist's skill with anything mechanical is just short of amazing, and they are handy to have in the fray with their exploding devices and whirling gizmos.  Whether it is the relative simplicity found in a locked box's trap, or the complexity of a flying machine, it is well known by all that a mechanist is the master o...")
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Combining arcane theory with tools, gears, levers, and machine ideals, the mechanist is a creator of unique and unusual inventions within Thrael.  The mechanist's skill with anything mechanical is just short of amazing, and they are handy to have in the fray with their exploding devices and whirling gizmos.  Whether it is the relative simplicity found in a locked box's trap, or the complexity of a flying machine, it is well known by all that a mechanist is the master of his domain.

The arcane mechanist should concentrate on dexterity and reasoning, and relies on its mechanism weapons with a tiny smattering of spells offensively and its evasion defensively.  The scientist relies on its mechanism weapons offensively and its evasion defensively, and scientists should concentrate on dexterity and reasoning.