Cleric
Clerics dedicate their lives to the divine, offering their hearts, souls, and very purpose to the deity they serve. Through spiritual devotion, a cleric can call upon sacred power to restore life to the fallen or smite those who threaten their faithful.
In Kessia, clerics swear allegiance to the Eternals, then choose a specific deity within either the Onu or Nivi branches of the pantheon. Clerics of Vash, however, follow a different doctrine—embracing a philosophy of equilibrium. Rather than pledging themselves to one god, they honor all Vashan deities equally, seeking harmony among them.
Clerics benefit most from prioritizing wisdom and intelligence, balancing their physical attributes according to personal playstyle.
To invoke the sacred gift granted by their deity, a cleric must kneel beside the body of the deceased. Using the command ‘raise <person>’, they may call the spirit back and restore life to the departed.
Skills
Click on the column header to sort by that column. For an explanation of skills and their values, see the skills page.
| Skill | Value |
|---|---|
| Alchemy | Very Bad |
| Animal Handling | Good |
| Archery | Normal |
| Armor | Very Good |
| Channeling | Good |
| Conditioning | Very Good |
| Enchanting | Good |
| Evasion and Dodging | Normal |
| First Aid | Very Good |
| Fishing | Normal |
| Focus | Bad |
| Foraging | Normal |
| Gnosis | Very Good |
| Kinesis | Bad |
| Larceny | Very Bad |
| Lockpicking | Very Bad |
| Lore | Normal |
| Mechanisms | Very Bad |
| Melee Weapons | Good |
| Metallurgy | Normal |
| Observation | Normal |
| Outdoorsman | Bad |
| Parry | Good |
| Shields | Good |
| Skinning | Normal |
| Sorcery | Bad |
| Stealth | Very Bad |
| Tactics | Good |
| Thrown Weapons | Good |
| Unarmed Combat | Good |