Inda'sim Re'har

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Inda'sim Re'har

Avg. Height: 5'6"

Avg. Weight: 140 lb

Avg. Lifespan: 100

Physical Characteristics:

Skin/Fur: Thick and tough.
Body Type: Very animal-like; nearly fully animal-like faces, strong jaws; stubby fingers with retractable claws; strong, fast; legs bend backwards and up where a normal humanoid's heel would be.
Clothing: Difficult for Inda'sim to wear traditional footwear or armors due to physiology.

Shwana:

Fur: Tawny or wheat, lighter fur on chests and abdomen.
Notable: Second largest of the Inda'sim. Male Shwana have thick manes and tufts at the ends of their tails; they are the only Inda'sim to have this type of "hair."

Ghata:

Fur: Intricate stripes ranging from dark brown to black; dark buff to light orange or golden yellow; chests and abdomens often much lighter, white or ivory.
Notable: Strongest and fiercest; largest of Inda'sim.

Tau'jiri:

Fur: Covered in dark brown or black rosettes; base fur ranges from dark gold to light orange or golden brown; in colder climates, coats are white or ivory.
Notable: Average height and slender; excellent climbers.

Mehi:

Fur: Light brown to goldenrod; covered in black or dark brown spots or speckles; tip of tail is usually either black, white or ivory; chests and abdomens are lighter.
Notable: Tall and slim.

Region: Rhe'Yubla

Languages: Common, Rehari.

Stat Adjustments:

Strength6
Reflexes3
Endurance10
Dexterity6
Reasoning3
Wisdom3
Will3
Intelligence3

Special: Racial martial arts.

Bonus to Unarmed, Evasion & Dodging and Stealth learn rates.

Penalty to Archery, Thrown Weapons, Armor, Lockpicking, Mechanisms, Foraging and Skinning learn rates.

The Inda'sim are the more animal-like of the two Re'har subraces. Though they come from the same stock as the Re'hari, they have developed into a more reclusive and hardy people than the Re'hari, whom the Inda'sim think of as "little cousins." Inda'sim life is a rustic one, and most of their time revolves around collecting food for the group, protecting their territory, strengthening their bonds with one another, and quiet worship. Inda'sim settlements generally consists of a population of up to a few dozen, never numbering over maybe 100 at the very most. Practices and behaviors vary from settlement to settlement, and depend greatly on the settlement derivation. Generally, a settlement will run like clockwork, as all the working members will complete tasks that their instincts tell them to do. However, when guidance or organization is needed, the eldest female in the settlement is looked up to for advice. This matriarch is considered to be the mother of the settlement.

Inda'sim appearance differs greatly from the Re'hari. The Inda'sim have nearly fully animal-like faces, with strong jaws and stubby fingers to support retractable claws. Their manual dexterity suffers because of this, and its hard for them to manipulate small or complex objects; however, they have a great deal of strength in their grips and can easily pin down their prey, or climb difficult surfaces with the aid of their claws. Because of their jaws and vocal structures, it is extremely difficult for the Inda'sim to speak common, although they can easily learn to understand the language. Their legs bend backwards and up where a normal humanoid's heel would be. These digitigrade legs allow them a great deal of maneuverability and quick bursts of speed, however it prevents them from wearing any kinds of traditional footwear, protective or otherwise. Their fur grows thick and not only protects them from the elements, but along with their tough skin, protects them from the numerous bruises, cuts, and scrapes that would plague any other race attempting to adapt to their lifestyle and living conditions. A wildly different physiology makes it extremely difficult for the Inda'sim to wear traditional armors. It hinders them from achieving their full range of movement, and cuts down their maneuverability greatly.