Vedic Prime

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Vedic Prime Vedic Magic
This circle is available to Bards, Empaths, and Illusionists.
Shortname Name Cost Description
vp01 Mental Intrusion 1 Basic offensive warding spell. You may charge this spell by adding a 1, 2 or 3 modifier when cast (e.g. cast <target> 3) to have it take additional roundtime and do more damage. You may specify the spell's element from the list available to you in abilities info. This spell's offensive and damage quality are improved by focus items.
vp02 Kinetic Compression 1 Using only his willpower, the caster can strike out at his foe, causing damage to his enemy's physical self.

This spell can be invested with extra effort by adding 1, 2 or 3 modifier when cast (e.g. cast <target> 3). Damage will scale accordingly, as will roundtime.

vp03 Foresight 5 This spell will allow the caster to invest the ability to predict what actions may take place, thus improving the ability to defend reflexively. The bonus scales with focus skill.
vp05 Glimpse 15 essence, 1 willpower Upon focusing to a single target, this spell will allow the caster to glimpse where he or she is at the present time.
vp07 Vedic Mastery 6 Causing the workings of the mind to be clearer, this spell will improve the ability of the caster to focus on his or her vedic spells. The bonus scales with focus skill.
vp10 Empowerment 8 This spell grants an increase in strength for purposes of carrying, dragging, lifting, and swinging weapons. The bonus scales with focus skill, and can be cast on oneself, others, or one's group.
vp11 Precognition 11 Like foresight, this great vedic exercise will give the caster a great view into the future. Unlike foresight, this spell grants vastly superior ability to dodge incoming assaults dependent on the caster's focus skill.

Provides a chance to block physical attacks and bolt spells and grants additional armor resistance against physical damage based on Will and Focus. Armor too heavy for one's profession interferes with this effect. This is a primary defensive ability.

vp13 Serenity 4 Reaching into the mind of a target, this spell will render him, her or it in a serene-like state, lacking the motivation to attack.
vp15 Repudiation 7 Warding spell that removes spell effects from the targeted person, item, or room. This spell's offensive quality scales with focus quality.
vp17 Signature Alter 5 Altering the mental signature of himself or those around him, the vedic blocks scrying attempts upon individuals or upon a room.