Firearms: Difference between revisions

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Cleanup, adding information from Firearms subcategory of Weapons
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m Adding more information from Firearms subcategory of Weapons
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# <code>Shoot target</code>
# <code>Shoot target</code>


=== Wheellock Firearm ===
What you need: gunpowder horn, lead ball, ramrod, spanner and a wheellock firearm.
# <code>Pour horn into firearm</code>
# <code>Load firearm with ball</code>
# <code>Pack firearm with ramrod</code>
# <code>Wind firearm with spanner</code>
# <code>Shoot target</code>
=== Flintlock Firearm ===
What you need: gunpowder horn, lead ball, ramrod and flintlock firearm.
# <code>Pour horn into firearm</code>
# <code>Load firearm with ball</code>
# <code>Pack firearm with ramrod</code>
# <code>Cock firearm</code>
# <code>Shoot target</code>
=== Mechanical Musket ===
What you need: bullet cartridge and mechanical musket.
# <code>Open musket</code>
# <code>Put bullet in musket</code>
# <code>Close musket</code>
# <code>Wind musket</code>
# <code>Fire target</code>


=== Arcane Firearms ===
=== Arcane Firearms ===

Revision as of 23:01, 21 June 2025

Automatic Crossbow

What you need: crossbow bolt, clip and automatic crossbow.

  1. Load clip with bolt
  2. Close clip
  3. Load crossbow with clip
  4. Cock crossbow
  5. Shoot target

Wheellock Firearm

What you need: gunpowder horn, lead ball, ramrod, spanner and a wheellock firearm.

  1. Pour horn into firearm
  2. Load firearm with ball
  3. Pack firearm with ramrod
  4. Wind firearm with spanner
  5. Shoot target

Flintlock Firearm

What you need: gunpowder horn, lead ball, ramrod and flintlock firearm.

  1. Pour horn into firearm
  2. Load firearm with ball
  3. Pack firearm with ramrod
  4. Cock firearm
  5. Shoot target

Mechanical Musket

What you need: bullet cartridge and mechanical musket.

  1. Open musket
  2. Put bullet in musket
  3. Close musket
  4. Wind musket
  5. Fire target

Arcane Firearms

What you need: arcane firearm, Arcane Firearms tag, cannot be Berserker Mercenary

  1. use firearm (1-4)
  2. fire target

Using Arcane Firearms requires the Arcane Firearms tag, which is automatically provided to Arcanist Mechanists on creation (although there's no way of seeing this since it's invisible in the Tags menu.) You can also purchase it for 1m sovereigns from Lars Gixet in the Tower of Dhond.


To use an arcane firearm, you <use> it. You can add a number modifier to make the shot stronger. For example, <use> <blunderbuss> <4> will make an arcane blunderbuss ready to fire its strongest shot. Stronger settings take more RT to load but the same amount of RT to fire. Simply <fire> <target> to fire. It can be aimed at specific body parts, if desired.

Arcane Firearms appear to solely use the Kinesis skill for rolls.

If an arcane firearm breaks, there may be no indication of how it is broken in <look> (will just show 'it is broken'), <inspect>, or <appraise>. NPC repairers will not take it and you will be returned a message saying that your item is not in need of repair. You need to be a mechanist to repair the firearm and you simply have to try every tool available until you get the message 'You set about trying to repair your <item>'. The roll is completely invisible so there's no way of telling how likely it is to repair. You just have to keep trying until it works.