Firearms: Difference between revisions
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Arcane Firearms | === Automatic Crossbow === | ||
What you need: crossbow bolt, clip and automatic crossbow. | |||
# <code>Load clip with bolt</code> | |||
# <code>Close clip</code> | |||
# <code>Load crossbow with clip</code> | |||
# <code>Cock crossbow</code> | |||
# <code>Shoot target</code> | |||
=== Wheellock Firearm === | |||
What you need: gunpowder horn, lead ball, ramrod, spanner and a wheellock firearm. | |||
# <code>Pour horn into firearm</code> | |||
# <code>Load firearm with ball</code> | |||
# <code>Pack firearm with ramrod</code> | |||
# <code>Wind firearm with spanner</code> | |||
# <code>Shoot target</code> | |||
=== Flintlock Firearm === | |||
What you need: gunpowder horn, lead ball, ramrod and flintlock firearm. | |||
# <code>Pour horn into firearm</code> | |||
# <code>Load firearm with ball</code> | |||
# <code>Pack firearm with ramrod</code> | |||
# <code>Cock firearm</code> | |||
# <code>Shoot target</code> | |||
=== Mechanical Musket === | |||
What you need: bullet cartridge and mechanical musket. | |||
# <code>Open musket</code> | |||
# <code>Put bullet in musket</code> | |||
# <code>Close musket</code> | |||
# <code>Wind musket</code> | |||
# <code>Fire target</code> | |||
=== Arcane Firearms === | |||
What you need: arcane firearm, Arcane Firearms tag, cannot be Berserker Mercenary | |||
# <code>use firearm (1-4)</code> | |||
# <code>fire target</code> | |||
Using Arcane Firearms requires the Arcane Firearms tag, which is automatically provided to Arcanist Mechanists on creation (although there's no way of seeing this since it's invisible in the Tags menu.) You can also purchase it for 1m sovereigns from Lars Gixet in the Tower of Dhond. | Using Arcane Firearms requires the Arcane Firearms tag, which is automatically provided to Arcanist Mechanists on creation (although there's no way of seeing this since it's invisible in the Tags menu.) You can also purchase it for 1m sovereigns from Lars Gixet in the Tower of Dhond. | ||
To use an arcane firearm, you <code>use</code> it. You can add a number modifier to make the shot stronger. For example, <code>use blunderbuss 4</code> will make an arcane blunderbuss ready to fire its strongest shot. Stronger settings take more RT to load but the same amount of RT to fire. Simply <code>fire target</code> to fire. It can be aimed at specific body parts, if desired. | |||
Arcane Firearms appear to solely use the Kinesis skill for rolls. | |||
If an arcane firearm breaks, there may be no indication of how it is broken in <look> (will just show 'it is broken'), <inspect>, or <appraise>. NPC repairers will not take it and you will be returned a message saying that your item is not in need of repair. You need to be a mechanist to repair the firearm | If an arcane firearm breaks, there may be no indication of how it is broken in <code>look</code> (will just show 'it is broken'), <code>inspect</code>, or <code>appraise</code>. NPC repairers will not take it and you will be returned a message saying that your item is not in need of repair. You need to be a mechanist to repair the firearm. Generally, you use a 'hook' tool sold at lockpicking shops. Hold the firearm in one hand and the hook in the other, and <code>repair firearm with hook</code>. |
Latest revision as of 12:32, 7 July 2025
Automatic Crossbow
What you need: crossbow bolt, clip and automatic crossbow.
Load clip with bolt
Close clip
Load crossbow with clip
Cock crossbow
Shoot target
Wheellock Firearm
What you need: gunpowder horn, lead ball, ramrod, spanner and a wheellock firearm.
Pour horn into firearm
Load firearm with ball
Pack firearm with ramrod
Wind firearm with spanner
Shoot target
Flintlock Firearm
What you need: gunpowder horn, lead ball, ramrod and flintlock firearm.
Pour horn into firearm
Load firearm with ball
Pack firearm with ramrod
Cock firearm
Shoot target
Mechanical Musket
What you need: bullet cartridge and mechanical musket.
Open musket
Put bullet in musket
Close musket
Wind musket
Fire target
Arcane Firearms
What you need: arcane firearm, Arcane Firearms tag, cannot be Berserker Mercenary
use firearm (1-4)
fire target
Using Arcane Firearms requires the Arcane Firearms tag, which is automatically provided to Arcanist Mechanists on creation (although there's no way of seeing this since it's invisible in the Tags menu.) You can also purchase it for 1m sovereigns from Lars Gixet in the Tower of Dhond.
To use an arcane firearm, you use
it. You can add a number modifier to make the shot stronger. For example, use blunderbuss 4
will make an arcane blunderbuss ready to fire its strongest shot. Stronger settings take more RT to load but the same amount of RT to fire. Simply fire target
to fire. It can be aimed at specific body parts, if desired.
Arcane Firearms appear to solely use the Kinesis skill for rolls.
If an arcane firearm breaks, there may be no indication of how it is broken in look
(will just show 'it is broken'), inspect
, or appraise
. NPC repairers will not take it and you will be returned a message saying that your item is not in need of repair. You need to be a mechanist to repair the firearm. Generally, you use a 'hook' tool sold at lockpicking shops. Hold the firearm in one hand and the hook in the other, and repair firearm with hook
.