Lockpicking: Difference between revisions

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Some monsters have boxes on them, and some of these boxes have locks.
Most locks in the game world can be picked. Player-owned locks, such as the doors to inn rooms, are the main exception; to prevent excessive PvP, these can only be unlocked if you have the appropriate key. The most common place you will encounter locks is on boxes dropped by certain [[monsters]].


To open these boxes, best practice is to perform the following steps:
Pickable locks will often have traps, which should be disarmed before picking the lock. Attempting to pick a lock with an armed trap will cause the trap to go off, resulting in various harmful effects depending on the specific trap. A single lock can have multiple traps, and each must be disarmed separately. A single trap may also require multiple steps to disarm, which must be completed in a specific order.


# Inspect the box for traps by using "Inspect my <container>
== Overview of steps ==
# Repeat until a trap is found or you are reasonably certain there is no trap.
 
# If a trap IS found, appraise the trap. For a copper nozzle, you would appraise nozzle. This will tell you how to disarm it. Some traps have multiple steps to disarm, and these will be listed in order.
# Inspect the box for traps by using <code>inspect OBJECT</code>, e.g., <code>inspect my box</code>. Repeat until you find a trap or you are reasonably certain there is no trap.
# Follow the steps the appraisal laid out, utilizing the tools specified with the command Disarm my <container> with <tool>
# If you find a trap, <code>appraise</code> it (or refer to the table below). E.g., for "a copper nozzle", you would <code>appraise nozzle</code>. This will usually tell you how to disarm the trap.
# Once the trap has been disarmed, or if there is no trap at all, get a lockpick or skeleton key, then enter "Pick my <container> with <Pick>
# Follow the steps the appraisal laid out, utilizing the tools specified with the command <code>disarm OBJECT with TOOL</code>, e.g., <code>disarm my box with my awl</code>.
# Repeat until box is opened.
# Repeat the above steps until you are reasonably certain there are no remaining traps.
# With a lockpick or skeleton key in your hand, <code>pick OBJECT with PICK</code>, e.g., <code>pick my box with my skeleton key</code>. Repeat until box is opened.
 
== Table of traps ==
 
{| class="wikitable"
! Short description !! Tool
|-
|black chamber
|pliers
|-
|green vial
|snips
|-
|meticulous obsidian tracery
|file
|-
|narrow brass nozzle
|awl
|-
|onyx runestone
|awl twice
|-
|pair of metal rods
|screwdriver
|-
|red crystal
|pliers
|-
|screened metal spout
|hook
|-
|sharp metal plate
|file
|-
|slender copper nozzle
|pliers then awl
|-
|small bladder
|pliers
|-
|small cube
|pliers
|-
|small pouch
|snips
|-
|small red orb
|absorption rod
|-
|small steel barb
|wrench
|-
|small steel needle
|pliers
|-
|spiked iron ball
|screwdriver then snips
 
|}

Latest revision as of 17:42, 22 November 2025

Most locks in the game world can be picked. Player-owned locks, such as the doors to inn rooms, are the main exception; to prevent excessive PvP, these can only be unlocked if you have the appropriate key. The most common place you will encounter locks is on boxes dropped by certain monsters.

Pickable locks will often have traps, which should be disarmed before picking the lock. Attempting to pick a lock with an armed trap will cause the trap to go off, resulting in various harmful effects depending on the specific trap. A single lock can have multiple traps, and each must be disarmed separately. A single trap may also require multiple steps to disarm, which must be completed in a specific order.

Overview of steps

  1. Inspect the box for traps by using inspect OBJECT, e.g., inspect my box. Repeat until you find a trap or you are reasonably certain there is no trap.
  2. If you find a trap, appraise it (or refer to the table below). E.g., for "a copper nozzle", you would appraise nozzle. This will usually tell you how to disarm the trap.
  3. Follow the steps the appraisal laid out, utilizing the tools specified with the command disarm OBJECT with TOOL, e.g., disarm my box with my awl.
  4. Repeat the above steps until you are reasonably certain there are no remaining traps.
  5. With a lockpick or skeleton key in your hand, pick OBJECT with PICK, e.g., pick my box with my skeleton key. Repeat until box is opened.

Table of traps

Short description Tool
black chamber pliers
green vial snips
meticulous obsidian tracery file
narrow brass nozzle awl
onyx runestone awl twice
pair of metal rods screwdriver
red crystal pliers
screened metal spout hook
sharp metal plate file
slender copper nozzle pliers then awl
small bladder pliers
small cube pliers
small pouch snips
small red orb absorption rod
small steel barb wrench
small steel needle pliers
spiked iron ball screwdriver then snips