Lockpicking: Difference between revisions
Dorandraco (talk | contribs) Start section on traps |
Dorandraco (talk | contribs) →Traps: nope, that was wrong |
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! Short description !! Tool | ! Short description !! Tool | ||
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| narrow brass nozzle || | | narrow brass nozzle || ? | ||
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Revision as of 20:01, 25 July 2025
Some monsters have boxes on them, and some of these boxes have locks.
To open these boxes, best practice is to perform the following steps:
- Inspect the box for traps by using "Inspect my <container>
- Repeat until a trap is found or you are reasonably certain there is no trap.
- If a trap IS found, appraise the trap. For a copper nozzle, you would appraise nozzle. This will tell you how to disarm it. Some traps have multiple steps to disarm, and these will be listed in order.
- Follow the steps the appraisal laid out, utilizing the tools specified with the command Disarm my <container> with <tool>
- Once the trap has been disarmed, or if there is no trap at all, get a lockpick or skeleton key, then enter "Pick my <container> with <Pick>
- Repeat until box is opened.
Traps
Short description | Tool |
---|---|
narrow brass nozzle | ? |