Via Dram Sani: Difference between revisions

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! colspan="2" style="background-color:#FFD98E; font-weight:bold; width:50%;" | Via Dram Sani
! colspan="2" style="background-color:#FFD98E; font-weight:bold; width:50%;" | Via Dram Sani
! colspan="2" style="background-color:#FFEBC1; font-weight:bold; width:50%;" | Vedic
! colspan="2" style="background-color:#FFEBC1; font-weight:bold; width:50%;" | Vedic Magic
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| colspan="4" style="text-align:center; background-color:#f9f9f9;" | ''This circle is available to Illusionists.''
| colspan="4" style="text-align:center; background-color:#f9f9f9;" | ''This circle is available to Illusionists.''

Latest revision as of 19:02, 1 June 2025

Via Dram Sani Vedic Magic
This circle is available to Illusionists.

This circle is vedic and is mutually exclusive to Via Res Mox.

Shortname Name Cost Description
vds03 Mind Crush 4 A chargable warding spell that does direct damage to vitality.
vds06 Hallucination 5 A warding spell that causes a damage over time effect to the opponent. The duration of the effect scales with the focus skill and will statistic.
vds09 Feedback Loop 7 A warding spell that causes a penalty to the opponent's will stat (lowering their resistance against vedic warding spells). The penalty scales with the focus skill and will statistic.
vds12 Chaotic Learning 10 A spell that provides a bonus to skill learning that scales with the focus skill and will statistic. This bonus is comparable to the human learning bonus at maximum skill.
vds15 Mindscape 15 essence, 2 willpower A spell that allows the caster to physically enter into the collective consciousness and emerge elsewhere in the world, with a bit of inaccuracy. Note that there is a delay after casting, and taking any action will cause it to fail.
vds45 Group Mindscape 15 essence, 2 willpower Allows the caster and its group to physically enter into the region's collective consciousness and emerge elsewhere in the world, with a bit of inaccuracy. There is a delay after casting.