Religious Wilder (Druid): Difference between revisions

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'''Religious Wilders begin with 3 spell circles. An additional circle is available at levels 15, 30, and 40.'''
'''Religious Wilders begin with 3 spell circles. An additional circle is available at levels 15, 30, and 40.'''


'''Click the circle name to expand spell details.'''
== Available Spell Circles ==
'''Click the circle name to expand spell details.'''
'''Click the circle name to expand spell details.'''


=== Astral Prime ===
=== Astral Prime ===
<div class="mw-collapsible mw-collapsed" style="width: 100%;">
<table class="wikitable sortable">
! Shortname !! Name !! Cost !! Description
|-
| sp01 || Astral Charge || 1 || Basic offensive warding spell. Chargeable for more power.
|-
| sp02 || Spirit Strike || 1 || Call spirits for aid. Chargeable.
|-
| sp03 || Astral Lift || 3 || Decreases weight of heavy items.
|-
| sp04 || Becalm || 3 || Calms target, works on simpler creatures.
|-
| sp05 || Vigor || 5 || Grants stamina and fortitude. Scales with channeling.
|-
| sp07 || Astral Mastery || 6 || Increases magical power. Scales with channeling.
|-
| sp09 || Astral Bound || 11 || Grants protection from astral spells.
|-
| sp11 || Astral Shell || 11 || Physical protection via deity’s power.
|-
| sp15 || Spirit Sight || 15 || Reveals target's astral connection.
|-
| sp17 || Interdiction || 15e, 2wp || Removes spell effects. Improved by focus item.
</table>
</div>


=== Via In Onus ===
=== Via In Onus ===
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== Skills ==
== Skills ==
Click on the column header to sort by that column.
Click on the column header to sort by that column.
{| class="wikitable sortable"
! Skill !! Value
Alchemy
Normal
-
Animal Handling
Very Good
-
Archery
Good
-
Armor
Normal
-
Channeling
Very Good
-
Conditioning
Good
-
Enchanting
Very Good
-
Evasion and Dodging
Normal
-
First Aid
Very Good
-
Fishing
Normal
-
Focus
Bad
-
Foraging
Normal
-
Gnosis
Very Good
-
Kinesis
Very Good
-
Larceny
Very Bad
-
Lockpicking
Very Bad
-
Lore
Good
-
Mechanisms
Very Bad
-
Melee Weapons
Normal
-
Metallurgy
Normal
-
Observation
Normal
-
Outdoorsman
Very Good
-
Parry
Good
-
Shields
Normal
-
Skinning
Normal
-
Sorcery
Bad
-
Stealth
Normal
-
Tactics
Good
-
Thrown Weapons
Normal
-
Unarmed Combat
Normal
}

Revision as of 04:36, 31 May 2025

Religious Wilder (Druid)

Priests of Beade, the Mother of All, the druids religiously tend to Thrael; the vegetation, the wildlife, all things that grow are under their domain. Each member of this holy sect cultivates a forest grove and maintains that which flourishes there.

This path relies on its spells offensively and its decent parry defensively.

Available Spell Circles

Religious Wilders begin with 3 spell circles. An additional circle is available at levels 15, 30, and 40.

Click the circle name to expand spell details.

Available Spell Circles

Click the circle name to expand spell details.

Astral Prime

! Shortname !! Name !! Cost !! Description |- | sp01 || Astral Charge || 1 || Basic offensive warding spell. Chargeable for more power. |- | sp02 || Spirit Strike || 1 || Call spirits for aid. Chargeable. |- | sp03 || Astral Lift || 3 || Decreases weight of heavy items. |- | sp04 || Becalm || 3 || Calms target, works on simpler creatures. |- | sp05 || Vigor || 5 || Grants stamina and fortitude. Scales with channeling. |- | sp07 || Astral Mastery || 6 || Increases magical power. Scales with channeling. |- | sp09 || Astral Bound || 11 || Grants protection from astral spells. |- | sp11 || Astral Shell || 11 || Physical protection via deity’s power. |- | sp15 || Spirit Sight || 15 || Reveals target's astral connection. |- | sp17 || Interdiction || 15e, 2wp || Removes spell effects. Improved by focus item.

Via In Onus

Via Blym Cael

Via Fas Florae

Via Blym Florae

Via Teg Aer

Skills

Click on the column header to sort by that column.