Berserker Mercenary: Difference between revisions
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Extremely well rounded fighters, mercenaries are the most common type of adventurer in the lands. Easily picking up nearly any combat technique, they are also fluent in skills such as weapon maintenance and animal handling. Mercenaries can work for both good and evil, or simply work for themselves. Occasional mercenaries have even dabbled in the arcane arts, making this truly a versatile profession. | {{Lore}}Extremely well rounded fighters, mercenaries are the most common type of adventurer in the lands. Easily picking up nearly any combat technique, they are also fluent in skills such as weapon maintenance and animal handling. Mercenaries can work for both good and evil, or simply work for themselves. Occasional mercenaries have even dabbled in the arcane arts, making this truly a versatile profession. | ||
A mercenary is the master of melee weapon combat, able to utilize its melee weapons offensively and its parry, shields, or evasion defensively. | A mercenary is the master of melee weapon combat, able to utilize its melee weapons offensively and its parry, shields, or evasion defensively. | ||
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{{:Berserk}} | {{:Berserk}} | ||
{{:Berserker}} | {{:Berserker}} | ||
{{:Mercenary}} | {{:Mercenary (Tag)}} | ||
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{{Skills | {{Skills | ||
Latest revision as of 03:20, 7 January 2026
Official Lore
This page is a work of creative writing which records official game lore. Please limit edits to spelling, formatting, etc.
Extremely well rounded fighters, mercenaries are the most common type of adventurer in the lands. Easily picking up nearly any combat technique, they are also fluent in skills such as weapon maintenance and animal handling. Mercenaries can work for both good and evil, or simply work for themselves. Occasional mercenaries have even dabbled in the arcane arts, making this truly a versatile profession.
A mercenary is the master of melee weapon combat, able to utilize its melee weapons offensively and its parry, shields, or evasion defensively.
The Berserker has a unique ability to create an anti-magic shell, deflecting incoming spells and making them the bane of all Thraelian wizards. Unable to use magic in any form, they have instead schooled themselves in the use of heavy weapons and abhor the use of armor. In addition, they can work themselves up into a controlled frenzy, increasing their speed and accuracy in the heat of battle. When provoked, an uncontrollable berserker rage provides a massive rush of adrenaline, giving them superhuman strength and endurance.
Mercenaries who have berserker secondary have the additional benefit of a small armor resistance to non-physical damage that scales with gnosis and will. This is to compensate berserker secondaries for the lack of a level 1 ability.
Available Abilities
Mercenaries start with the mercenary tag, and 1 primary specialization tag set chosen in character generation, which determines skill learn rates and caps. A secondary specialization tag set is available at level 15, which gives access only to those abilities. Mercenaries cap at 2 sets, and can use the martial arts styles of both specializations.
Click on the tag name to see details about that tag. For an explanation of tags and their use, see the Tags page. For an explanation of martial arts and their use, see the Martial Arts page.
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Skills
Click on the column header to sort by that column. For an explanation of skills and their values, see the skills page.
| Skill | Value |
|---|---|
| Alchemy | Very Bad |
| Animal Handling | Good |
| Archery | Good |
| Armor | Normal |
| Channeling | Can't |
| Conditioning | Very Good |
| Enchanting | Can't |
| Evasion and Dodging | Good |
| First Aid | Very Good |
| Fishing | Normal |
| Focus | Can't |
| Foraging | Normal |
| Gnosis | Very Good |
| Kinesis | Can't |
| Larceny | Bad |
| Lockpicking | Bad |
| Lore | Normal |
| Mechanisms | Bad |
| Melee Weapons | Very Good |
| Metallurgy | Normal |
| Observation | Good |
| Outdoorsman | Normal |
| Parry | Very Good |
| Shields | Normal |
| Skinning | Normal |
| Sorcery | Can't |
| Stealth | Normal |
| Tactics | Very Good |
| Thrown Weapons | Very Good |
| Unarmed Combat | Good |