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	<id>https://unwrittenlegends.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Muds</id>
	<title>Muds - Revision history</title>
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	<updated>2026-05-06T16:06:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Muds&amp;diff=1273&amp;oldid=prev</id>
		<title>Djlazebaset: Created page with &quot;If you’re new to MUDs, welcome! You’re about to step into a world built entirely from words and imagination.  Think of it like this: imagine a world full of cities, rivers, mountains, and forests — all divided into &#039;&#039;&#039;rooms&#039;&#039;&#039;. Each room represents a specific place, whether it’s a tiny broom closet or a grand ballroom.  Let’s say you’re standing on a city street. To the &#039;&#039;&#039;north&#039;&#039;&#039;, the road leads to a busy crossroads lined with buildings. To the &#039;&#039;&#039;south&#039;&#039;&#039;,...&quot;</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Muds&amp;diff=1273&amp;oldid=prev"/>
		<updated>2025-10-19T17:41:14Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;If you’re new to MUDs, welcome! You’re about to step into a world built entirely from words and imagination.  Think of it like this: imagine a world full of cities, rivers, mountains, and forests — all divided into &amp;#039;&amp;#039;&amp;#039;rooms&amp;#039;&amp;#039;&amp;#039;. Each room represents a specific place, whether it’s a tiny broom closet or a grand ballroom.  Let’s say you’re standing on a city street. To the &amp;#039;&amp;#039;&amp;#039;north&amp;#039;&amp;#039;&amp;#039;, the road leads to a busy crossroads lined with buildings. To the &amp;#039;&amp;#039;&amp;#039;south&amp;#039;&amp;#039;&amp;#039;,...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;If you’re new to MUDs, welcome! You’re about to step into a world built entirely from words and imagination.&lt;br /&gt;
&lt;br /&gt;
Think of it like this: imagine a world full of cities, rivers, mountains, and forests — all divided into &amp;#039;&amp;#039;&amp;#039;rooms&amp;#039;&amp;#039;&amp;#039;. Each room represents a specific place, whether it’s a tiny broom closet or a grand ballroom.&lt;br /&gt;
&lt;br /&gt;
Let’s say you’re standing on a city street. To the &amp;#039;&amp;#039;&amp;#039;north&amp;#039;&amp;#039;&amp;#039;, the road leads to a busy crossroads lined with buildings. To the &amp;#039;&amp;#039;&amp;#039;south&amp;#039;&amp;#039;&amp;#039;, it heads toward the quieter edges of town. You can move around by typing commands like &amp;lt;code&amp;gt;&amp;lt;north&amp;gt;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;&amp;lt;south&amp;gt;&amp;lt;/code&amp;gt;. If you type &amp;lt;code&amp;gt;&amp;lt;look&amp;gt;&amp;lt;/code&amp;gt;, you’ll see a description of your surroundings and any visible exits. (You’ll learn more about exploring and movement in later.)&lt;br /&gt;
&lt;br /&gt;
Rooms can connect to other rooms through exits, and they often contain &amp;#039;&amp;#039;&amp;#039;furniture&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;items&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;NPC&amp;#039;s&amp;#039;&amp;#039;&amp;#039;. You can interact with them in different ways &amp;lt;code&amp;gt;&amp;lt;touch&amp;gt;, &amp;lt;get&amp;gt;, &amp;lt;wear&amp;gt;&amp;lt;/code&amp;gt; and if you’re ever unsure what something is, just &amp;lt;code&amp;gt;&amp;lt;look&amp;gt;&amp;lt;/code&amp;gt; at it.&lt;br /&gt;
&lt;br /&gt;
You also have an &amp;#039;&amp;#039;&amp;#039;inventory&amp;#039;&amp;#039;&amp;#039;, which includes what you’re holding, wearing, and anything inside those items. Unlike in many MUDs, your inventory in &amp;#039;&amp;#039;Unwritten Legends&amp;#039;&amp;#039; isn’t a magical storage space, it reflects what your character can actually carry. To see what you’re &amp;#039;&amp;#039;&amp;#039;wearing&amp;#039;&amp;#039;&amp;#039;, type &amp;lt;code&amp;gt;&amp;lt;inventory&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;lt;inv&amp;gt;&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;i&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. To check the &amp;#039;&amp;#039;&amp;#039;contents&amp;#039;&amp;#039;&amp;#039; of what you’re carrying, type &amp;lt;code&amp;gt;&amp;lt;content&amp;gt;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;&amp;lt;content&amp;gt; item&amp;gt;&amp;lt;/code&amp;gt; to view what is in a specific item.&lt;br /&gt;
&lt;br /&gt;
Take your time, explore, and don’t be afraid to try things out. Every command helps you discover a bit more of the world around you!&lt;/div&gt;</summary>
		<author><name>Djlazebaset</name></author>
	</entry>
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