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	<id>https://unwrittenlegends.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Leathers</id>
	<title>Leathers - Revision history</title>
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	<updated>2026-05-06T15:39:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Leathers&amp;diff=479&amp;oldid=prev</id>
		<title>Sharl: Copy/Pasted website info</title>
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		<updated>2025-06-02T18:13:40Z</updated>

		<summary type="html">&lt;p&gt;Copy/Pasted website info&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;New leather material types introduced into the game now have an effect on armor. The increasingly negative bonus applied to the materials reflects the difficulty of movement with that material type. While better materials provide significant amounts of protection, the armor skill required to wear them increases. The following is a chart organizing the types of leather available to players:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Name&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Value/Pound&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Material Bonus&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Armor Skill Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Basilisk Hide&lt;br /&gt;
|25&lt;br /&gt;
|2&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Boiled Leather/Cuirboulli&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
|Drax Scale&lt;br /&gt;
|160&lt;br /&gt;
|10&lt;br /&gt;
| -5&lt;br /&gt;
|-&lt;br /&gt;
|Hide&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Leather&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Ray Hide&lt;br /&gt;
|32&lt;br /&gt;
|3&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Rhino Hide&lt;br /&gt;
|80&lt;br /&gt;
|7&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
|Roax Hide&lt;br /&gt;
|40&lt;br /&gt;
|4&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
|Scale&lt;br /&gt;
|100&lt;br /&gt;
|8&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
|Skin/Suede&lt;br /&gt;
|5&lt;br /&gt;
| -10&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Troll Hide&lt;br /&gt;
|60&lt;br /&gt;
|6&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
|Void Leather&lt;br /&gt;
|5000&lt;br /&gt;
|20&lt;br /&gt;
| -10&lt;br /&gt;
|-&lt;br /&gt;
|Woven/Double Leather&lt;br /&gt;
|200&lt;br /&gt;
|11&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
Please note, armor which uses one of these material types in conjunction with metals will most likely use the properties of the metal, overriding the leather&amp;#039;s stats, e.g. brigandine armor.&lt;/div&gt;</summary>
		<author><name>Sharl</name></author>
	</entry>
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