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	<updated>2026-05-06T14:48:15Z</updated>
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	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Scrolls&amp;diff=1845</id>
		<title>Scrolls</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Scrolls&amp;diff=1845"/>
		<updated>2026-04-29T22:50:25Z</updated>

		<summary type="html">&lt;p&gt;Munin: added Spark&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To use a scroll, you must &amp;lt;code&amp;gt;unroll&amp;lt;/code&amp;gt; it.&lt;br /&gt;
You can then &amp;lt;code&amp;gt;discern&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;read&amp;lt;/code&amp;gt; it to try to see what it does. The difficulty varies depending on the scroll&#039;s spell level and your skill level in the appropriate spell school.&lt;br /&gt;
&amp;lt;code&amp;gt;invoke&amp;lt;/code&amp;gt; the scroll to prepare its spell, then &amp;lt;code&amp;gt;cast&amp;lt;/code&amp;gt; the spell. The difficulty varies depending on the scroll&#039;s spell level and your skill level in the appropriate spell school. Casting may also check against the target&#039;s defense roll. Invoking and casting may fail altogether if your magic is disrupted by armor. Berserker-primary Mercenaries cannot use scrolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Table of Scrolls ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Scroll !! Number !! Spell&lt;br /&gt;
|-&lt;br /&gt;
|black-inked dark green&lt;br /&gt;
|vpp03&lt;br /&gt;
|Shaky Hands&lt;br /&gt;
|-&lt;br /&gt;
|black-inked pale green&lt;br /&gt;
|vaa07&lt;br /&gt;
|baleful dispel&lt;br /&gt;
|-&lt;br /&gt;
|black-inked puce&lt;br /&gt;
|vir06&lt;br /&gt;
|Rune of Fortification&lt;br /&gt;
|-&lt;br /&gt;
|blotched light green&lt;br /&gt;
|ap03&lt;br /&gt;
|Motes Cantrip&lt;br /&gt;
|-&lt;br /&gt;
|blue-inked winter white&lt;br /&gt;
|vg03&lt;br /&gt;
|Freezing Shard&lt;br /&gt;
|-&lt;br /&gt;
|dove gray&lt;br /&gt;
|vp05&lt;br /&gt;
|Glimpse&lt;br /&gt;
|-&lt;br /&gt;
|gold-inked mud brown&lt;br /&gt;
|vt03&lt;br /&gt;
|Hurl Earth&lt;br /&gt;
|-&lt;br /&gt;
|gold-inked saffron yellow scroll&lt;br /&gt;
|vj03&lt;br /&gt;
|Spark&lt;br /&gt;
|-&lt;br /&gt;
|silver-inked ivory&lt;br /&gt;
|vio04&lt;br /&gt;
|Cleanse&lt;br /&gt;
|-&lt;br /&gt;
|simple amber&lt;br /&gt;
|vmsq05&lt;br /&gt;
|Thought Projection&lt;br /&gt;
|-&lt;br /&gt;
|simple earth brown&lt;br /&gt;
|vta03&lt;br /&gt;
|Trackless&lt;br /&gt;
|-&lt;br /&gt;
|simple ivory&lt;br /&gt;
|vio01&lt;br /&gt;
|Bless Weapon&lt;br /&gt;
|-&lt;br /&gt;
|simple orange&lt;br /&gt;
|vvt01&lt;br /&gt;
|Writing Cantrips&lt;br /&gt;
|-&lt;br /&gt;
|simple silver&lt;br /&gt;
|sp03&lt;br /&gt;
|Astral Lift&lt;br /&gt;
|-&lt;br /&gt;
|simple translucent green&lt;br /&gt;
|vif03&lt;br /&gt;
|Displacement&lt;br /&gt;
|-&lt;br /&gt;
|simple turquoise&lt;br /&gt;
|vfe01&lt;br /&gt;
|Astral Gauntlets&lt;br /&gt;
|-&lt;br /&gt;
|thin amber&lt;br /&gt;
|vmsq02&lt;br /&gt;
|Thought Sever&lt;br /&gt;
|-&lt;br /&gt;
|thin earth brown&lt;br /&gt;
|vta01&lt;br /&gt;
|Survival&lt;br /&gt;
|-&lt;br /&gt;
|thin gray&lt;br /&gt;
|vp03&lt;br /&gt;
|Foresight&lt;br /&gt;
|-&lt;br /&gt;
|thin light gold&lt;br /&gt;
|vfni05&lt;br /&gt;
|Compassion&lt;br /&gt;
|-&lt;br /&gt;
|thin deep gold&lt;br /&gt;
|vso04&lt;br /&gt;
|Bless&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Lore:Shaeliss&amp;diff=1843</id>
		<title>Lore:Shaeliss</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Lore:Shaeliss&amp;diff=1843"/>
		<updated>2026-04-22T23:49:04Z</updated>

		<summary type="html">&lt;p&gt;Munin: Munin moved page Lore:Shaeliss to Lore:Shaellis: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Lore:Shaellis]]&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Lore:Shaellis&amp;diff=1842</id>
		<title>Lore:Shaellis</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Lore:Shaellis&amp;diff=1842"/>
		<updated>2026-04-22T23:49:04Z</updated>

		<summary type="html">&lt;p&gt;Munin: Munin moved page Lore:Shaeliss to Lore:Shaellis: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lore}}&lt;br /&gt;
&lt;br /&gt;
Known as the The Decrepit Hag, Shaellis is the goddess of depression and despair, as well as the sea and storms. Her basic tenet is that mortality and mankind is fleeting, so why do they even try to make their marks upon the world. Her followers are the Mourners, whose main occupation is to show others the futility of their endeavors and lure them to the suicide that Shaellis&#039; doctrine holds is the divine commitment. No temple of worship to Shaellis has ever been discovered in the mortal realm, lending some credence to the belief that the oceans are her primary concern, although she has many shrines. Some scholars have speculated that temples to her may lie beneath the waves, while others have gone as far to theorize that her entire temple may be the waters themselves. Because of her indifference to the affairs of mortals, Shaellis remains rather aloof from daily life. Although technically a member of the Onu pantheon, she is regarded by nearly all gods as an outsider and rarely deals with the other deities. Her worshippers follow the same basic principle and are not often seen walking the mortal paths.&lt;br /&gt;
&lt;br /&gt;
=== Via Fluidae — The Book of Despair ===&lt;br /&gt;
And from the cosmos that was Kel came a churning that built and built as if loath to be born. Ripped from the abyss, the water flowed and took shape and she whom was formed was fearsome, for hers was the face of Hopelessness, and even the mighty Kel felt the power of the Misery that surrounded the very core of the power created. Struggling to be released from the nativity of its conception, the power tried to give herself up to the failure of her very potential but catastrophe was to be her sphere and despair, her dominion. There was no escape for the one who destiny hath chosen to embody misery, anguish... the purest form of hopelessness. The Mighty One — the Mist of Evenings, the Mistress of Ablution, the Crone, the Decrepit Hag — Shaellis was born.&lt;br /&gt;
&lt;br /&gt;
=== The Hajira ===&lt;br /&gt;
Following the words of the oracle of Signus they came to sojourning in the city of bridges, they came to the tip to worship her, finding the water&#039;s edge and the small craft, which would seek the Mistress. They who were downheartened... they who lost faith in all but Her Divine Dispair...they who did seek the end of the catastrophe of life. And in taking the vessel, they found Sarandel, who gathered them to her bosom...and with the speaking of Her words sent them to the Reward. Theirs was to be the Watchers of that unspeakable domain... Theirs was to teach others the Words of the Mistress of Hopelessness... for they shalt never enter that place of Eternal rest to seek their peace, for peace would never be Thine.&lt;br /&gt;
&lt;br /&gt;
=== Disciples — The Mourners ===&lt;br /&gt;
The disciples of Shaellis are the depressed and disheartened. Her church discourages her devotees from looking to the completion of any task. The Shaellisian theology is that it is hopeless to try to better oneself because all is lost at the end and success is fleeting, so just give up now. Shaellisians are depressed and suicidal, having no goal or future. They purposely take herbs that will induce nightmares or night terrors. They live near large bodies of water and their tenets include the belief that the oceans are the tears of the Sorrowful One, who weeps in her despondency. There was no catastrophe that made Shaellis as she is, no horror, no major upheaval. Born knowing the hopelessness, she is pure despair. Her favorites, the Mourners, follow her teachings as they discourage others from pursuing their aspirations, pushing them instead towards the final death and the failure of all their dreams. Yet the Mourner can never find the triumph of a total death. They must wait on the periphery of the Ul&#039;Mydar and press the races into accepting the total isolation that is the end. To totally die is to find a final solution and that is never to be their fate, instead they must live in their wretchedness. So even in pursuing death and the end of days, they cannot reach their goal... they must fail, for that is the way of Shaellis.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Aliases&lt;br /&gt;
|The Decrepit Hag, Mistress of Ablution, The Mist of Evenings&lt;br /&gt;
|-&lt;br /&gt;
!Portfolio&lt;br /&gt;
|Elemental Water, Water Elementalists, Currents, Waves, Purification through Water, Cleansing, Wetness, Aquatic Creatures, Oceans, Lakes, Ocean Winds, Thunderstorms, Waterfalls, Rivers, Hurricanes, Drowning, Rain, Misfortune, Bad Luck, Accidents, Failures, Isolation, Depression, Hopelessness, Despair, Fall, Old Age, Exhaustion, Decline, Senility, Dusk, Sleep, Dreams, Nightmares, Beaches, Waterfronts.&lt;br /&gt;
|-&lt;br /&gt;
!Corporeal Domains&lt;br /&gt;
|The Oceans&lt;br /&gt;
|-&lt;br /&gt;
!Central Themes&lt;br /&gt;
|Despair&lt;br /&gt;
|-&lt;br /&gt;
!Personality&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Virtues&lt;br /&gt;
|Sloth&lt;br /&gt;
|-&lt;br /&gt;
!Sins&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Physical Avatar&lt;br /&gt;
|Column of water&lt;br /&gt;
|-&lt;br /&gt;
!Symbol&lt;br /&gt;
|An eye in a cresting wave, Shark fin&lt;br /&gt;
|-&lt;br /&gt;
!Animal Symbol&lt;br /&gt;
|The Shark&lt;br /&gt;
|-&lt;br /&gt;
!Color(s)&lt;br /&gt;
|Blue green, gray&lt;br /&gt;
|-&lt;br /&gt;
!Element&lt;br /&gt;
|Water&lt;br /&gt;
|-&lt;br /&gt;
!Material Affinity&lt;br /&gt;
|Damask&lt;br /&gt;
|-&lt;br /&gt;
!Gem Affinity&lt;br /&gt;
|Aquamarine, Abyssal Pearl&lt;br /&gt;
|-&lt;br /&gt;
!Holy Book&lt;br /&gt;
|&#039;&#039;Via Fluidae – The Doctrine of Shaellis&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Temple/Shrine Style&lt;br /&gt;
|Unknown, believed to be underwater.&lt;br /&gt;
|-&lt;br /&gt;
!Magic Sphere&lt;br /&gt;
|Arcane&lt;br /&gt;
|-&lt;br /&gt;
!Primary Dominion&lt;br /&gt;
|Water&lt;br /&gt;
|-&lt;br /&gt;
!Secondary Dominion&lt;br /&gt;
|Wrong (lies)&lt;br /&gt;
|-&lt;br /&gt;
!Tertiary Dominion&lt;br /&gt;
|Mind&lt;br /&gt;
|-&lt;br /&gt;
!Conceptual Family&lt;br /&gt;
|Past&lt;br /&gt;
|-&lt;br /&gt;
!Spell User Type&lt;br /&gt;
|Pure&lt;br /&gt;
|-&lt;br /&gt;
!Spell Style&lt;br /&gt;
|Uses strictly arcane effects.&lt;br /&gt;
|-&lt;br /&gt;
!Direction&lt;br /&gt;
|Southwest&lt;br /&gt;
|-&lt;br /&gt;
!Time of Day&lt;br /&gt;
|2am - 4am&lt;br /&gt;
|-&lt;br /&gt;
!Month(s) of the Year&lt;br /&gt;
|Fraostmonth&lt;br /&gt;
|-&lt;br /&gt;
!Season&lt;br /&gt;
|Late Winter&lt;br /&gt;
|-&lt;br /&gt;
!Religious Holidays&lt;br /&gt;
|Nistaziustag, Last Day of Fraostmonth – A Night of Mourning and Contemplation before Thrael&#039;s Rebirth&lt;br /&gt;
|-&lt;br /&gt;
!Seasonal Holidays&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Opposite(s)&lt;br /&gt;
|Thine&lt;br /&gt;
|-&lt;br /&gt;
!Allies&lt;br /&gt;
|Taqe, Trost&lt;br /&gt;
|-&lt;br /&gt;
!Enemies&lt;br /&gt;
|Ghent, Lyra, Thine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Facets ==&lt;br /&gt;
&lt;br /&gt;
=== Sarandel ===&lt;br /&gt;
&#039;&#039;Lesser Power of Elemental Water, Water Elementalists, Rain, Purification through Water, Cleansing, Wetness, Aquatic Creatures&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sarandel appears as an aqua-skinned naiad in her 400&#039;s. An ancient shrine to her is rumored to be somewhere in Imperial Bay, off the northern coastline of Peregorne.&lt;br /&gt;
&lt;br /&gt;
=== Signus ===&lt;br /&gt;
&#039;&#039;Lesser Power of Oceans, Lakes, Ocean Winds, Thunderstorms, Waterfalls, Rivers, Hurricanes, Beaches, Waterfronts, Destruction through Water, Currents, Waves&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Signus appears as a waterspout in a cave.&lt;br /&gt;
&lt;br /&gt;
=== Fraxuth ===&lt;br /&gt;
&#039;&#039;Lesser Power of Misfortune, Bad Luck, Accidents, Failures&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fraxuth appears as a crippled dwarf in his 80&#039;s.&lt;br /&gt;
&lt;br /&gt;
=== Urglysh ===&lt;br /&gt;
&#039;&#039;Lesser Power of Isolation, Depression, Hopelessness, Despair&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Urglysh appears as a rock in the ocean that can only be reached by a suicide leap.&lt;br /&gt;
&lt;br /&gt;
=== Nistazius ===&lt;br /&gt;
&#039;&#039;Lesser Power of Old Age, Exhaustion, Decline, Senility&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nistazius appears as an ancient mariner in is 400&#039;s.&lt;br /&gt;
&lt;br /&gt;
=== Omat ===&lt;br /&gt;
&#039;&#039;Lesser Power of Dusk, Sleep, Dreams, Nightmares, Night terrors&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Omat appears as a succubus.&lt;br /&gt;
&lt;br /&gt;
{{Template:Kivian pantheon navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gods]]&lt;br /&gt;
[[Category:Kivian gods]]&lt;br /&gt;
[[Category:Onu]]&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Scrolls&amp;diff=1827</id>
		<title>Scrolls</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Scrolls&amp;diff=1827"/>
		<updated>2026-04-12T00:39:44Z</updated>

		<summary type="html">&lt;p&gt;Munin: /* Table of Scrolls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To use a scroll, you must &amp;lt;code&amp;gt;unroll&amp;lt;/code&amp;gt; it.&lt;br /&gt;
You can then &amp;lt;code&amp;gt;discern&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;read&amp;lt;/code&amp;gt; it to try to see what it does. The difficulty varies depending on the scroll&#039;s spell level and your skill level in the appropriate spell school.&lt;br /&gt;
&amp;lt;code&amp;gt;invoke&amp;lt;/code&amp;gt; the scroll to prepare its spell, then &amp;lt;code&amp;gt;cast&amp;lt;/code&amp;gt; the spell. The difficulty varies depending on the scroll&#039;s spell level and your skill level in the appropriate spell school. Casting may also check against the target&#039;s defense roll. Invoking and casting may fail altogether if your magic is disrupted by armor. Berserker-primary Mercenaries cannot use scrolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Table of Scrolls ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Scroll !! Number !! Spell&lt;br /&gt;
|-&lt;br /&gt;
|black-inked dark green&lt;br /&gt;
|vpp03&lt;br /&gt;
|Shaky Hands&lt;br /&gt;
|-&lt;br /&gt;
|black-inked pale green&lt;br /&gt;
|vaa07&lt;br /&gt;
|baleful dispel&lt;br /&gt;
|-&lt;br /&gt;
|black-inked puce&lt;br /&gt;
|vir06&lt;br /&gt;
|Rune of Fortification&lt;br /&gt;
|-&lt;br /&gt;
|blotched light green&lt;br /&gt;
|ap03&lt;br /&gt;
|Motes Cantrip&lt;br /&gt;
|-&lt;br /&gt;
|blue-inked winter white&lt;br /&gt;
|vg03&lt;br /&gt;
|Freezing Shard&lt;br /&gt;
|-&lt;br /&gt;
|dove gray&lt;br /&gt;
|vp05&lt;br /&gt;
|Glimpse&lt;br /&gt;
|-&lt;br /&gt;
|gold-inked mud brown&lt;br /&gt;
|vt03&lt;br /&gt;
|Hurl Earth&lt;br /&gt;
|-&lt;br /&gt;
|silver-inked ivory&lt;br /&gt;
|vio04&lt;br /&gt;
|Cleanse&lt;br /&gt;
|-&lt;br /&gt;
|simple amber&lt;br /&gt;
|vmsq05&lt;br /&gt;
|Thought Projection&lt;br /&gt;
|-&lt;br /&gt;
|simple earth brown&lt;br /&gt;
|vta03&lt;br /&gt;
|Trackless&lt;br /&gt;
|-&lt;br /&gt;
|simple ivory&lt;br /&gt;
|vio01&lt;br /&gt;
|Bless Weapon&lt;br /&gt;
|-&lt;br /&gt;
|simple orange&lt;br /&gt;
|vvt01&lt;br /&gt;
|Writing Cantrips&lt;br /&gt;
|-&lt;br /&gt;
|simple silver&lt;br /&gt;
|sp03&lt;br /&gt;
|Astral Lift&lt;br /&gt;
|-&lt;br /&gt;
|simple translucent green&lt;br /&gt;
|vif03&lt;br /&gt;
|Displacement&lt;br /&gt;
|-&lt;br /&gt;
|simple turquoise&lt;br /&gt;
|vfe01&lt;br /&gt;
|Astral Gauntlets&lt;br /&gt;
|-&lt;br /&gt;
|thin amber&lt;br /&gt;
|vmsq02&lt;br /&gt;
|Thought Sever&lt;br /&gt;
|-&lt;br /&gt;
|thin earth brown&lt;br /&gt;
|vta01&lt;br /&gt;
|Survival&lt;br /&gt;
|-&lt;br /&gt;
|thin gray&lt;br /&gt;
|vp03&lt;br /&gt;
|Foresight&lt;br /&gt;
|-&lt;br /&gt;
|thin light gold&lt;br /&gt;
|vfni05&lt;br /&gt;
|Compassion&lt;br /&gt;
|-&lt;br /&gt;
|thin deep gold&lt;br /&gt;
|vso04&lt;br /&gt;
|Bless&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Scrolls&amp;diff=1826</id>
		<title>Scrolls</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Scrolls&amp;diff=1826"/>
		<updated>2026-04-11T01:07:32Z</updated>

		<summary type="html">&lt;p&gt;Munin: /* Table of Scrolls */ added scroll numbers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To use a scroll, you must &amp;lt;code&amp;gt;unroll&amp;lt;/code&amp;gt; it.&lt;br /&gt;
You can then &amp;lt;code&amp;gt;discern&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;read&amp;lt;/code&amp;gt; it to try to see what it does. The difficulty varies depending on the scroll&#039;s spell level and your skill level in the appropriate spell school.&lt;br /&gt;
&amp;lt;code&amp;gt;invoke&amp;lt;/code&amp;gt; the scroll to prepare its spell, then &amp;lt;code&amp;gt;cast&amp;lt;/code&amp;gt; the spell. The difficulty varies depending on the scroll&#039;s spell level and your skill level in the appropriate spell school. Casting may also check against the target&#039;s defense roll. Invoking and casting may fail altogether if your magic is disrupted by armor. Berserker-primary Mercenaries cannot use scrolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Table of Scrolls ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Scroll !! Number !! Spell&lt;br /&gt;
|-&lt;br /&gt;
|black-inked dark green&lt;br /&gt;
|vpp03&lt;br /&gt;
|Shaky Hands&lt;br /&gt;
|-&lt;br /&gt;
|black-inked pale green&lt;br /&gt;
|vaa07&lt;br /&gt;
|baleful dispel&lt;br /&gt;
|-&lt;br /&gt;
|black-inked puce&lt;br /&gt;
|vir06&lt;br /&gt;
|Rune of Fortification&lt;br /&gt;
|-&lt;br /&gt;
|blotched light green&lt;br /&gt;
|ap03&lt;br /&gt;
|Motes Cantrip&lt;br /&gt;
|-&lt;br /&gt;
|blue-inked winter white&lt;br /&gt;
|vg03&lt;br /&gt;
|Freezing Shard&lt;br /&gt;
|-&lt;br /&gt;
|dove gray&lt;br /&gt;
|vp05&lt;br /&gt;
|Glimpse&lt;br /&gt;
|-&lt;br /&gt;
|gold-inked mud brown&lt;br /&gt;
|vt03&lt;br /&gt;
|Hurl Earth&lt;br /&gt;
|-&lt;br /&gt;
|silver-inked ivory&lt;br /&gt;
|vio04&lt;br /&gt;
|Cleanse&lt;br /&gt;
|-&lt;br /&gt;
|simple amber&lt;br /&gt;
|vmsq05&lt;br /&gt;
|Thought Projection&lt;br /&gt;
|-&lt;br /&gt;
|simple earth brown&lt;br /&gt;
|vta03&lt;br /&gt;
|Trackless&lt;br /&gt;
|-&lt;br /&gt;
|simple ivory&lt;br /&gt;
|vio01&lt;br /&gt;
|Bless Weapon&lt;br /&gt;
|-&lt;br /&gt;
|simple orange&lt;br /&gt;
|vvt01&lt;br /&gt;
|Writing Cantrips&lt;br /&gt;
|-&lt;br /&gt;
|simple silver&lt;br /&gt;
|sp03&lt;br /&gt;
|Astral Lift&lt;br /&gt;
|-&lt;br /&gt;
|simple translucent green&lt;br /&gt;
|vif03&lt;br /&gt;
|Displacement&lt;br /&gt;
|-&lt;br /&gt;
|simple turquoise&lt;br /&gt;
|vfe01&lt;br /&gt;
|Astral Gauntlets&lt;br /&gt;
|-&lt;br /&gt;
|thin earth brown&lt;br /&gt;
|vta01&lt;br /&gt;
|Survival&lt;br /&gt;
|-&lt;br /&gt;
|thin gray&lt;br /&gt;
|vp03&lt;br /&gt;
|Foresight&lt;br /&gt;
|-&lt;br /&gt;
|thin light gold&lt;br /&gt;
|vfni05&lt;br /&gt;
|Compassion&lt;br /&gt;
|-&lt;br /&gt;
|thin deep gold&lt;br /&gt;
|vso04&lt;br /&gt;
|Bless&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Scrolls&amp;diff=1825</id>
		<title>Scrolls</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Scrolls&amp;diff=1825"/>
		<updated>2026-04-11T01:02:18Z</updated>

		<summary type="html">&lt;p&gt;Munin: /* Table of Scrolls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To use a scroll, you must &amp;lt;code&amp;gt;unroll&amp;lt;/code&amp;gt; it.&lt;br /&gt;
You can then &amp;lt;code&amp;gt;discern&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;read&amp;lt;/code&amp;gt; it to try to see what it does. The difficulty varies depending on the scroll&#039;s spell level and your skill level in the appropriate spell school.&lt;br /&gt;
&amp;lt;code&amp;gt;invoke&amp;lt;/code&amp;gt; the scroll to prepare its spell, then &amp;lt;code&amp;gt;cast&amp;lt;/code&amp;gt; the spell. The difficulty varies depending on the scroll&#039;s spell level and your skill level in the appropriate spell school. Casting may also check against the target&#039;s defense roll. Invoking and casting may fail altogether if your magic is disrupted by armor. Berserker-primary Mercenaries cannot use scrolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Table of Scrolls ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Scroll !! Number !! Spell&lt;br /&gt;
|-&lt;br /&gt;
|black-inked dark green&lt;br /&gt;
|vpp03&lt;br /&gt;
|Shaky Hands&lt;br /&gt;
|-&lt;br /&gt;
|black-inked pale green&lt;br /&gt;
|?&lt;br /&gt;
|baleful dispel&lt;br /&gt;
|-&lt;br /&gt;
|black-inked puce&lt;br /&gt;
|?&lt;br /&gt;
|Rune of Fortification&lt;br /&gt;
|-&lt;br /&gt;
|blotched light green&lt;br /&gt;
|ap03&lt;br /&gt;
|Motes Cantrip&lt;br /&gt;
|-&lt;br /&gt;
|blue-inked winter white&lt;br /&gt;
|vg03&lt;br /&gt;
|Freezing Shard&lt;br /&gt;
|-&lt;br /&gt;
|dove gray&lt;br /&gt;
|vp05&lt;br /&gt;
|Glimpse&lt;br /&gt;
|-&lt;br /&gt;
|gold-inked mud brown&lt;br /&gt;
|vt03&lt;br /&gt;
|Hurl Earth&lt;br /&gt;
|-&lt;br /&gt;
|silver-inked ivory&lt;br /&gt;
|?&lt;br /&gt;
|Cleanse&lt;br /&gt;
|-&lt;br /&gt;
|simple amber&lt;br /&gt;
|?&lt;br /&gt;
|Thought Projection&lt;br /&gt;
|-&lt;br /&gt;
|simple earth brown&lt;br /&gt;
|?&lt;br /&gt;
|Trackless&lt;br /&gt;
|-&lt;br /&gt;
|simple ivory&lt;br /&gt;
|?&lt;br /&gt;
|Bless Weapon&lt;br /&gt;
|-&lt;br /&gt;
|simple orange&lt;br /&gt;
|?&lt;br /&gt;
|Writing Cantrips&lt;br /&gt;
|-&lt;br /&gt;
|simple silver&lt;br /&gt;
|sp03&lt;br /&gt;
|Astral Lift&lt;br /&gt;
|-&lt;br /&gt;
|simple translucent green&lt;br /&gt;
|vif03&lt;br /&gt;
|Displacement&lt;br /&gt;
|-&lt;br /&gt;
|simple turquoise&lt;br /&gt;
|?&lt;br /&gt;
|Astral Gauntlets&lt;br /&gt;
|-&lt;br /&gt;
|thin earth brown&lt;br /&gt;
|?&lt;br /&gt;
|Survival&lt;br /&gt;
|-&lt;br /&gt;
|thin gray&lt;br /&gt;
|?&lt;br /&gt;
|Foresight&lt;br /&gt;
|-&lt;br /&gt;
|thin light gold&lt;br /&gt;
|?&lt;br /&gt;
|Compassion&lt;br /&gt;
|-&lt;br /&gt;
|thin deep gold&lt;br /&gt;
|?&lt;br /&gt;
|Bless&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Scrolls&amp;diff=1824</id>
		<title>Scrolls</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Scrolls&amp;diff=1824"/>
		<updated>2026-04-11T00:54:51Z</updated>

		<summary type="html">&lt;p&gt;Munin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To use a scroll, you must &amp;lt;code&amp;gt;unroll&amp;lt;/code&amp;gt; it.&lt;br /&gt;
You can then &amp;lt;code&amp;gt;discern&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;read&amp;lt;/code&amp;gt; it to try to see what it does. The difficulty varies depending on the scroll&#039;s spell level and your skill level in the appropriate spell school.&lt;br /&gt;
&amp;lt;code&amp;gt;invoke&amp;lt;/code&amp;gt; the scroll to prepare its spell, then &amp;lt;code&amp;gt;cast&amp;lt;/code&amp;gt; the spell. The difficulty varies depending on the scroll&#039;s spell level and your skill level in the appropriate spell school. Casting may also check against the target&#039;s defense roll. Invoking and casting may fail altogether if your magic is disrupted by armor. Berserker-primary Mercenaries cannot use scrolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Table of Scrolls ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Scroll !! Number !! Spell&lt;br /&gt;
|-&lt;br /&gt;
|black-inked dark green&lt;br /&gt;
|vpp03&lt;br /&gt;
|Shaky Hands&lt;br /&gt;
|-&lt;br /&gt;
|black-inked pale green&lt;br /&gt;
|?&lt;br /&gt;
|baleful dispel&lt;br /&gt;
|-&lt;br /&gt;
|black-inked puce&lt;br /&gt;
|?&lt;br /&gt;
|Rune of Fortification&lt;br /&gt;
|-&lt;br /&gt;
|blotched light green&lt;br /&gt;
|ap03&lt;br /&gt;
|Motes Cantrip&lt;br /&gt;
|-&lt;br /&gt;
|blue-inked winter white&lt;br /&gt;
|vg03&lt;br /&gt;
|Freezing Shard&lt;br /&gt;
|-&lt;br /&gt;
|dove gray&lt;br /&gt;
|vp05&lt;br /&gt;
|Glimpse&lt;br /&gt;
|-&lt;br /&gt;
|gold-inked mud brown&lt;br /&gt;
|vt03&lt;br /&gt;
|Hurl Earth&lt;br /&gt;
|-&lt;br /&gt;
|silver-inked ivory&lt;br /&gt;
|?&lt;br /&gt;
|Cleanse&lt;br /&gt;
|-&lt;br /&gt;
|simple amber&lt;br /&gt;
|?&lt;br /&gt;
|Thought Projection&lt;br /&gt;
|-&lt;br /&gt;
|simple earth brown&lt;br /&gt;
|?&lt;br /&gt;
|Trackless&lt;br /&gt;
|-&lt;br /&gt;
|simple ivory&lt;br /&gt;
|?&lt;br /&gt;
|Bless Weapon&lt;br /&gt;
|-&lt;br /&gt;
|simple orange&lt;br /&gt;
|?&lt;br /&gt;
|Writing Cantrips&lt;br /&gt;
|-&lt;br /&gt;
|simple silver&lt;br /&gt;
|sp03&lt;br /&gt;
|Astral Lift&lt;br /&gt;
|-&lt;br /&gt;
|simple translucent green&lt;br /&gt;
|?&lt;br /&gt;
|Displacement&lt;br /&gt;
|-&lt;br /&gt;
|simple turquoise&lt;br /&gt;
|?&lt;br /&gt;
|Astral Gauntlets&lt;br /&gt;
|-&lt;br /&gt;
|thin earth brown&lt;br /&gt;
|?&lt;br /&gt;
|Survival&lt;br /&gt;
|-&lt;br /&gt;
|thin gray&lt;br /&gt;
|?&lt;br /&gt;
|Foresight&lt;br /&gt;
|-&lt;br /&gt;
|thin light gold&lt;br /&gt;
|?&lt;br /&gt;
|Compassion&lt;br /&gt;
|-&lt;br /&gt;
|thin deep gold&lt;br /&gt;
|?&lt;br /&gt;
|Bless&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Kenneling&amp;diff=1820</id>
		<title>Kenneling</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Kenneling&amp;diff=1820"/>
		<updated>2026-04-06T01:30:42Z</updated>

		<summary type="html">&lt;p&gt;Munin: Added page Kennels. I had to use some trial and error to figure them out, and I can&amp;#039;t find any other documentation on how they work.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kennels are available that can hold a pet, such as Wuan&#039;s Pet Emporium, Kennels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To kennel a pet, carry the pet then &amp;lt;kennel&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
To unkennel a pet with no other pet active, simply type &amp;lt;recieve&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
To swap a kenneled pet for your currently active pet, carry your active pet and &amp;lt;exchange&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Via_Sabu_Onyr&amp;diff=1801</id>
		<title>Via Sabu Onyr</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Via_Sabu_Onyr&amp;diff=1801"/>
		<updated>2026-03-24T00:21:41Z</updated>

		<summary type="html">&lt;p&gt;Munin: Location of spell circle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#BFD4FF; font-weight:bold; width:50%;&amp;quot; | Via Sabu Onyr&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#D2E1FF; font-weight:bold; width:50%;&amp;quot; | Astral Magic&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | &#039;&#039;This circle is available to Channelers and Spiritual Clerics of the Nivi.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This circle is mutually exclusive to Via Kel Nivir.&lt;br /&gt;
&lt;br /&gt;
Via Sabu Onyr can be learned from Lothacan at Father Lothacan&#039;s Devotions, Kaezar.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Shortname&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;width:65%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| vso01 || Purge || 2 || Holy spell that deals damage to undead. The bonus damage scales with how much vitality the undead is missing. You may charge this spell by adding a 1, 2 or 3 modifier when cast to have it take additional roundtime and do more damage. This spell receives an offensive bonus in Hallowed rooms.&lt;br /&gt;
|-&lt;br /&gt;
| vso04 || Bless || 8 || Provides an additional 1 vitality regen. This spell&#039;s effect is doubled in Hallowed rooms.&lt;br /&gt;
|-&lt;br /&gt;
| vso09 || Hallow || 3 || The cleric places a glyph upon the ground that provides penalties to undead, Via Fide Onu spells, and Via Kel Nivir Spells. The glyph also provides bonuses to Via Sabu Onyr spells. The penalties and bonuses scale with Channeling and Wisdom.&lt;br /&gt;
|-&lt;br /&gt;
| vso11 || Brand of the Heathen || 8 || Provides a spiritual penalty to Endurance, Strength, and Reflexes that scale with Channeling and Wisdom. This spell receives an offensive bonus and additional scaling in a Hallowed room.&lt;br /&gt;
|-&lt;br /&gt;
| vso14 || Shackles of Faith || 6 || The cleric summons the spirits of the unjustly imprisoned to hamper the movements of its non-flying target. Prevents non-players from wandering. In a Hallowed room, this spell receives an offensive bonus and inflicts a spiritual penalty to defense that scales with Channeling and Wisdom.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Via_Qel&amp;diff=1800</id>
		<title>Via Qel</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Via_Qel&amp;diff=1800"/>
		<updated>2026-03-23T01:43:51Z</updated>

		<summary type="html">&lt;p&gt;Munin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: linear-gradient(to right, #84A06F, #BFD4FF); font-weight:bold; width:50%;&amp;quot; | Via Qel&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: linear-gradient(to right, #B7C8AB, #D2E1FF); font-weight:bold; width:50%;&amp;quot; | Hybrid Arcane-Astral Magic&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | &#039;&#039;This circle is available to Channelers.&#039;&#039;&lt;br /&gt;
This circle is arcane-astral hybrid.&lt;br /&gt;
&lt;br /&gt;
Via Qel is a required circle for Channelers and the first spell is learned automatically. Additional spells can be learned from Alistair Vaeyl in the Seminary of Astral Learning in the Lyceum, up the staircase.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Shortname&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;width:65%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| vq01 || Lesser Bind || 1 || This spell adds actual magic to red summoning circles so that they may contain demons and other creatures. Summoning demons without using this spell is a very bad idea.&lt;br /&gt;
|-&lt;br /&gt;
| vq02 || Summoning || 2 || This spell calls all currently summoned creatures to the Channeler.&lt;br /&gt;
|-&lt;br /&gt;
| vq03 || Harvest || 3 || This spell steals the animus from a corpse, storing it in the Well of Souls, and causes the corpse to decay immediately.&lt;br /&gt;
|-&lt;br /&gt;
| vq06 || Eldritch Breath || 6 || This spell allows the channeler to breathe while underwater and provides a spiritual bonus to the conditioning skill that scales with the spell&#039;s appropriate stat and skill combination.&lt;br /&gt;
|-&lt;br /&gt;
| vq09 || Unfetter || 4 || This warding spell severely damages spirits, growing even more powerful once the spirit is close to death.&lt;br /&gt;
|-&lt;br /&gt;
| vq12 || Spirit Veil || 8 || This spell grants the channeler resistance to spiritual damage as well as causes occasional spiritual damage to those that attack the channeler. The resistance to spiritual damage scales with the spell&#039;s appropriate stat and skill combination.&lt;br /&gt;
|-&lt;br /&gt;
| vq15 || Whispers of the Veil || 4 || This spell expends stored animus to forge a connection to something in the void, giving a spiritual bonus to Intelligence at the cost of a spiritual penalty to the conditioning skill. The magnitude of both the bonus and penalty scale with the appropriate stat and skill combination.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Via_Qel&amp;diff=1799</id>
		<title>Via Qel</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Via_Qel&amp;diff=1799"/>
		<updated>2026-03-23T01:43:23Z</updated>

		<summary type="html">&lt;p&gt;Munin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: linear-gradient(to right, #84A06F, #BFD4FF); font-weight:bold; width:50%;&amp;quot; | Via Qel&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: linear-gradient(to right, #B7C8AB, #D2E1FF); font-weight:bold; width:50%;&amp;quot; | Hybrid Arcane-Astral Magic&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | &#039;&#039;This circle is available to Channelers.&#039;&#039;&lt;br /&gt;
This circle is arcane-astral hybrid.&lt;br /&gt;
&lt;br /&gt;
Via Qel is a required circle for Channelers and the first spell learned automatically. Additional spells can be learned from Alistair Vaeyl in the Seminary of Astral Learning in the Lyceum, up the staircase.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Shortname&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;width:65%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| vq01 || Lesser Bind || 1 || This spell adds actual magic to red summoning circles so that they may contain demons and other creatures. Summoning demons without using this spell is a very bad idea.&lt;br /&gt;
|-&lt;br /&gt;
| vq02 || Summoning || 2 || This spell calls all currently summoned creatures to the Channeler.&lt;br /&gt;
|-&lt;br /&gt;
| vq03 || Harvest || 3 || This spell steals the animus from a corpse, storing it in the Well of Souls, and causes the corpse to decay immediately.&lt;br /&gt;
|-&lt;br /&gt;
| vq06 || Eldritch Breath || 6 || This spell allows the channeler to breathe while underwater and provides a spiritual bonus to the conditioning skill that scales with the spell&#039;s appropriate stat and skill combination.&lt;br /&gt;
|-&lt;br /&gt;
| vq09 || Unfetter || 4 || This warding spell severely damages spirits, growing even more powerful once the spirit is close to death.&lt;br /&gt;
|-&lt;br /&gt;
| vq12 || Spirit Veil || 8 || This spell grants the channeler resistance to spiritual damage as well as causes occasional spiritual damage to those that attack the channeler. The resistance to spiritual damage scales with the spell&#039;s appropriate stat and skill combination.&lt;br /&gt;
|-&lt;br /&gt;
| vq15 || Whispers of the Veil || 4 || This spell expends stored animus to forge a connection to something in the void, giving a spiritual bonus to Intelligence at the cost of a spiritual penalty to the conditioning skill. The magnitude of both the bonus and penalty scale with the appropriate stat and skill combination.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Via_Glas_Nihil&amp;diff=1798</id>
		<title>Via Glas Nihil</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Via_Glas_Nihil&amp;diff=1798"/>
		<updated>2026-03-23T01:40:34Z</updated>

		<summary type="html">&lt;p&gt;Munin: Spell circle location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: linear-gradient(to right, #84A06F, #BFD4FF); font-weight:bold; width:50%;&amp;quot; | Via Glas Nihil&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: linear-gradient(to right, #B7C8AB, #D2E1FF); font-weight:bold; width:50%;&amp;quot; | Hybrid Arcane-Astral Magic&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | &#039;&#039;This circle is available to Channelers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This circle is arcane-astral hybrid.&lt;br /&gt;
&lt;br /&gt;
Via Glas Nihil can be learned by going to the Via Qel lecture room and touching the ice crystal.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Shortname&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;width:65%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| vgn03 || Frigid Lance || 2 || A chargeable bolt spell with a bonus to its to hit that does either water or cold damage.&lt;br /&gt;
|-&lt;br /&gt;
| vgn06 || Void Shunt || 5 || A warding spell that temporarily shunts the target into the void. The duration of time spent in the void scales with the appropriate skill and stat. This spell may be self-cast.&lt;br /&gt;
&lt;br /&gt;
This spell can be invested with extra effort by adding 1, 2 or 3 modifier when cast (e.g. cast &amp;lt;target&amp;gt; 3). Damage will scale accordingly, as will roundtime.&lt;br /&gt;
|-&lt;br /&gt;
| vgn09 || Compression || 0 || An instant cast spell that compresses some of the animus stored in the well of souls into essence.&lt;br /&gt;
|-&lt;br /&gt;
| vgn12 || Aetherfreeze || 5 || A warding spell that dispels magic on living targets. This spell may be self-cast.&lt;br /&gt;
|-&lt;br /&gt;
| vgn15 || Dislocation || 7 || A warding spell that causes a massive spiritual penalty to dexterity and reflexes that scales with the appropriate skill and stat.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Via_Qel&amp;diff=1797</id>
		<title>Via Qel</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Via_Qel&amp;diff=1797"/>
		<updated>2026-03-23T01:39:41Z</updated>

		<summary type="html">&lt;p&gt;Munin: Location of spell circle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: linear-gradient(to right, #84A06F, #BFD4FF); font-weight:bold; width:50%;&amp;quot; | Via Qel&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: linear-gradient(to right, #B7C8AB, #D2E1FF); font-weight:bold; width:50%;&amp;quot; | Hybrid Arcane-Astral Magic&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | &#039;&#039;This circle is available to Channelers.&#039;&#039;&lt;br /&gt;
Via Qel can be learned from Alistair Vaeyl in the Seminary of Astral Learning in the Lyceum, up the staircase.&lt;br /&gt;
&lt;br /&gt;
This circle is arcane-astral hybrid.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Shortname&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;width:65%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| vq01 || Lesser Bind || 1 || This spell adds actual magic to red summoning circles so that they may contain demons and other creatures. Summoning demons without using this spell is a very bad idea.&lt;br /&gt;
|-&lt;br /&gt;
| vq02 || Summoning || 2 || This spell calls all currently summoned creatures to the Channeler.&lt;br /&gt;
|-&lt;br /&gt;
| vq03 || Harvest || 3 || This spell steals the animus from a corpse, storing it in the Well of Souls, and causes the corpse to decay immediately.&lt;br /&gt;
|-&lt;br /&gt;
| vq06 || Eldritch Breath || 6 || This spell allows the channeler to breathe while underwater and provides a spiritual bonus to the conditioning skill that scales with the spell&#039;s appropriate stat and skill combination.&lt;br /&gt;
|-&lt;br /&gt;
| vq09 || Unfetter || 4 || This warding spell severely damages spirits, growing even more powerful once the spirit is close to death.&lt;br /&gt;
|-&lt;br /&gt;
| vq12 || Spirit Veil || 8 || This spell grants the channeler resistance to spiritual damage as well as causes occasional spiritual damage to those that attack the channeler. The resistance to spiritual damage scales with the spell&#039;s appropriate stat and skill combination.&lt;br /&gt;
|-&lt;br /&gt;
| vq15 || Whispers of the Veil || 4 || This spell expends stored animus to forge a connection to something in the void, giving a spiritual bonus to Intelligence at the cost of a spiritual penalty to the conditioning skill. The magnitude of both the bonus and penalty scale with the appropriate stat and skill combination.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Arcanist_Mechanisms&amp;diff=1791</id>
		<title>Arcanist Mechanisms</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Arcanist_Mechanisms&amp;diff=1791"/>
		<updated>2026-02-09T04:53:50Z</updated>

		<summary type="html">&lt;p&gt;Munin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#D9B9EE; font-weight:bold; width:50%;&amp;quot; | Arcanist Mechanisms&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#E4CCF2; font-weight:bold; width:50%;&amp;quot; | Arcanist Mecanist Recipes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | &#039;&#039;These recipes are available to mechanists that have taken the arcanist specialization. The recipes may be displayed with the recipes or recipes full command.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Mechanisms Skill&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Tool&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Ingredients&lt;br /&gt;
! style=&amp;quot;width:65%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| Essence Combustion Actuator || 80 || Workbench || Two plates of the same material &amp;lt;br&amp;gt; Two rivets &amp;lt;br&amp;gt; Four wires || Creates a device that provides a magic bonus to gnosis and allows the arcanist to cast spells while wearing up to heavy leather without disruption of the arcanist&#039;s spells. The device must be integrated into the flesh of its user by means of Bioarcanomechanical Integration in order to function. The bonus to gnosis scales with user&#039;s sorcery, reasoning, quality of the essence combustion actuator, and material of the essence combustion actuator (determined by the material of the plates).&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Agitator || 110 || Workbench || One plate &amp;lt;br&amp;gt; Four rivets &amp;lt;br&amp;gt; One wire &amp;lt;br&amp;gt; One yard of silk or spunsilk || Creates a device that provides a chance for elemental damage backlashes to strike attackers when the arcanist is under the effects of Elemental Protection. The device must be integrated into the flesh of its user by means of Bioarcanomechanical Integration in order to function. The additional armor scales with user&#039;s sorcery, reasoning, quality of the elemental agitator, and material of the elemental agitator (determined by the material of the plate).&lt;br /&gt;
|-&lt;br /&gt;
| Kinetic Field Manipulator || 130 || Workbench || One plate &amp;lt;br&amp;gt; Two tubes &amp;lt;br&amp;gt; Four wires &amp;lt;br&amp;gt; One essence combustion actuator || Creates a device that functions as an essence combustion actuator and provides additional armor resistance when the arcanist is under the effects of Force Field. The device must be integrated into the flesh of its user by means of Bioarcanomechanical Integration in order to function. The additional armor scales with user&#039;s sorcery, reasoning, quality of the kinetic field manipulator, and material of the kinetic field manipulator (determined by the material of the plate).&lt;br /&gt;
|-&lt;br /&gt;
| Gyrocopter || 150 || Workbench || Six gears &amp;lt;br&amp;gt; Four plates &amp;lt;br&amp;gt; Two rivets &amp;lt;br&amp;gt; Two rods of the same material &amp;lt;br&amp;gt; Two screws &amp;lt;br&amp;gt; One skyfire topaz &amp;lt;br&amp;gt; Two springs &amp;lt;br&amp;gt; One wire &amp;lt;br&amp;gt; Five yards of batiste, cambric, canvas, cotton, dowlas, linen, lockeram, muslin, silk, or spunsilk || Creates a gyrocopter that allows its wearer to fly when worn and used. The duration of the flight scales with the user&#039;s reasoning, mechanisms, quality of the gyrocopter, and material of the gyrocopter (determined by the material of the rods).&lt;br /&gt;
|-&lt;br /&gt;
| Reflexive Arc Responder || 180 || Workbench || One plate &amp;lt;br&amp;gt; Two screws &amp;lt;br&amp;gt; Six wires of the same material &amp;lt;br&amp;gt; Two skyfire topazes || Creates a device that provides a magic bonus to evasion when the arcanist is under the effects of motes cantrip. The device must be integrated into the flesh of its user by means of Bioarcanomechanical Integration in order to function. The bonus to evasion scales with user&#039;s sorcery, reasoning, quality of the reflexive arc responder, and material of the reflexive arc responder (determined by the material of the wires).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Arcanist_Mechanisms&amp;diff=1790</id>
		<title>Arcanist Mechanisms</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Arcanist_Mechanisms&amp;diff=1790"/>
		<updated>2026-02-09T04:52:46Z</updated>

		<summary type="html">&lt;p&gt;Munin: Added required Mechanisms skill levels for each device.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#D9B9EE; font-weight:bold; width:50%;&amp;quot; | Arcanist Mechanisms&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#E4CCF2; font-weight:bold; width:50%;&amp;quot; | Arcanist Mecanist Recipes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | &#039;&#039;These recipes are available to mechanists that have taken the arcanist specialization. The recipes may be displayed with the recipes or recipes full command.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Mechanisms Skill&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Tool&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Ingredients&lt;br /&gt;
! style=&amp;quot;width:65%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| Essence Combustion Actuator || 80 || Workbench || Two plates of the same material &amp;lt;br&amp;gt; Two rivets &amp;lt;br&amp;gt; Four wires || Creates a device that provides a magic bonus to gnosis and allows the arcanist to cast spells while wearing up to heavy leather without disruption of the arcanist&#039;s spells. The device must be integrated into the flesh of its user by means of Bioarcanomechanical Integration in order to function. The bonus to gnosis scales with user&#039;s sorcery, reasoning, quality of the essence combustion actuator, and material of the essence combustion actuator (determined by the material of the plates).&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Agitator || 110 || Workbench || One plate &amp;lt;br&amp;gt; Four rivets &amp;lt;br&amp;gt; One wire &amp;lt;br&amp;gt; One yard of silk or spunsilk || Creates a device that provides a chance for elemental damage backlashes to strike attackers when the arcanist is under the effects of Elemental Protection. The device must be integrated into the flesh of its user by means of Bioarcanomechanical Integration in order to function. The additional armor scales with user&#039;s sorcery, reasoning, quality of the elemental agitator, and material of the elemental agitator (determined by the material of the plate).&lt;br /&gt;
|-&lt;br /&gt;
| Kinetic Field Manipulator || 130 || Workbench || One plate &amp;lt;br&amp;gt; Two tubes &amp;lt;br&amp;gt; Four wires &amp;lt;br&amp;gt; One essence combustion actuator || Creates a device that functions as an essence combustion actuator and provides additional armor resistance when the arcanist is under the effects of Force Field. The device must be integrated into the flesh of its user by means of Bioarcanomechanical Integration in order to function. The additional armor scales with user&#039;s sorcery, reasoning, quality of the kinetic field manipulator, and material of the kinetic field manipulator (determined by the material of the plate).&lt;br /&gt;
|-&lt;br /&gt;
| Gyrocopter || 150 || Workbench || Six gears &amp;lt;br&amp;gt; Four plates &amp;lt;br&amp;gt; Two rivets &amp;lt;br&amp;gt; Two rods of the same material &amp;lt;br&amp;gt; Two screws &amp;lt;br&amp;gt; One skyfire topaz &amp;lt;br&amp;gt; Two springs &amp;lt;br&amp;gt; One wire &amp;lt;br&amp;gt; Five yards of batiste, cambric, canvas, cotton, dowlas, linen, lockeram, muslin, silk, or spunsilk || Creates a gyrocopter that allows its wearer to fly when worn and used. The duration of the flight scales with the user&#039;s reasoning, mechanisms, quality of the gyrocopter, and material of the gyrocopter (determined by the material of the rods).&lt;br /&gt;
|-&lt;br /&gt;
| Reflexive Arc Responder || 180 || Workbench || One plate &amp;lt;br&amp;gt; Two screws &amp;lt;br&amp;gt; Six wires of the same material &amp;lt;br&amp;gt; Two skyfire topazes || Creates a device that provides a magic bonus to evasion when the arcanist is under the effects of motes cantrip. The device must be integrated into the flesh of its user by means of Bioarcanomechanical Integration in order to function. The bonus to evasion scales with user&#039;s sorcery, reasoning, quality of the reflexive arc responder, and material of the reflexive arc responder (determined by the material of the wires).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Arcanist_Mechanisms&amp;diff=1789</id>
		<title>Arcanist Mechanisms</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Arcanist_Mechanisms&amp;diff=1789"/>
		<updated>2026-02-09T04:51:34Z</updated>

		<summary type="html">&lt;p&gt;Munin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#D9B9EE; font-weight:bold; width:50%;&amp;quot; | Arcanist Mechanisms&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#E4CCF2; font-weight:bold; width:50%;&amp;quot; | Arcanist Mecanist Recipes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | &#039;&#039;These recipes are available to mechanists that have taken the arcanist specialization. The recipes may be displayed with the recipes or recipes full command.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Mechanisms Skill&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Tool&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Ingredients&lt;br /&gt;
! style=&amp;quot;width:65%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| Essence Combustion Actuator || 80 || Workbench || Two plates of the same material &amp;lt;br&amp;gt; Two rivets &amp;lt;br&amp;gt; Four wires || Creates a device that provides a magic bonus to gnosis and allows the arcanist to cast spells while wearing up to heavy leather without disruption of the arcanist&#039;s spells. The device must be integrated into the flesh of its user by means of Bioarcanomechanical Integration in order to function. The bonus to gnosis scales with user&#039;s sorcery, reasoning, quality of the essence combustion actuator, and material of the essence combustion actuator (determined by the material of the plates).&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Agitator || 110 || Workbench || One plate &amp;lt;br&amp;gt; Four rivets &amp;lt;br&amp;gt; One wire &amp;lt;br&amp;gt; One yard of silk or spunsilk || Creates a device that provides a chance for elemental damage backlashes to strike attackers when the arcanist is under the effects of Elemental Protection. The device must be integrated into the flesh of its user by means of Bioarcanomechanical Integration in order to function. The additional armor scales with user&#039;s sorcery, reasoning, quality of the elemental agitator, and material of the elemental agitator (determined by the material of the plate).&lt;br /&gt;
|-&lt;br /&gt;
| Kinetic Field Manipulator || 130 || Workbench || One plate &amp;lt;br&amp;gt; Two tubes &amp;lt;br&amp;gt; Four wires &amp;lt;br&amp;gt; One essence combustion actuator || Creates a device that functions as an essence combustion actuator and provides additional armor resistance when the arcanist is under the effects of Force Field. The device must be integrated into the flesh of its user by means of Bioarcanomechanical Integration in order to function. The additional armor scales with user&#039;s sorcery, reasoning, quality of the kinetic field manipulator, and material of the kinetic field manipulator (determined by the material of the plate).&lt;br /&gt;
|-&lt;br /&gt;
| Gyrocopter || 150 || Workbench || Six gears &amp;lt;br&amp;gt; Four plates &amp;lt;br&amp;gt; Two rivets &amp;lt;br&amp;gt; Two rods of the same material &amp;lt;br&amp;gt; Two screws &amp;lt;br&amp;gt; One skyfire topaz &amp;lt;br&amp;gt; Two springs &amp;lt;br&amp;gt; One wire &amp;lt;br&amp;gt; Five yards of batiste, cambric, canvas, cotton, dowlas, linen, lockeram, muslin, silk, or spunsilk || Creates a gyrocopter that allows its wearer to fly when worn and used. The duration of the flight scales with the user&#039;s reasoning, mechanisms, quality of the gyrocopter, and material of the gyrocopter (determined by the material of the rods).&lt;br /&gt;
|-&lt;br /&gt;
| Reflexive Arc Responder || 180 || Workbench || One plate &amp;lt;br&amp;gt; Two screws &amp;lt;br&amp;gt; Six wires of the same material &amp;lt;br&amp;gt; Two skyfire topazes || Creates a device that provides a magic bonus to evasion when the arcanist is under the effects of motes cantrip. The device must be integrated into the flesh of its user by means of Bioarcanomechanical Integration in order to function. The bonus to evasion scales with user&#039;s sorcery, reasoning, quality of the reflexive arc responder, and material of the reflexive arc responder (determined by the material of the wires).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Arcanist_Mechanisms&amp;diff=1788</id>
		<title>Arcanist Mechanisms</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Arcanist_Mechanisms&amp;diff=1788"/>
		<updated>2026-02-09T04:50:09Z</updated>

		<summary type="html">&lt;p&gt;Munin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#D9B9EE; font-weight:bold; width:50%;&amp;quot; | Arcanist Mechanisms&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#E4CCF2; font-weight:bold; width:50%;&amp;quot; | Arcanist Mecanist Recipes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | &#039;&#039;These recipes are available to mechanists that have taken the arcanist specialization. The recipes may be displayed with the recipes or recipes full command.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Mechanisms Skill&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Tool&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Ingredients&lt;br /&gt;
! style=&amp;quot;width:65%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| Essence Combustion Actuator || 80 || Workbench || Two plates of the same material &amp;lt;br&amp;gt; Two rivets &amp;lt;br&amp;gt; Four wires || Creates a device that provides a magic bonus to gnosis and allows the arcanist to cast spells while wearing up to heavy leather without disruption of the arcanist&#039;s spells. The device must be integrated into the flesh of its user by means of Bioarcanomechanical Integration in order to function. The bonus to gnosis scales with user&#039;s sorcery, reasoning, quality of the essence combustion actuator, and material of the essence combustion actuator (determined by the material of the plates).&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Agitator || 110 || Workbench || One plate &amp;lt;br&amp;gt; Four rivets &amp;lt;br&amp;gt; One wire &amp;lt;br&amp;gt; One yard of silk or spunsilk || Creates a device that provides a chance for elemental damage backlashes to strike attackers when the arcanist is under the effects of Elemental Protection. The device must be integrated into the flesh of its user by means of Bioarcanomechanical Integration in order to function. The additional armor scales with user&#039;s sorcery, reasoning, quality of the elemental agitator, and material of the elemental agitator (determined by the material of the plate).&lt;br /&gt;
|-&lt;br /&gt;
| Kinetic Field Manipulator || 130 || Workbench || One plate &amp;lt;br&amp;gt; Two tubes &amp;lt;br&amp;gt; Four wires &amp;lt;br&amp;gt; One essence combustion actuator || Creates a device that functions as an essence combustion actuator and provides additional armor resistance when the arcanist is under the effects of Force Field. The device must be integrated into the flesh of its user by means of Bioarcanomechanical Integration in order to function. The additional armor scales with user&#039;s sorcery, reasoning, quality of the kinetic field manipulator, and material of the kinetic field manipulator (determined by the material of the plate).&lt;br /&gt;
|-&lt;br /&gt;
| Gyrocopter || 150 || Workbench || Six gears &amp;lt;br&amp;gt; Four plates &amp;lt;br&amp;gt; Two rivets &amp;lt;br&amp;gt; Two rods of the same material &amp;lt;br&amp;gt; Two screws &amp;lt;br&amp;gt; One skyfire topaz &amp;lt;br&amp;gt; Two springs &amp;lt;br&amp;gt; One wire &amp;lt;br&amp;gt; Five yards of batiste, cambric, canvas, cotton, dowlas, linen, lockeram, muslin, silk, or spunsilk || Creates a gyrocopter that allows its wearer to fly when worn and used. The duration of the flight scales with the user&#039;s reasoning, mechanisms, quality of the gyrocopter, and material of the gyrocopter (determined by the material of the rods).&lt;br /&gt;
|-&lt;br /&gt;
| Reflexive Arc Responder || 180 || Workbench || One plate &amp;lt;br&amp;gt; Two screws &amp;lt;br&amp;gt; Six wires of the same material &amp;lt;br&amp;gt; Two skyfire topazes || Creates a device that provides a magic bonus to evasion when the arcanist is under the effects of motes cantrip. The device must be integrated into the flesh of its user by means of Bioarcanomechanical Integration in order to function. The bonus to evasion scales with user&#039;s sorcery, reasoning, quality of the reflexive arc responder, and material of the reflexive arc responder (determined by the material of the wires).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Arcanist_Mechanisms&amp;diff=1787</id>
		<title>Arcanist Mechanisms</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Arcanist_Mechanisms&amp;diff=1787"/>
		<updated>2026-02-09T04:48:05Z</updated>

		<summary type="html">&lt;p&gt;Munin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#D9B9EE; font-weight:bold; width:50%;&amp;quot; | Arcanist Mechanisms&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#E4CCF2; font-weight:bold; width:50%;&amp;quot; | Arcanist Mecanist Recipes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | &#039;&#039;These recipes are available to mechanists that have taken the arcanist specialization. The recipes may be displayed with the recipes or recipes full command.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Mechanisms Skill&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Tool&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Ingredients&lt;br /&gt;
! style=&amp;quot;width:65%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| Essence Combustion Actuator || 80 || Workbench || Two plates of the same material &amp;lt;br&amp;gt; Two rivets &amp;lt;br&amp;gt; Four wires || Creates a device that provides a magic bonus to gnosis and allows the arcanist to cast spells while wearing up to heavy leather without disruption of the arcanist&#039;s spells. The device must be integrated into the flesh of its user by means of Bioarcanomechanical Integration in order to function. The bonus to gnosis scales with user&#039;s sorcery, reasoning, quality of the essence combustion actuator, and material of the essence combustion actuator (determined by the material of the plates).&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Agitator || Workbench || One plate &amp;lt;br&amp;gt; Four rivets &amp;lt;br&amp;gt; One wire &amp;lt;br&amp;gt; One yard of silk or spunsilk || Creates a device that provides a chance for elemental damage backlashes to strike attackers when the arcanist is under the effects of Elemental Protection. The device must be integrated into the flesh of its user by means of Bioarcanomechanical Integration in order to function. The additional armor scales with user&#039;s sorcery, reasoning, quality of the elemental agitator, and material of the elemental agitator (determined by the material of the plate).&lt;br /&gt;
|-&lt;br /&gt;
| Kinetic Field Manipulator || Workbench || One plate &amp;lt;br&amp;gt; Two tubes &amp;lt;br&amp;gt; Four wires &amp;lt;br&amp;gt; One essence combustion actuator || Creates a device that functions as an essence combustion actuator and provides additional armor resistance when the arcanist is under the effects of Force Field. The device must be integrated into the flesh of its user by means of Bioarcanomechanical Integration in order to function. The additional armor scales with user&#039;s sorcery, reasoning, quality of the kinetic field manipulator, and material of the kinetic field manipulator (determined by the material of the plate).&lt;br /&gt;
|-&lt;br /&gt;
| Gyrocopter || Workbench || Six gears &amp;lt;br&amp;gt; Four plates &amp;lt;br&amp;gt; Two rivets &amp;lt;br&amp;gt; Two rods of the same material &amp;lt;br&amp;gt; Two screws &amp;lt;br&amp;gt; One skyfire topaz &amp;lt;br&amp;gt; Two springs &amp;lt;br&amp;gt; One wire &amp;lt;br&amp;gt; Five yards of batiste, cambric, canvas, cotton, dowlas, linen, lockeram, muslin, silk, or spunsilk || Creates a gyrocopter that allows its wearer to fly when worn and used. The duration of the flight scales with the user&#039;s reasoning, mechanisms, quality of the gyrocopter, and material of the gyrocopter (determined by the material of the rods).&lt;br /&gt;
|-&lt;br /&gt;
| Reflexive Arc Responder || Workbench || One plate &amp;lt;br&amp;gt; Two screws &amp;lt;br&amp;gt; Six wires of the same material &amp;lt;br&amp;gt; Two skyfire topazes || Creates a device that provides a magic bonus to evasion when the arcanist is under the effects of motes cantrip. The device must be integrated into the flesh of its user by means of Bioarcanomechanical Integration in order to function. The bonus to evasion scales with user&#039;s sorcery, reasoning, quality of the reflexive arc responder, and material of the reflexive arc responder (determined by the material of the wires).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Via_Fide_Eternals&amp;diff=1786</id>
		<title>Via Fide Eternals</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Via_Fide_Eternals&amp;diff=1786"/>
		<updated>2026-01-20T22:31:19Z</updated>

		<summary type="html">&lt;p&gt;Munin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#BFD4FF; font-weight:bold; width:50%;&amp;quot; | Via Fide Eternals&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#D2E1FF; font-weight:bold; width:50%;&amp;quot; | Astral Magic&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | &#039;&#039;This circle is available to Spiritual Clerics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Via Fide Eternals may be learned from ghosts in the hidden basement of Eyssa&#039;s Temple, which is in Verte Bay.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Shortname&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;width:65%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| vfet01 || Reclamation || 3 || Calling to Eyssa, the cleric takes on part of the target&#039;s weakness of death.&lt;br /&gt;
|-&lt;br /&gt;
| vfet04 || Ng&#039;s Caress || 3 || Exposing the target to the essence of Ng, the cleric turns some of its foe&#039;s essence to nothing.&lt;br /&gt;
&lt;br /&gt;
You may charge this spell by adding a 1, 2 or 3 modifier when cast to have it take additional roundtime and do more damage.&lt;br /&gt;
|-&lt;br /&gt;
| vfet07 || Life Cipher || 5 || Exposing the target to the essence of Ng, the cleric banishes some of its foe&#039;s life force to oblivion.&lt;br /&gt;
&lt;br /&gt;
You may charge this spell by adding a 1, 2 or 3 modifier when cast to have it take additional roundtime and do more damage.&lt;br /&gt;
|-&lt;br /&gt;
| vfet10 || Deferred Demise || 5 || The grace of Eyssa quells all bleeding on a target close to death, but not without a price. Any action that incurs roundtime or preparation of any spell will break the effect. Requires the target to be below half its maximum vitality or suffering over 10 points of bleeding per tick.&lt;br /&gt;
|-&lt;br /&gt;
| vfet13 || Nullification || 5 || Provides a defensive bonus against physical attacks that scales with Wisdom and Channeling.&lt;br /&gt;
|-&lt;br /&gt;
| vfet15 || Soul Travel || 15 essence, 2 willpower || The cleric travels to a fallen target upon the mists of Ul&#039;Mydar. Casting the spell again within the spell&#039;s duration will return the caster to his previous location.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Verbs&amp;diff=1785</id>
		<title>Verbs</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Verbs&amp;diff=1785"/>
		<updated>2026-01-19T15:01:22Z</updated>

		<summary type="html">&lt;p&gt;Munin: /* Verse verbs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TODO: Explain in general terms what a verb is.&lt;br /&gt;
&lt;br /&gt;
== Speaking verbs ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&lt;br /&gt;
* admit&lt;br /&gt;
* address&lt;br /&gt;
* affirm&lt;br /&gt;
* allege&lt;br /&gt;
* answer&lt;br /&gt;
* assert&lt;br /&gt;
* babble&lt;br /&gt;
* bark&lt;br /&gt;
* bellow&lt;br /&gt;
* beseech&lt;br /&gt;
* claim&lt;br /&gt;
* exhort&lt;br /&gt;
* explain&lt;br /&gt;
* groan&lt;br /&gt;
* growl&lt;br /&gt;
* rasp&lt;br /&gt;
* say&lt;br /&gt;
* sayto&lt;br /&gt;
&lt;br /&gt;
== Verse verbs ==&lt;br /&gt;
These verbs can be broken into lines by using a colon (:). For example, &lt;br /&gt;
&lt;br /&gt;
&amp;lt;sing&amp;gt; &#039;I&#039;m a little teapot,:Short and stout!&lt;br /&gt;
&lt;br /&gt;
Will show:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You sing,&lt;br /&gt;
&lt;br /&gt;
I&#039;m a little teapot,&lt;br /&gt;
&lt;br /&gt;
Short and stout!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Interestingly, these verbs will also show the speech output that others will see, so if you are imperfect on speaking a language, you will see your character&#039;s errored speech.&lt;br /&gt;
&lt;br /&gt;
* chant&lt;br /&gt;
* orate&lt;br /&gt;
* recite&lt;br /&gt;
* sing&lt;br /&gt;
&lt;br /&gt;
== Carry verbs ==&lt;br /&gt;
&lt;br /&gt;
* carry&lt;br /&gt;
* club&lt;br /&gt;
* lift&lt;br /&gt;
* swoop&lt;br /&gt;
&lt;br /&gt;
== Group verbs ==&lt;br /&gt;
&lt;br /&gt;
* escort&lt;br /&gt;
* grab&lt;br /&gt;
* grip&lt;br /&gt;
&lt;br /&gt;
== Emote verbs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Verb&lt;br /&gt;
! Untargeted&lt;br /&gt;
! Living target&lt;br /&gt;
! Nonliving target&lt;br /&gt;
! Self target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| agree&lt;br /&gt;
| You agree [adverb].&lt;br /&gt;
| You [adverb] agree with [target].&lt;br /&gt;
| You [adverb] look pleased with [target].&lt;br /&gt;
| You agree with yourself, looking very pleased.&lt;br /&gt;
|-&lt;br /&gt;
| ahem&lt;br /&gt;
| You clear your throat [adverb].&lt;br /&gt;
| colspan=2 | You glance at [target] and clear your throat [adverb].&lt;br /&gt;
| You glance around and clear your throat [adverb] for attention.&lt;br /&gt;
|-&lt;br /&gt;
| annoy&lt;br /&gt;
| You whimper and whine [adverb].&lt;br /&gt;
| You [adverb] annoy [target].&lt;br /&gt;
| You repeatedly poke at [target] [adverb].&lt;br /&gt;
| A look of annoyance [adverb] crosses your face.&lt;br /&gt;
|-&lt;br /&gt;
| applaud&lt;br /&gt;
| You applaud [adverb].&lt;br /&gt;
| colspan=2 | You applaud [adverb] for [target].&lt;br /&gt;
| You applaud [adverb] for yourself.&lt;br /&gt;
|-&lt;br /&gt;
| ask&lt;br /&gt;
| You adverb look around in askance.&lt;br /&gt;
| TODO&lt;br /&gt;
| You adverb give [target] a questioning look.&lt;br /&gt;
| You adverb give yourself a questioning look.&lt;br /&gt;
| Has different behavior for PCs than for NPCs.&lt;br /&gt;
|-&lt;br /&gt;
| avoid&lt;br /&gt;
| You [adverb] huddle into yourself.&lt;br /&gt;
| colspan=2 | You [adverb] edge away from [target].&lt;br /&gt;
| Your face contorts in disgust.&lt;br /&gt;
|-&lt;br /&gt;
| babble&lt;br /&gt;
| You babble [adverb].&lt;br /&gt;
| colspan=2 | You babble [adverb] at [target].&lt;br /&gt;
| You babble to yourself.&lt;br /&gt;
|-&lt;br /&gt;
| bake&lt;br /&gt;
| You do an odd little dance, shaking your bottom and wiggling about.&lt;br /&gt;
| You do an odd little dance, wiggling your bottom and bumping [target] with your hip.&lt;br /&gt;
| colspan=2 | [Not possible.]&lt;br /&gt;
|-&lt;br /&gt;
| bark&lt;br /&gt;
| You bark [adverb].&lt;br /&gt;
| colspan=2 | You bark [adverb] at [target].&lt;br /&gt;
| You make a strange sound in your throat.&lt;br /&gt;
|-&lt;br /&gt;
| bawl&lt;br /&gt;
| You bawl [adverb]!&lt;br /&gt;
| colspan=2 | You bawl [adverb] at [target].&lt;br /&gt;
| You carry on like a baby!&lt;br /&gt;
|-&lt;br /&gt;
| beam&lt;br /&gt;
| You beam [adverb]!&lt;br /&gt;
| colspan=2 | You beam [adverb] at [target]!&lt;br /&gt;
| You look very proud of yourself.&lt;br /&gt;
|-&lt;br /&gt;
| beckon&lt;br /&gt;
| You beckon everyone closer.&lt;br /&gt;
| You beckon [target] closer.&lt;br /&gt;
| You protectively draw [target] closer.&lt;br /&gt;
| You wiggle your finger to and fro.&lt;br /&gt;
|-&lt;br /&gt;
| beg&lt;br /&gt;
| You beg.&lt;br /&gt;
| You [adverb] beg [target].&lt;br /&gt;
| [Not possible.]&lt;br /&gt;
| You look around pleadingly!&lt;br /&gt;
|-&lt;br /&gt;
| belch&lt;br /&gt;
| You belch [adverb].&lt;br /&gt;
| You belch in [target]&#039;s general direction.&lt;br /&gt;
| You glance at [target] and let out a loud belch.&lt;br /&gt;
| You cover your mouth and let out a low belch.&lt;br /&gt;
|-&lt;br /&gt;
| bellow&lt;br /&gt;
| You bellow [adverb].&lt;br /&gt;
| colspan=2 | You bellow [adverb] at [target].&lt;br /&gt;
| You let out a mighty roar.&lt;br /&gt;
| TODO: What exactly is seen in adjacent rooms, in each case?&lt;br /&gt;
|-&lt;br /&gt;
| beseech&lt;br /&gt;
| You beseech [adverb].&lt;br /&gt;
| colspan=3 | You beseech [adverb] at [target].&lt;br /&gt;
|-&lt;br /&gt;
| bite&lt;br /&gt;
| You snap futilely at the air.&lt;br /&gt;
| colspan=2 | You [adverb] bite [target].&lt;br /&gt;
| You bite your lip.&lt;br /&gt;
|-&lt;br /&gt;
| blink&lt;br /&gt;
| You blink [adverb].&lt;br /&gt;
| colspan=2 | You blink [adverb] at [target].&lt;br /&gt;
| You blink back some tears.&lt;br /&gt;
|-&lt;br /&gt;
| blow&lt;br /&gt;
| You pucker your lips and let out a blast of air.&lt;br /&gt;
| You blow into [target]&#039;s ear.&lt;br /&gt;
| You blow on [target].&lt;br /&gt;
| You blow your hair out of your eyes.&lt;br /&gt;
|-&lt;br /&gt;
| blush&lt;br /&gt;
| You feel your face grow how as the color rises to your cheeks.&lt;br /&gt;
| colspan=2 | You look at [target] and blush.&lt;br /&gt;
| You turn a bright red, stammering in embarrassment.&lt;br /&gt;
| TODO: The untargeted version looks different in 3rd person.&lt;br /&gt;
|-&lt;br /&gt;
| bluster&lt;br /&gt;
| You bluster.&lt;br /&gt;
| colspan=2 | You bluster at [target].&lt;br /&gt;
| You swagger in an arrogant manner.&lt;br /&gt;
|-&lt;br /&gt;
| boggle&lt;br /&gt;
| You boggle.&lt;br /&gt;
| colspan=2 | You boggle at [target].&lt;br /&gt;
| You gape and blink, uncomprehendingly.&lt;br /&gt;
|-&lt;br /&gt;
| boo&lt;br /&gt;
| You boo [adverb].&lt;br /&gt;
| colspan=2 | You boo [adverb] at [target].&lt;br /&gt;
| You realize how untalented you are.&lt;br /&gt;
| TODO: Verify what self version looks like 3rd person.&lt;br /&gt;
|-&lt;br /&gt;
| bounce&lt;br /&gt;
| You bounce [adverb].&lt;br /&gt;
| colspan=2 | You bounce [adverb] around [target].&lt;br /&gt;
| You bounce up and down.&lt;br /&gt;
|-&lt;br /&gt;
| bow&lt;br /&gt;
| You bow [adverb].&lt;br /&gt;
| colspan=2 | You bow [adverb] to [target].&lt;br /&gt;
| You sweep your arm across your chest and bow low.&lt;br /&gt;
|-&lt;br /&gt;
| burble&lt;br /&gt;
| You burble [adverb].&lt;br /&gt;
| colspan=2 | You burble at [target].&lt;br /&gt;
| You burble out nonsensical sounds.&lt;br /&gt;
|-&lt;br /&gt;
| burp&lt;br /&gt;
| You burp [adverb].&lt;br /&gt;
| You burp in [target]&#039;s general direction.&lt;br /&gt;
| You glance at [target] and let out a loud burp.&lt;br /&gt;
| You cover your mouth and let out a low burp.&lt;br /&gt;
|-&lt;br /&gt;
| cackle&lt;br /&gt;
| You cackle [adverb]!&lt;br /&gt;
| colspan=2 | You cackle [adverb] at [target].&lt;br /&gt;
| You throw your head back and cackle!&lt;br /&gt;
|-&lt;br /&gt;
| calm&lt;br /&gt;
| You close your eyes and take a deep breath.&lt;br /&gt;
| colspan=2 | You attempt to make [target] more relaxed.&lt;br /&gt;
| You tub your temples while taking a deep breath in.&lt;br /&gt;
|-&lt;br /&gt;
| caress&lt;br /&gt;
| You put your hands out in a gesture of peace.&lt;br /&gt;
| colspan=2 | You [adverb] caress [target].&lt;br /&gt;
| You run your hands down your body.&lt;br /&gt;
|-&lt;br /&gt;
| cartwheel&lt;br /&gt;
| In a fantastic gymnastic display, you complete a a cartwheel with ease, landing on your feet gracefully.&lt;br /&gt;
| colspan=3 | [Not possible.]&lt;br /&gt;
|-&lt;br /&gt;
| cheer&lt;br /&gt;
| You cheer [adverb].&lt;br /&gt;
| You cheer [target] on.&lt;br /&gt;
| You let out a rousing cheer for [target].&lt;br /&gt;
| You blurt out, &amp;quot;Yay for me!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| choke&lt;br /&gt;
| You choke.&lt;br /&gt;
| You choke [target].&lt;br /&gt;
| You wrap your hands around [target].&lt;br /&gt;
| You struggle to breathe.&lt;br /&gt;
|-&lt;br /&gt;
| chortle&lt;br /&gt;
| You chortle [adverb].&lt;br /&gt;
| colspan=2 | You chortle [adverb] at [target].&lt;br /&gt;
| You chortle to yourself.&lt;br /&gt;
|-&lt;br /&gt;
| chuckle&lt;br /&gt;
| You chuckle [adverb].&lt;br /&gt;
| colspan=2 | You chuckle [adverb] at [target].&lt;br /&gt;
| You chuckle to yourself.&lt;br /&gt;
|-&lt;br /&gt;
| circle&lt;br /&gt;
| You do a pirouette.&lt;br /&gt;
| colspan=2 | [Not possible.]&lt;br /&gt;
| You extend your arms and spin around in a circle.&lt;br /&gt;
|-&lt;br /&gt;
| claim&lt;br /&gt;
| You claim [adverb].&lt;br /&gt;
| colspan=3 | You claim [adverb] at [target].&lt;br /&gt;
|-&lt;br /&gt;
| clap&lt;br /&gt;
| You clap [adverb].&lt;br /&gt;
| colspan=2 | You clap [adverb] for [target].&lt;br /&gt;
| You clap your hands together.&lt;br /&gt;
|-&lt;br /&gt;
| clench&lt;br /&gt;
| You clench your fist.&lt;br /&gt;
| You glance at [target] and clench your fist.&lt;br /&gt;
| You clench [target] [adverb].&lt;br /&gt;
| You tighten up your body and begin to shake.&lt;br /&gt;
|-&lt;br /&gt;
| comfort&lt;br /&gt;
| You look sympathetic.&lt;br /&gt;
| You tenderly pat [target] on the back, comforting [him/her/them/it].&lt;br /&gt;
| You gently rub [target].&lt;br /&gt;
| You sadly wrap your arms around yourself and rock back and forth.&lt;br /&gt;
|-&lt;br /&gt;
| concentrate&lt;br /&gt;
| You concentrate.&lt;br /&gt;
| colspan=2 | You concentrate on [target].&lt;br /&gt;
| You concentrate on yourself.&lt;br /&gt;
|-&lt;br /&gt;
| console&lt;br /&gt;
| You nod in understanding.&lt;br /&gt;
| You wrap [target] in your arms, consoling [him/her/them/it].&lt;br /&gt;
| You wrap your arms around [target].&lt;br /&gt;
| You wrap your arms around yourself, murmuring low.&lt;br /&gt;
|-&lt;br /&gt;
| contemplate&lt;br /&gt;
| You contemplate your reality.&lt;br /&gt;
| You contemplate [target]&#039;s place in the universe.&lt;br /&gt;
| You contemplate [target].&lt;br /&gt;
| You tap your chin while thinking deep thoughts.&lt;br /&gt;
| TODO: Confirm 3rd person messages&lt;br /&gt;
|-&lt;br /&gt;
| cough&lt;br /&gt;
| You cough [adverb].&lt;br /&gt;
| colspan=2 | You cough [adverb] at [target].&lt;br /&gt;
| You are overcome by a fit of coughing.&lt;br /&gt;
|-&lt;br /&gt;
| cower&lt;br /&gt;
| You cower.&lt;br /&gt;
| You cower away from [target].&lt;br /&gt;
| You cower away from [target] [adverb].&lt;br /&gt;
| You begin to cower and shake uncontrollably.&lt;br /&gt;
|-&lt;br /&gt;
| cringe&lt;br /&gt;
| You cringe.&lt;br /&gt;
| colspan=2 | You glance at [target] and cringe.&lt;br /&gt;
| You cringe in fear.&lt;br /&gt;
|-&lt;br /&gt;
| cross&lt;br /&gt;
| You mutter and grumble.&lt;br /&gt;
| colspan=2 | You glance crossly at [target].&lt;br /&gt;
| You appear to be ery cross about something.&lt;br /&gt;
|-&lt;br /&gt;
| cry&lt;br /&gt;
| You cry.&lt;br /&gt;
| colspan=2 | You glance at [target] and begin to cry.&lt;br /&gt;
| You shed a lone tear.&lt;br /&gt;
|-&lt;br /&gt;
| cuddle&lt;br /&gt;
| [Not possible.]&lt;br /&gt;
| colspan=2 | You cuddle [target] in your arms.&lt;br /&gt;
| You wrap your arms around yourself and rock to and fro.&lt;br /&gt;
|-&lt;br /&gt;
| cuff&lt;br /&gt;
| [Not possible.]&lt;br /&gt;
| You cuff [target] on [his/her/their/its] jaw.&lt;br /&gt;
| You slap [target] with the palm of your hand, dusting it off.&lt;br /&gt;
| You slap both hands against your cheeks.&lt;br /&gt;
|-&lt;br /&gt;
| curse&lt;br /&gt;
| You mumble some obscenities!&lt;br /&gt;
| colspan=2 | You curse at [target].&lt;br /&gt;
| You mumble some obscenities to yourself.&lt;br /&gt;
|-&lt;br /&gt;
| curtsy&lt;br /&gt;
| You curtsy [adverb].&lt;br /&gt;
| You curtsy [adverb] to [target].&lt;br /&gt;
| You nod and point at [target].&lt;br /&gt;
| You sink into a curtsy.&lt;br /&gt;
|-&lt;br /&gt;
| dance&lt;br /&gt;
| You do a little dance.&lt;br /&gt;
| [See [[dancing]].]&lt;br /&gt;
| [Not possible.]&lt;br /&gt;
| You dance [adverb] around in a circle, obviously enjoying yourself.&lt;br /&gt;
|-&lt;br /&gt;
| dimple&lt;br /&gt;
| You dimple [adverb].&lt;br /&gt;
| colspan=2 | You dimple at [target].&lt;br /&gt;
| You smile [adverb], showing off your dimple.&lt;br /&gt;
|-&lt;br /&gt;
| dismiss&lt;br /&gt;
| You refuse to care about anything.&lt;br /&gt;
| You wave your hand at [target], dismissing [him/her/them/it].&lt;br /&gt;
| You glance at [target], then turn your head, dismissing it.&lt;br /&gt;
| You wave your hand disinterestedly.&lt;br /&gt;
|-&lt;br /&gt;
| draw&lt;br /&gt;
| colspan=3 | [Not possible.]&lt;br /&gt;
| You trace a finger over your chest.&lt;br /&gt;
|-&lt;br /&gt;
| drool&lt;br /&gt;
| You drool.&lt;br /&gt;
| colspan=2 | You drool on [target].&lt;br /&gt;
| You drool all over yourself.&lt;br /&gt;
|-&lt;br /&gt;
| duck&lt;br /&gt;
| You duck!&lt;br /&gt;
| colspan=2 | You glance at [target] and duck.&lt;br /&gt;
| You duck your head.&lt;br /&gt;
|-&lt;br /&gt;
| embrace&lt;br /&gt;
| [Not possible.]&lt;br /&gt;
| colspan=2 | You embrace [target] [adverb].&lt;br /&gt;
| You grin and hug yourself tightly.&lt;br /&gt;
|-&lt;br /&gt;
| exhale&lt;br /&gt;
| You exhale [adverb].&lt;br /&gt;
| colspan=2 | You exhale exhasperatedly towards [target].&lt;br /&gt;
| You hold your breath.&lt;br /&gt;
| Targeting yourself causes an actual state change in your character. TODO: How does this work?&lt;br /&gt;
|-&lt;br /&gt;
| exhort&lt;br /&gt;
| You exhort [adverb].&lt;br /&gt;
| colspan=3 | You exhort [adverb] at [target].&lt;br /&gt;
|-&lt;br /&gt;
| explain&lt;br /&gt;
| You explain [adverb].&lt;br /&gt;
| colspan=3 | You explain [adverb] at [target].&lt;br /&gt;
|-&lt;br /&gt;
| face&lt;br /&gt;
| You do an about face.&lt;br /&gt;
| colspan=2 | You turn to face [target].&lt;br /&gt;
| You spin around in a circle, looking confused.&lt;br /&gt;
|-&lt;br /&gt;
| facepalm&lt;br /&gt;
| You close your eyes and sigh heavily, [adverb] moving your hand to cover your face.&lt;br /&gt;
| colspan=2 | You stare blankly at [target] for a moment before tilting your head down and covering your face with your hand in obvious disgust.&lt;br /&gt;
| You repeatedly smack yourself [adverb] in the face.&lt;br /&gt;
|-&lt;br /&gt;
| faint&lt;br /&gt;
| You faint.&lt;br /&gt;
| colspan=2 | You glance at [target] and faint.&lt;br /&gt;
| You pale slightly and reach out a hand to steady yourself.&lt;br /&gt;
| This will make you prone, if you aren&#039;t already.&lt;br /&gt;
|-&lt;br /&gt;
| fidget&lt;br /&gt;
| You fidget [adverb].&lt;br /&gt;
| colspan=2 | You glance at [target] and fidget [adverb].&lt;br /&gt;
| You fidget [adverb] and look uncomfortable.&lt;br /&gt;
|-&lt;br /&gt;
| flail&lt;br /&gt;
| You flail your arms.&lt;br /&gt;
| colspan=2 | You flail your arms at [target] [adverb].&lt;br /&gt;
| You throw up your hands [adverb].&lt;br /&gt;
|-&lt;br /&gt;
| flex&lt;br /&gt;
| You flex.&lt;br /&gt;
| You flex your muscles at [target].&lt;br /&gt;
| You glance at [target] and flex your muscles.&lt;br /&gt;
| You hunch over a bit and flex your muscles.&lt;br /&gt;
|-&lt;br /&gt;
| flinch&lt;br /&gt;
| You flinch.&lt;br /&gt;
| You flinch away from [target].&lt;br /&gt;
| You glance at [target] and flinch.&lt;br /&gt;
| You appear to have a nervous tic.&lt;br /&gt;
|-&lt;br /&gt;
| flirt&lt;br /&gt;
| You bat your eyelashes [adverb].&lt;br /&gt;
| You flirt [adverb] with [target].&lt;br /&gt;
| You flirt [adverb] at [target].&lt;br /&gt;
| You bat your eyelashes.&lt;br /&gt;
|-&lt;br /&gt;
| flit&lt;br /&gt;
| You flit your wings [adverb].&lt;br /&gt;
| colspan=2 | You flit your wings [adverb] at [target].&lt;br /&gt;
| You flit your wings, creating a gentle breeze.&lt;br /&gt;
| Only usable if you have wings.&lt;br /&gt;
|-&lt;br /&gt;
| flutter&lt;br /&gt;
| You flutter your wings [adverb].&lt;br /&gt;
| colspan=2 | You flutter your wings [adverb] at [target].&lt;br /&gt;
| You flutter your wings, creating gentle zephyrs around yourself.&lt;br /&gt;
| Only usable if you have wings.&lt;br /&gt;
|-&lt;br /&gt;
| fondle&lt;br /&gt;
| You move back and forth, obviously frustrated.&lt;br /&gt;
| colspan=2 | You fondle [target].&lt;br /&gt;
| You grab your head to make sure it is still attached.&lt;br /&gt;
|-&lt;br /&gt;
| frown&lt;br /&gt;
| You frown [adverb].&lt;br /&gt;
| colspan=2 | You [adverb] frown at [target].&lt;br /&gt;
| You look very unhappy with yourself.&lt;br /&gt;
|-&lt;br /&gt;
| fume&lt;br /&gt;
| You fume.&lt;br /&gt;
| You begin fuming at [target].&lt;br /&gt;
| You fume at [target].&lt;br /&gt;
| You brood.&lt;br /&gt;
|-&lt;br /&gt;
| furrow&lt;br /&gt;
| You furrow your brow.&lt;br /&gt;
| colspan=2 | You furrow your brow at [target].&lt;br /&gt;
| You shrug your shoulders and smack your forehead.&lt;br /&gt;
|-&lt;br /&gt;
| gag&lt;br /&gt;
| You gag.&lt;br /&gt;
| colspan=2 | You gag at [target].&lt;br /&gt;
| You clench your throat and look like you are about to throw up.&lt;br /&gt;
|-&lt;br /&gt;
| gasp&lt;br /&gt;
| You gasp [adverb].&lt;br /&gt;
| colspan=2 | You gasp [adverb] at [target].&lt;br /&gt;
| You gasp for air.&lt;br /&gt;
|-&lt;br /&gt;
| gawk&lt;br /&gt;
| You gawk [adverb].&lt;br /&gt;
| colspan=2 | You gawk [adverb] at [target].&lt;br /&gt;
| Your jaw drops open.&lt;br /&gt;
|-&lt;br /&gt;
| gaze&lt;br /&gt;
| You gaze [adverb].&lt;br /&gt;
| colspan=2 | You gaze [adverb] at [target].&lt;br /&gt;
| You look preoccupied.&lt;br /&gt;
|-&lt;br /&gt;
| gibber&lt;br /&gt;
| You gibber.&lt;br /&gt;
| You gibber at [target].&lt;br /&gt;
| You look at [target] and begin to gibber.&lt;br /&gt;
| You gibber to yourself.&lt;br /&gt;
|-&lt;br /&gt;
| giggle&lt;br /&gt;
| You giggle [adverb].&lt;br /&gt;
| colspan=2 | You giggle [adverb] at [target].&lt;br /&gt;
| You are overcome by a giggling fit.&lt;br /&gt;
|-&lt;br /&gt;
| glance&lt;br /&gt;
|&lt;br /&gt;
| colspan=2 | You glance [adverb] at [target].&lt;br /&gt;
| Your hands are empty.&lt;br /&gt;
| Without a target, this tells you what is in your hands and does not emote.&lt;br /&gt;
|-&lt;br /&gt;
| glare&lt;br /&gt;
| You glare [adverb].&lt;br /&gt;
| colspan=2 | You glare [adverb] at [target].&lt;br /&gt;
| You glare and grumble to yourself.&lt;br /&gt;
|-&lt;br /&gt;
| glower&lt;br /&gt;
| You glower [adverb].&lt;br /&gt;
| colspan=2 | You glower at [target].&lt;br /&gt;
| A look of intense hatred crosses your face.&lt;br /&gt;
|-&lt;br /&gt;
| gnaw&lt;br /&gt;
| You gnash your teeth.&lt;br /&gt;
| colspan=2 | You [adverb] gnaw on [target].&lt;br /&gt;
| You gnaw on yourself.&lt;br /&gt;
|-&lt;br /&gt;
| gobble&lt;br /&gt;
| You open your mouth wide.&lt;br /&gt;
| colspan=2 | You [adverb] gobble at [target].&lt;br /&gt;
| You gobble like a turkey.&lt;br /&gt;
| When used on food held in your hand, instead eats several bites of the food.&lt;br /&gt;
|-&lt;br /&gt;
| greet&lt;br /&gt;
| You nod in greeting.&lt;br /&gt;
| colspan=2 | You nod to [target] in greeting.&lt;br /&gt;
| You wave to yourself, glad to see that you&#039;re finally here.&lt;br /&gt;
|-&lt;br /&gt;
| grimace&lt;br /&gt;
| You grimace [adverb].&lt;br /&gt;
| colspan=2 | You grimace [adverb] at [target].&lt;br /&gt;
| You scrunch up your face.&lt;br /&gt;
|-&lt;br /&gt;
| grin&lt;br /&gt;
| You grin [adverb].&lt;br /&gt;
| colspan=2 | You grin [adverb] at [target].&lt;br /&gt;
| A silly little grin crosses your face.&lt;br /&gt;
|-&lt;br /&gt;
| grind&lt;br /&gt;
| You grind your teeth together.&lt;br /&gt;
| colspan=2 | You glance at [target] and grind your teeth together.&lt;br /&gt;
| You grind your hips.&lt;br /&gt;
|-&lt;br /&gt;
| grip&lt;br /&gt;
| colspan=3 | TODO&lt;br /&gt;
| You get a grip on yourself.&lt;br /&gt;
|-&lt;br /&gt;
| groan&lt;br /&gt;
| You groan [adverb].&lt;br /&gt;
| colspan=2 | You groan [adverb] at [target].&lt;br /&gt;
| You let out a loud groan.&lt;br /&gt;
|-&lt;br /&gt;
| grope&lt;br /&gt;
| [Not possible.]&lt;br /&gt;
| colspan=2 | You grope [target].&lt;br /&gt;
| You touch yourself provocatively.&lt;br /&gt;
|-&lt;br /&gt;
| grovel&lt;br /&gt;
| You grovel.&lt;br /&gt;
| You grovel at [target]&#039;s feet.&lt;br /&gt;
| You kneel down in front of [target].&lt;br /&gt;
| You kneel down and curl yourself into a ball.&lt;br /&gt;
| Sets your position to kneeling.&lt;br /&gt;
|-&lt;br /&gt;
| growl&lt;br /&gt;
| You growl [adverb].&lt;br /&gt;
| colspan=2 | You growl [adverb] at [target].&lt;br /&gt;
| A low growl emanates from your throat.&lt;br /&gt;
|-&lt;br /&gt;
| grumble&lt;br /&gt;
| You grumble [adverb].&lt;br /&gt;
| colspan=2 | You grumble at [target].&lt;br /&gt;
| You grumble about your life.&lt;br /&gt;
|-&lt;br /&gt;
| grunt&lt;br /&gt;
| You grunt [adverb].&lt;br /&gt;
| colspan=2 | You grunt [adverb] at [target].&lt;br /&gt;
| You grunt a few indistinguishable words.&lt;br /&gt;
|-&lt;br /&gt;
| guffaw&lt;br /&gt;
| You guffaw.&lt;br /&gt;
| colspan=2 | You guffaw at [target].&lt;br /&gt;
| You point to yourself and guffaw.&lt;br /&gt;
|-&lt;br /&gt;
| gulp&lt;br /&gt;
| You gulp.&lt;br /&gt;
| colspan=2 | You glance at [target] and gulp.&lt;br /&gt;
| You gulp in trepidation.&lt;br /&gt;
| When used on a container of liquid, drinks several ounces instead of emoting.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Verbs with buggy output:&lt;br /&gt;
* ask&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Speaking&amp;diff=1784</id>
		<title>Speaking</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Speaking&amp;diff=1784"/>
		<updated>2026-01-19T14:59:19Z</updated>

		<summary type="html">&lt;p&gt;Munin: Updated the &amp;#039;beta&amp;#039; channel to the &amp;#039;chat&amp;#039; channel. Also updated the commands needed to access the channels.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Before you can begin to enjoy our world you need to know how to speak. Simply type &amp;lt;say&amp;gt; hello to say &amp;quot;hello.&amp;quot;  You can also use an apostrophe in place of the word say, so you can type &amp;lt;&#039;hello&amp;gt; instead.  You can &amp;lt;say to &amp;lt;person&amp;gt;&amp;gt; to direct text at a character.  You may also &amp;lt;address (person) &#039;(message)&amp;gt; and &amp;lt;(adverb) say to (person) &#039;(message)&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Other speaking styles are &amp;lt;murmur&amp;gt;, &amp;lt;purr&amp;gt;, &amp;lt;hiss&amp;gt;, &amp;lt;growl&amp;gt;, &amp;lt;mumble&amp;gt; and &amp;lt;mutter&amp;gt;.  To be heard in adjacent rooms you would &amp;lt;scream&amp;gt;, &amp;lt;bellow&amp;gt;, &amp;lt;shout&amp;gt;, or &amp;lt;yell&amp;gt;.  Note that it is important to follow with the ever important apostrophe. (i.e., loudly shout &#039;Hello would return You loudly shout, &amp;quot;Hello!&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
In addition to the above, there are two methods of speaking privately to another person. You can type &amp;lt;whisper&amp;gt; &amp;lt;person&#039;s name&amp;gt; &#039;&amp;lt;message&amp;gt;.  This will send the typed text to only the person you whisper to, while others in game will see, &amp;quot;Imari whispers something to Pixalyn.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
The second method is only for out of character communications.  Type &amp;lt;ooc&amp;gt; &amp;lt;person&#039;s name&amp;gt; &#039;&amp;lt;message&amp;gt; to speak to another individual privately and out of character (ooc).  Other players will not be able to see you speaking in this manner.  This command is especially useful if you are new and wish to ask another player about game mechanics or something else out of genre.&lt;br /&gt;
&lt;br /&gt;
We have two channels set up for ooc usage.  By typing &amp;lt;settings gamehelp on&amp;gt;, you access the gamehelp channel where you can ask ooc questions about the game, such as &amp;lt;gamehelp My defense goes down when wearing armor, is this correct?&amp;quot;&amp;gt;  The second channel, chat, is accessed by typing &amp;lt;settings chat on&amp;gt;.  This channel is for ooc chatter.  For example, you could type &amp;lt;chat Today is my birthday!&amp;gt;&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Lockpicking&amp;diff=1656</id>
		<title>Lockpicking</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Lockpicking&amp;diff=1656"/>
		<updated>2025-12-16T02:28:03Z</updated>

		<summary type="html">&lt;p&gt;Munin: /* Table of traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most locks in the game world can be picked. Player-owned locks, such as the doors to inn rooms, are the main exception; to prevent excessive PvP, these can only be unlocked if you have the appropriate key. The most common place you will encounter locks is on boxes dropped by certain [[monsters]].&lt;br /&gt;
&lt;br /&gt;
Pickable locks will often have traps, which should be disarmed before picking the lock. Attempting to pick a lock with an armed trap will cause the trap to go off, resulting in various harmful effects depending on the specific trap. A single lock can have multiple traps, and each must be disarmed separately. A single trap may also require multiple steps to disarm, which must be completed in a specific order.&lt;br /&gt;
&lt;br /&gt;
== Overview of steps ==&lt;br /&gt;
&lt;br /&gt;
# Inspect the box for traps by using &amp;lt;code&amp;gt;inspect OBJECT&amp;lt;/code&amp;gt;, e.g., &amp;lt;code&amp;gt;inspect my box&amp;lt;/code&amp;gt;. Repeat until you find a trap or you are reasonably certain there is no trap.&lt;br /&gt;
# If you find a trap, &amp;lt;code&amp;gt;appraise&amp;lt;/code&amp;gt; it (or refer to the table below). E.g., for &amp;quot;a copper nozzle&amp;quot;, you would &amp;lt;code&amp;gt;appraise nozzle&amp;lt;/code&amp;gt;. This will usually tell you how to disarm the trap.&lt;br /&gt;
# Follow the steps the appraisal laid out, utilizing the tools specified with the command &amp;lt;code&amp;gt;disarm OBJECT with TOOL&amp;lt;/code&amp;gt;, e.g., &amp;lt;code&amp;gt;disarm my box with my awl&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Repeat the above steps until you are reasonably certain there are no remaining traps.&lt;br /&gt;
# With a lockpick or skeleton key in your hand, &amp;lt;code&amp;gt;pick OBJECT with PICK&amp;lt;/code&amp;gt;, e.g., &amp;lt;code&amp;gt;pick my box with my skeleton key&amp;lt;/code&amp;gt;. Repeat until box is opened.&lt;br /&gt;
&lt;br /&gt;
== Table of traps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Short description !! Tool&lt;br /&gt;
|-&lt;br /&gt;
|black chamber&lt;br /&gt;
|pliers&lt;br /&gt;
|-&lt;br /&gt;
|meticulous obsidian tracery&lt;br /&gt;
|file&lt;br /&gt;
|-&lt;br /&gt;
|narrow brass nozzle&lt;br /&gt;
|awl&lt;br /&gt;
|-&lt;br /&gt;
|onyx runestone&lt;br /&gt;
|awl twice&lt;br /&gt;
|-&lt;br /&gt;
|pair of metal rods&lt;br /&gt;
|screwdriver&lt;br /&gt;
|-&lt;br /&gt;
|red crystal&lt;br /&gt;
|pliers&lt;br /&gt;
|-&lt;br /&gt;
|screened metal spout&lt;br /&gt;
|hook&lt;br /&gt;
|-&lt;br /&gt;
|sharp metal plate&lt;br /&gt;
|file&lt;br /&gt;
|-&lt;br /&gt;
|slender copper nozzle&lt;br /&gt;
|pliers then awl&lt;br /&gt;
|-&lt;br /&gt;
|small bladder&lt;br /&gt;
|pliers&lt;br /&gt;
|-&lt;br /&gt;
|small cube&lt;br /&gt;
|pliers&lt;br /&gt;
|-&lt;br /&gt;
|small green vial&lt;br /&gt;
|snips&lt;br /&gt;
|-&lt;br /&gt;
|small pouch&lt;br /&gt;
|snips&lt;br /&gt;
|-&lt;br /&gt;
|small red orb&lt;br /&gt;
|absorption rod&lt;br /&gt;
|-&lt;br /&gt;
|small steel barb&lt;br /&gt;
|wrench&lt;br /&gt;
|-&lt;br /&gt;
|small steel needle&lt;br /&gt;
|pliers&lt;br /&gt;
|-&lt;br /&gt;
|spiked iron ball&lt;br /&gt;
|screwdriver then snips&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Via_Teg_Aer&amp;diff=1394</id>
		<title>Via Teg Aer</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Via_Teg_Aer&amp;diff=1394"/>
		<updated>2025-11-22T22:14:14Z</updated>

		<summary type="html">&lt;p&gt;Munin: Added location of lecturer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#BFD4FF; font-weight:bold; width:50%;&amp;quot; | Via Teg Aer&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#D2E1FF; font-weight:bold; width:50%;&amp;quot; | Astral Magic&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | &#039;&#039;This circle is available to Martial Wilders and Religious Wilders.&#039;&#039;&lt;br /&gt;
Via Teg Aer can be learned from Pathfinder Lief on the Kirche Tree south of Kaezar.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Shortname&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;width:65%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| vta01 || Survival || 4 || In response to all their time spent outdoors, studious wilders will find their ability to sustain themselves in the wild increased. The bonus scales with channeling skill.&lt;br /&gt;
|-&lt;br /&gt;
| vta03 || Trackless || 3 || The wilder is so in tune with Thrael that the very ground refuses to betray its passage.&lt;br /&gt;
|-&lt;br /&gt;
| vta04 || Windborn Guidance || 5 || The wilder entrusts itself to the wind, guiding its movements away from harm. The bonus scales with channeling skill.&lt;br /&gt;
|-&lt;br /&gt;
| vta07 || Thrael&#039;s Bounty || 7 || Drawing upon its attunement with Thrael, the wilder gains the ability to partake of its bounty. The bonus scales with channeling skill.&lt;br /&gt;
|-&lt;br /&gt;
| vta11 || Barkskin || 8 || Causes the caster to meld into a plant, rendering it effectively invisible and increasing vitality regeneration. Taking any action other than casting on oneself or sniping will break the spell. The vitality regeneration scales with Wisdom, Channeling, wilder staff quality, and the duration of the barkskin.&lt;br /&gt;
|-&lt;br /&gt;
| vta13 || Echoes on the Wind || 15 || Links outdoor rooms through the wind, causing anything spoken to be carried between them. If cast on a remote target, the spell will link the room the target is standing in. The number of rooms permitted to be linked scales with Channeling, Wisdom, and wilder staff quality. The wilder may cast purge to remove all existing echoes it has cast.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Scrolls&amp;diff=1392</id>
		<title>Scrolls</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Scrolls&amp;diff=1392"/>
		<updated>2025-11-20T19:47:34Z</updated>

		<summary type="html">&lt;p&gt;Munin: Created page with &amp;quot;To use a scroll, you must &amp;lt;code&amp;gt;unroll&amp;lt;/code&amp;gt; it. You can then &amp;lt;code&amp;gt;discern&amp;lt;/code&amp;gt; it to try to see what it does. The difficulty varies depending on the scroll&amp;#039;s spell level and your skill level in the appropriate spell school. &amp;lt;code&amp;gt;invoke&amp;lt;/code&amp;gt; the scroll to prepare its spell, then &amp;lt;code&amp;gt;cast&amp;lt;/code&amp;gt; the spell. The difficulty varies depending on the scroll&amp;#039;s spell level and your skill level in the appropriate spell school. Casting may also check against the target&amp;#039;s d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To use a scroll, you must &amp;lt;code&amp;gt;unroll&amp;lt;/code&amp;gt; it.&lt;br /&gt;
You can then &amp;lt;code&amp;gt;discern&amp;lt;/code&amp;gt; it to try to see what it does. The difficulty varies depending on the scroll&#039;s spell level and your skill level in the appropriate spell school.&lt;br /&gt;
&amp;lt;code&amp;gt;invoke&amp;lt;/code&amp;gt; the scroll to prepare its spell, then &amp;lt;code&amp;gt;cast&amp;lt;/code&amp;gt; the spell. The difficulty varies depending on the scroll&#039;s spell level and your skill level in the appropriate spell school. Casting may also check against the target&#039;s defense roll. Invoking and casting may fail altogether if your magic is disrupted by armor. Berserker-primary Mercenaries cannot use scrolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Table of Scrolls ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Scroll !! Number !! Spell&lt;br /&gt;
|-&lt;br /&gt;
|black-inked dark green&lt;br /&gt;
|vpp03&lt;br /&gt;
|Shaky Hands&lt;br /&gt;
|-&lt;br /&gt;
|black-inked pale green&lt;br /&gt;
|?&lt;br /&gt;
|baleful dispel&lt;br /&gt;
|-&lt;br /&gt;
|black-inked puce&lt;br /&gt;
|?&lt;br /&gt;
|Rune of Fortification&lt;br /&gt;
|-&lt;br /&gt;
|blotched light green&lt;br /&gt;
|ap03&lt;br /&gt;
|Motes Cantrip&lt;br /&gt;
|-&lt;br /&gt;
|blue-inked winter white&lt;br /&gt;
|vg03&lt;br /&gt;
|Freezing Shard&lt;br /&gt;
|-&lt;br /&gt;
|dove gray&lt;br /&gt;
|vp05&lt;br /&gt;
|Glimpse&lt;br /&gt;
|-&lt;br /&gt;
|gold-inked mud brown&lt;br /&gt;
|vt03&lt;br /&gt;
|Hurl Earth&lt;br /&gt;
|-&lt;br /&gt;
|silver-inked ivory&lt;br /&gt;
|?&lt;br /&gt;
|Cleanse&lt;br /&gt;
|-&lt;br /&gt;
|simple amber&lt;br /&gt;
|?&lt;br /&gt;
|Thought Projection&lt;br /&gt;
|-&lt;br /&gt;
|simple earth brown&lt;br /&gt;
|?&lt;br /&gt;
|Trackless&lt;br /&gt;
|-&lt;br /&gt;
|simple ivory&lt;br /&gt;
|?&lt;br /&gt;
|Bless Weapon&lt;br /&gt;
|-&lt;br /&gt;
|simple orange&lt;br /&gt;
|?&lt;br /&gt;
|Writing Cantrips&lt;br /&gt;
|-&lt;br /&gt;
|simple silver&lt;br /&gt;
|sp03&lt;br /&gt;
|Astral Lift&lt;br /&gt;
|-&lt;br /&gt;
|simple translucent green&lt;br /&gt;
|?&lt;br /&gt;
|Displacement&lt;br /&gt;
|-&lt;br /&gt;
|simple turquoise&lt;br /&gt;
|?&lt;br /&gt;
|Astral Gauntlets&lt;br /&gt;
|-&lt;br /&gt;
|thin earth brown&lt;br /&gt;
|?&lt;br /&gt;
|Survival&lt;br /&gt;
|-&lt;br /&gt;
|thin gray&lt;br /&gt;
|?&lt;br /&gt;
|Foresight&lt;br /&gt;
|-&lt;br /&gt;
|thin light gold&lt;br /&gt;
|?&lt;br /&gt;
|Compassion&lt;br /&gt;
|-&lt;br /&gt;
|thin deep gold&lt;br /&gt;
|?&lt;br /&gt;
|Bless&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Lockpicking&amp;diff=1391</id>
		<title>Lockpicking</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Lockpicking&amp;diff=1391"/>
		<updated>2025-11-20T19:17:23Z</updated>

		<summary type="html">&lt;p&gt;Munin: /* Table of traps */  alphabetized&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most locks in the game world can be picked. Player-owned locks, such as the doors to inn rooms, are the main exception; to prevent excessive PvP, these can only be unlocked if you have the appropriate key. The most common place you will encounter locks is on boxes dropped by certain [[monsters]].&lt;br /&gt;
&lt;br /&gt;
Pickable locks will often have traps, which should be disarmed before picking the lock. Attempting to pick a lock with an armed trap will cause the trap to go off, resulting in various harmful effects depending on the specific trap. A single lock can have multiple traps, and each must be disarmed separately. A single trap may also require multiple steps to disarm, which must be completed in a specific order.&lt;br /&gt;
&lt;br /&gt;
== Overview of steps ==&lt;br /&gt;
&lt;br /&gt;
# Inspect the box for traps by using &amp;lt;code&amp;gt;inspect OBJECT&amp;lt;/code&amp;gt;, e.g., &amp;lt;code&amp;gt;inspect my box&amp;lt;/code&amp;gt;. Repeat until you find a trap or you are reasonably certain there is no trap.&lt;br /&gt;
# If you find a trap, &amp;lt;code&amp;gt;appraise&amp;lt;/code&amp;gt; it (or refer to the table below). E.g., for &amp;quot;a copper nozzle&amp;quot;, you would &amp;lt;code&amp;gt;appraise nozzle&amp;lt;/code&amp;gt;. This will usually tell you how to disarm the trap.&lt;br /&gt;
# Follow the steps the appraisal laid out, utilizing the tools specified with the command &amp;lt;code&amp;gt;disarm OBJECT with TOOL&amp;lt;/code&amp;gt;, e.g., &amp;lt;code&amp;gt;disarm my box with my awl&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Repeat the above steps until you are reasonably certain there are no remaining traps.&lt;br /&gt;
# With a lockpick or skeleton key in your hand, &amp;lt;code&amp;gt;pick OBJECT with PICK&amp;lt;/code&amp;gt;, e.g., &amp;lt;code&amp;gt;pick my box with my skeleton key&amp;lt;/code&amp;gt;. Repeat until box is opened.&lt;br /&gt;
&lt;br /&gt;
== Table of traps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Short description !! Tool&lt;br /&gt;
|-&lt;br /&gt;
|black chamber&lt;br /&gt;
|pliers&lt;br /&gt;
|-&lt;br /&gt;
|green vial&lt;br /&gt;
|snips&lt;br /&gt;
|-&lt;br /&gt;
|meticulous obsidian tracery&lt;br /&gt;
|file&lt;br /&gt;
|-&lt;br /&gt;
|narrow brass nozzle&lt;br /&gt;
|awl&lt;br /&gt;
|-&lt;br /&gt;
|onyx runestone&lt;br /&gt;
|awl twice&lt;br /&gt;
|-&lt;br /&gt;
|pair of metal rods&lt;br /&gt;
|screwdriver&lt;br /&gt;
|-&lt;br /&gt;
|red crystal&lt;br /&gt;
|pliers&lt;br /&gt;
|-&lt;br /&gt;
|screened metal spout&lt;br /&gt;
|hook&lt;br /&gt;
|-&lt;br /&gt;
|sharp metal plate&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|slender copper nozzle&lt;br /&gt;
|pliers then awl&lt;br /&gt;
|-&lt;br /&gt;
|small bladder&lt;br /&gt;
|pliers&lt;br /&gt;
|-&lt;br /&gt;
|small cube&lt;br /&gt;
|pliers&lt;br /&gt;
|-&lt;br /&gt;
|small pouch&lt;br /&gt;
|snips&lt;br /&gt;
|-&lt;br /&gt;
|small red orb&lt;br /&gt;
|absorption rod&lt;br /&gt;
|-&lt;br /&gt;
|small steel barb&lt;br /&gt;
|wrench&lt;br /&gt;
|-&lt;br /&gt;
|small steel needle&lt;br /&gt;
|pliers&lt;br /&gt;
|-&lt;br /&gt;
|spiked iron ball&lt;br /&gt;
|screwdriver then snips&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Lockpicking&amp;diff=1388</id>
		<title>Lockpicking</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Lockpicking&amp;diff=1388"/>
		<updated>2025-11-12T20:50:43Z</updated>

		<summary type="html">&lt;p&gt;Munin: /* Table of traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most locks in the game world can be picked. Player-owned locks, such as the doors to inn rooms, are the main exception; to prevent excessive PvP, these can only be unlocked if you have the appropriate key. The most common place you will encounter locks is on boxes dropped by certain [[monsters]].&lt;br /&gt;
&lt;br /&gt;
Pickable locks will often have traps, which should be disarmed before picking the lock. Attempting to pick a lock with an armed trap will cause the trap to go off, resulting in various harmful effects depending on the specific trap. A single lock can have multiple traps, and each must be disarmed separately. A single trap may also require multiple steps to disarm, which must be completed in a specific order.&lt;br /&gt;
&lt;br /&gt;
== Overview of steps ==&lt;br /&gt;
&lt;br /&gt;
# Inspect the box for traps by using &amp;lt;code&amp;gt;inspect OBJECT&amp;lt;/code&amp;gt;, e.g., &amp;lt;code&amp;gt;inspect my box&amp;lt;/code&amp;gt;. Repeat until you find a trap or you are reasonably certain there is no trap.&lt;br /&gt;
# If you find a trap, &amp;lt;code&amp;gt;appraise&amp;lt;/code&amp;gt; it (or refer to the table below). E.g., for &amp;quot;a copper nozzle&amp;quot;, you would &amp;lt;code&amp;gt;appraise nozzle&amp;lt;/code&amp;gt;. This will usually tell you how to disarm the trap.&lt;br /&gt;
# Follow the steps the appraisal laid out, utilizing the tools specified with the command &amp;lt;code&amp;gt;disarm OBJECT with TOOL&amp;lt;/code&amp;gt;, e.g., &amp;lt;code&amp;gt;disarm my box with my awl&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Repeat the above steps until you are reasonably certain there are no remaining traps.&lt;br /&gt;
# With a lockpick or skeleton key in your hand, &amp;lt;code&amp;gt;pick OBJECT with PICK&amp;lt;/code&amp;gt;, e.g., &amp;lt;code&amp;gt;pick my box with my skeleton key&amp;lt;/code&amp;gt;. Repeat until box is opened.&lt;br /&gt;
&lt;br /&gt;
== Table of traps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Short description !! Tool&lt;br /&gt;
|-&lt;br /&gt;
|small red orb&lt;br /&gt;
|absorption rod&lt;br /&gt;
|-&lt;br /&gt;
|narrow brass nozzle&lt;br /&gt;
|awl&lt;br /&gt;
|-&lt;br /&gt;
|small bladder&lt;br /&gt;
|pliers&lt;br /&gt;
|-&lt;br /&gt;
|small steel needle&lt;br /&gt;
|pliers&lt;br /&gt;
|-&lt;br /&gt;
|a pair of metal rods&lt;br /&gt;
|screwdriver&lt;br /&gt;
|-&lt;br /&gt;
|spiked iron ball&lt;br /&gt;
|screwdriver then&lt;br /&gt;
snips&lt;br /&gt;
|-&lt;br /&gt;
|meticulous obsidian tracery&lt;br /&gt;
|file&lt;br /&gt;
|-&lt;br /&gt;
|small pouch&lt;br /&gt;
|snips&lt;br /&gt;
|-&lt;br /&gt;
|green vial&lt;br /&gt;
|snips&lt;br /&gt;
|-&lt;br /&gt;
|black chamber&lt;br /&gt;
|pliers&lt;br /&gt;
|-&lt;br /&gt;
|small steel barb&lt;br /&gt;
|wrench&lt;br /&gt;
|-&lt;br /&gt;
|screened metal spout&lt;br /&gt;
|hook&lt;br /&gt;
|-&lt;br /&gt;
|A small cube&lt;br /&gt;
|Pliers&lt;br /&gt;
|-&lt;br /&gt;
|Red crystal&lt;br /&gt;
|pliers&lt;br /&gt;
|-&lt;br /&gt;
|onyx runestone&lt;br /&gt;
|awl twice&lt;br /&gt;
|-&lt;br /&gt;
|slender copper nozzle&lt;br /&gt;
|pliers then awl&lt;br /&gt;
|-&lt;br /&gt;
|sharp metal plate&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Tokens&amp;diff=1300</id>
		<title>Tokens</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Tokens&amp;diff=1300"/>
		<updated>2025-10-19T22:03:27Z</updated>

		<summary type="html">&lt;p&gt;Munin: Added more token locations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To use one of these tokens, simply &amp;lt;code&amp;gt;rub&amp;lt;/code&amp;gt; it. Note that they are magical items, so they may interact with some effects such as the Berserker Primary anti-magic aura.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Wood !! Destination&lt;br /&gt;
|-&lt;br /&gt;
| Ashwood*&lt;br /&gt;
| Mossback Hollow, The Gate&lt;br /&gt;
|-&lt;br /&gt;
| Banewood*&lt;br /&gt;
| Kemstead Cemetery, A Pebble Pathway&lt;br /&gt;
|-&lt;br /&gt;
| Basswood&lt;br /&gt;
| Fenjourne Bothar&lt;br /&gt;
|-&lt;br /&gt;
| Bog Oak*&lt;br /&gt;
| Rolfh&#039;s Marsh, Forgotten Graveyard&lt;br /&gt;
|-&lt;br /&gt;
| [[Dyrewood]]&lt;br /&gt;
| Vinre Road (near [[Never-upon-Vinre]])&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood*&lt;br /&gt;
| Shifting Woods, Graveyard Gate&lt;br /&gt;
|-&lt;br /&gt;
| Engraved ivory&lt;br /&gt;
| Absorbs other tokens for later use.&lt;br /&gt;
|-&lt;br /&gt;
| Hickory&lt;br /&gt;
| [[Fishbourne]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kirche|Kirchewood]]&lt;br /&gt;
| Verte Bay (northwest of [[Kaezar]])&lt;br /&gt;
|-&lt;br /&gt;
| Oak&lt;br /&gt;
| [[Syl&#039;Wydde]] (near [[Trapper&#039;s Landing]])&lt;br /&gt;
|-&lt;br /&gt;
| Spruce&lt;br /&gt;
| Ayr&#039;Dane Mountains (near [[Blackfish Village]])&lt;br /&gt;
|-&lt;br /&gt;
| Wormwood*&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| Witchwood*&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;only available in [[Bleyke]]&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Elpa_Sylph&amp;diff=1259</id>
		<title>Elpa Sylph</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Elpa_Sylph&amp;diff=1259"/>
		<updated>2025-10-09T01:20:48Z</updated>

		<summary type="html">&lt;p&gt;Munin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:300px; margin:0 0 1em 1em; padding:1em; border:1px solid #a0a0a0; background:#e6f2ff; font-size:90%;line-height:1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Avg. Height:&#039;&#039;&#039; 2&#039;6&amp;quot; - 3&#039;6&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Avg. Weight:&#039;&#039;&#039; 55 lb&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Avg. Lifespan:&#039;&#039;&#039; 300&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical Characteristics:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse: collapse; margin-top:0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td style=&amp;quot;vertical-align: top; padding-right:0.5em; width:25%;&amp;quot;&amp;gt;Eyes:&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;Bright.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td style=&amp;quot;vertical-align: top; padding-right:0.5em;&amp;quot;&amp;gt;Hair/Antenna:&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;Bright; blue, red, green and yellow most common.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td style=&amp;quot;vertical-align: top; padding-right:0.5em;&amp;quot;&amp;gt;Skin:&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;Wrinkly; light to tan.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td style=&amp;quot;vertical-align: top; padding-right:0.5em;&amp;quot;&amp;gt;Body Type:&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;Wide mouths, button noses.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td style=&amp;quot;vertical-align: top; padding-right:0.5em;&amp;quot;&amp;gt;Clothing:&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;Bright colors, comfortable garments; both sexes go topless in summer.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td style=&amp;quot;vertical-align: top; padding-right:0.5em;&amp;quot;&amp;gt;Notable:&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;Do not have formed ears; instead, they have small hearing holes, and antennae on their heads.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Region:&#039;&#039;&#039; Southern Vash&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; Common&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stat Adjustments:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;Strength&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:right;&amp;quot;&amp;gt;-8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;Reflexes&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:right;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;Endurance&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:right;&amp;quot;&amp;gt;-2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;Dexterity&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:right;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;Reasoning&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:right;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;Wisdom&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:right;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;Will&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:right;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;Intelligence&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:right;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special:&#039;&#039;&#039; Bonus to Channeling, Lore and Observation learn rates.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The Elpas are the scholars and lore masters of the Sylph race. Most Elpas stand between two-and-a-half to three-and-a-half feet tall, and have wide mouths, button noses, and bright eyes. Their skin tends to be wrinkly, gaining the characteristic lines soon after puberty. Notable for this subrace is the lack of formed ears. In the place where ears should be, are small hearing holes and antennae, similar to that found on insects or moths, sprout from the top of their heads.&lt;br /&gt;
&lt;br /&gt;
Elpas tend to have light to tanned flesh tones, with their hair and antennae being bright colors, blue, red, green and yellow the most common.&lt;br /&gt;
&lt;br /&gt;
Due to their strong perception, Elpas have an innate resistance to most illusions. Their sharp senses combined with their attention to small details make them more able to see through the illusion. At the same time, this attention to detail can make them potent illusionists, sometimes making things more believable than the real thing!&lt;br /&gt;
&lt;br /&gt;
Elpas are the most intellectual of the Sylphs, and much of their wisdom is focussed on the intangible questions of life, its meaning and philosophy. These outlooks give them a strong understanding of the forces behind Astral magic and most intuitively resist such spells.&lt;br /&gt;
&lt;br /&gt;
Elpas are able to hear very faint noises with their antennae, and in ranges that are even beyond that heard by the Vulfen race.&lt;br /&gt;
&lt;br /&gt;
Elpas dress in bright colors, with comfortable garments appropriate to the climate they are in. It is common for Elpas of both sexes to go topless during summer or in tropical areas. Body piercing is generally limited to the facial area, as the antennae are too delicate and function as hearing for them.&lt;br /&gt;
&lt;br /&gt;
Elpas prefer warm climates, rainforests being preferred since the wild proliferation of colorful life makes it easy for them to hide and blend in to their surroundings. They found small communities using magic for most of their needs, including using it to boost the yield from fields and fruit trees in the area so they can spend more time studying.&lt;br /&gt;
&lt;br /&gt;
Elpas are very mystical in outlook, spending long hours or even weeks in meditation. Many have learned to treasure life and are very conscientious about their actions and how it will effect those around them. They have a strong oral tradition, with some of their race devoting their lives to recording their songs and stories for posterity. Some Elpas think it is foolish, considering they live for nearly a millennium. Anything they haven&#039;t passed on to someone probably isn&#039;t worth passing in their eyes.&lt;br /&gt;
&lt;br /&gt;
Elpas spend long hours reciting informational stories and legends, most with a hidden moral. A favorite pastime is to spend an evening reciting fictional or historical stories around a fire built in the center of the village until the dawn. Elpas view metal weapons as crude and prefer to use their bodies and minds. Some believe the Elpas were the ones that developed martial arts and the practices of the Qai Monk.&lt;br /&gt;
&lt;br /&gt;
Elpas marry late in life, usually spending their first couple of centuries learning about themselves and the world around them. The family unit consists of the parents with their children. Children who reach puberty are sent out to make their own way and learn about themselves, though normally the parents watch them carefully during that time.&lt;br /&gt;
&lt;br /&gt;
Elpas tend to avoid organized religion, finding little solace in the thought that deities control their fate. Most Elpas follow a basic philosophy of life, concentrating on the repercussions of their actions coming back upon their soul to be judged upon death.&lt;br /&gt;
&lt;br /&gt;
The ancestry of the Elpas is believed to extend to a group of isolationist elves that believed deeply in the mystical and physical potential of the individual. Many myths say the elves valued smaller frames because it made living within rainforests easier. The elves were believed to have bred themselves down to their current size.&lt;br /&gt;
&lt;br /&gt;
Elpas make excellent archons, Qai monks or specialty priests, for once an Elpas decides that a deity is the lodestone of his life, he will be very hard to convince otherwise. Their passion for debate and philosophy can confound and often overwhelm any opposition to their beliefs. One of the favorite pastimes of the Elpas is to debate for years on end even upon minor affairs.&lt;br /&gt;
&lt;br /&gt;
Elpas believe strongly in self-reliance and responsibility for one&#039;s own actions.&lt;br /&gt;
&lt;br /&gt;
Elpas are the collectors of lore, keeping many of the legends of the other races of Sylphs as well as their own. Most Elpas are believed to know facts about the time before the Cataclysm.&lt;br /&gt;
&lt;br /&gt;
Elpas enjoy the company of the Re&#039;har, their sense of life and duty making them behave in a very Elpa manner. Daun tend to be seen as irresponsible, many Elpas settlements having been destroyed by unobservant Daun logging. Vulfen and Gharkin are cordial, with elves sometimes sharing their communities with Elpas. Orcs are seen in a light similar to Daun, though the orcs tendency towards brute force makes them more dangerous.&lt;br /&gt;
&lt;br /&gt;
Elpas morally oppose the taking of anyone&#039;s freedom, feeling it is degrading and damaging to soul of both parties involved. Most Elpa communities don&#039;t even support incarceration for criminals, preferring to exile people deemed to destructive or nonconformist for the community to bear.&lt;br /&gt;
&lt;br /&gt;
== Racial Martial Arts ==&lt;br /&gt;
Elpa use a style of unarmed combat available to small races.&lt;br /&gt;
{{:Small Races Brawling}}&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
* Jorge (Kemstead, Essence Inn, Common Room)&lt;br /&gt;
* Simplihamp (Kaezar, The Lyceum, House Arcana, Via Jus Masters Class)&lt;br /&gt;
* Thara (Kaezar, The Lyceum, Seminary of Astral Learning, Scriptorium)&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Elpa_Sylph&amp;diff=1258</id>
		<title>Elpa Sylph</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Elpa_Sylph&amp;diff=1258"/>
		<updated>2025-10-09T01:19:19Z</updated>

		<summary type="html">&lt;p&gt;Munin: The &amp;quot;wings&amp;quot; portion of the infobox was lifted from the Brambles page. There is no &amp;quot;wings&amp;quot; portion on the website for Elpas.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Contradictory|main body text and in-game character descriptions|there is no mention of wings.|infobox|elpa have insectile wings.}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:300px; margin:0 0 1em 1em; padding:1em; border:1px solid #a0a0a0; background:#e6f2ff; font-size:90%;line-height:1;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Avg. Height:&#039;&#039;&#039; 2&#039;6&amp;quot; - 3&#039;6&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Avg. Weight:&#039;&#039;&#039; 55 lb&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Avg. Lifespan:&#039;&#039;&#039; 300&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical Characteristics:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse: collapse; margin-top:0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td style=&amp;quot;vertical-align: top; padding-right:0.5em; width:25%;&amp;quot;&amp;gt;Eyes:&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;Bright.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td style=&amp;quot;vertical-align: top; padding-right:0.5em;&amp;quot;&amp;gt;Hair/Antenna:&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;Bright; blue, red, green and yellow most common.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td style=&amp;quot;vertical-align: top; padding-right:0.5em;&amp;quot;&amp;gt;Skin:&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;Wrinkly; light to tan.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td style=&amp;quot;vertical-align: top; padding-right:0.5em;&amp;quot;&amp;gt;Body Type:&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;Wide mouths, button noses.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td style=&amp;quot;vertical-align: top; padding-right:0.5em;&amp;quot;&amp;gt;Clothing:&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;Bright colors, comfortable garments; both sexes go topless in summer.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td style=&amp;quot;vertical-align: top; padding-right:0.5em;&amp;quot;&amp;gt;Notable:&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;Do not have formed ears; instead, they have small hearing holes, and antennae on their heads.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Region:&#039;&#039;&#039; Southern Vash&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; Common&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stat Adjustments:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;Strength&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:right;&amp;quot;&amp;gt;-8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;Reflexes&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:right;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;Endurance&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:right;&amp;quot;&amp;gt;-2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;Dexterity&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:right;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;Reasoning&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:right;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;Wisdom&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:right;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;Will&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:right;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;Intelligence&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:right;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special:&#039;&#039;&#039; Bonus to Channeling, Lore and Observation learn rates.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The Elpas are the scholars and lore masters of the Sylph race. Most Elpas stand between two-and-a-half to three-and-a-half feet tall, and have wide mouths, button noses, and bright eyes. Their skin tends to be wrinkly, gaining the characteristic lines soon after puberty. Notable for this subrace is the lack of formed ears. In the place where ears should be, are small hearing holes and antennae, similar to that found on insects or moths, sprout from the top of their heads.&lt;br /&gt;
&lt;br /&gt;
Elpas tend to have light to tanned flesh tones, with their hair and antennae being bright colors, blue, red, green and yellow the most common.&lt;br /&gt;
&lt;br /&gt;
Due to their strong perception, Elpas have an innate resistance to most illusions. Their sharp senses combined with their attention to small details make them more able to see through the illusion. At the same time, this attention to detail can make them potent illusionists, sometimes making things more believable than the real thing!&lt;br /&gt;
&lt;br /&gt;
Elpas are the most intellectual of the Sylphs, and much of their wisdom is focussed on the intangible questions of life, its meaning and philosophy. These outlooks give them a strong understanding of the forces behind Astral magic and most intuitively resist such spells.&lt;br /&gt;
&lt;br /&gt;
Elpas are able to hear very faint noises with their antennae, and in ranges that are even beyond that heard by the Vulfen race.&lt;br /&gt;
&lt;br /&gt;
Elpas dress in bright colors, with comfortable garments appropriate to the climate they are in. It is common for Elpas of both sexes to go topless during summer or in tropical areas. Body piercing is generally limited to the facial area, as the antennae are too delicate and function as hearing for them.&lt;br /&gt;
&lt;br /&gt;
Elpas prefer warm climates, rainforests being preferred since the wild proliferation of colorful life makes it easy for them to hide and blend in to their surroundings. They found small communities using magic for most of their needs, including using it to boost the yield from fields and fruit trees in the area so they can spend more time studying.&lt;br /&gt;
&lt;br /&gt;
Elpas are very mystical in outlook, spending long hours or even weeks in meditation. Many have learned to treasure life and are very conscientious about their actions and how it will effect those around them. They have a strong oral tradition, with some of their race devoting their lives to recording their songs and stories for posterity. Some Elpas think it is foolish, considering they live for nearly a millennium. Anything they haven&#039;t passed on to someone probably isn&#039;t worth passing in their eyes.&lt;br /&gt;
&lt;br /&gt;
Elpas spend long hours reciting informational stories and legends, most with a hidden moral. A favorite pastime is to spend an evening reciting fictional or historical stories around a fire built in the center of the village until the dawn. Elpas view metal weapons as crude and prefer to use their bodies and minds. Some believe the Elpas were the ones that developed martial arts and the practices of the Qai Monk.&lt;br /&gt;
&lt;br /&gt;
Elpas marry late in life, usually spending their first couple of centuries learning about themselves and the world around them. The family unit consists of the parents with their children. Children who reach puberty are sent out to make their own way and learn about themselves, though normally the parents watch them carefully during that time.&lt;br /&gt;
&lt;br /&gt;
Elpas tend to avoid organized religion, finding little solace in the thought that deities control their fate. Most Elpas follow a basic philosophy of life, concentrating on the repercussions of their actions coming back upon their soul to be judged upon death.&lt;br /&gt;
&lt;br /&gt;
The ancestry of the Elpas is believed to extend to a group of isolationist elves that believed deeply in the mystical and physical potential of the individual. Many myths say the elves valued smaller frames because it made living within rainforests easier. The elves were believed to have bred themselves down to their current size.&lt;br /&gt;
&lt;br /&gt;
Elpas make excellent archons, Qai monks or specialty priests, for once an Elpas decides that a deity is the lodestone of his life, he will be very hard to convince otherwise. Their passion for debate and philosophy can confound and often overwhelm any opposition to their beliefs. One of the favorite pastimes of the Elpas is to debate for years on end even upon minor affairs.&lt;br /&gt;
&lt;br /&gt;
Elpas believe strongly in self-reliance and responsibility for one&#039;s own actions.&lt;br /&gt;
&lt;br /&gt;
Elpas are the collectors of lore, keeping many of the legends of the other races of Sylphs as well as their own. Most Elpas are believed to know facts about the time before the Cataclysm.&lt;br /&gt;
&lt;br /&gt;
Elpas enjoy the company of the Re&#039;har, their sense of life and duty making them behave in a very Elpa manner. Daun tend to be seen as irresponsible, many Elpas settlements having been destroyed by unobservant Daun logging. Vulfen and Gharkin are cordial, with elves sometimes sharing their communities with Elpas. Orcs are seen in a light similar to Daun, though the orcs tendency towards brute force makes them more dangerous.&lt;br /&gt;
&lt;br /&gt;
Elpas morally oppose the taking of anyone&#039;s freedom, feeling it is degrading and damaging to soul of both parties involved. Most Elpa communities don&#039;t even support incarceration for criminals, preferring to exile people deemed to destructive or nonconformist for the community to bear.&lt;br /&gt;
&lt;br /&gt;
== Racial Martial Arts ==&lt;br /&gt;
Elpa use a style of unarmed combat available to small races.&lt;br /&gt;
{{:Small Races Brawling}}&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
* Jorge (Kemstead, Essence Inn, Common Room)&lt;br /&gt;
* Simplihamp (Kaezar, The Lyceum, House Arcana, Via Jus Masters Class)&lt;br /&gt;
* Thara (Kaezar, The Lyceum, Seminary of Astral Learning, Scriptorium)&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Tags&amp;diff=760</id>
		<title>Tags</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Tags&amp;diff=760"/>
		<updated>2025-07-09T16:29:43Z</updated>

		<summary type="html">&lt;p&gt;Munin: /* Innate Tags */  Arcanist Mechanists automatically get Arcane Firearms Training.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Tags encompass the vast range of non-spell abilities in Unwritten Legends, providing your character with new capabilities or augmenting existing abilities. Profession-specific tags often come in sets, with one tag allowing your character to learn all of the tags in that tag tree. Using the &amp;lt;code&amp;gt;abilities&amp;lt;/code&amp;gt; command and the &amp;lt;code&amp;gt;abilities info&amp;lt;/code&amp;gt; command will give you information about what your tags are doing for you as well as how to use tags and any class abilities your character has. Typing &amp;lt;code&amp;gt;tags&amp;lt;/code&amp;gt; will show you all of your tags, and typing &amp;lt;code&amp;gt;tags full&amp;lt;/code&amp;gt; will show you all tags available in the game.&lt;br /&gt;
&lt;br /&gt;
Mechanist Scientists and Mercenaries start with 1 ability set each. An additional ability set is available at level 15. Mercenaries choose from Berserker, Grit, Finesse, or Dirty, and cap at 2 sets. Scientist Mechanists choose from Physics, Chemistry, or Invention, and cap at 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Profession&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:0;&amp;quot; |&lt;br /&gt;
{{:Animal Specialization}}&lt;br /&gt;
{{:Berserker}}&lt;br /&gt;
{{:Chemistry}}&lt;br /&gt;
{{:Dirty Tricks (Tag)}}&lt;br /&gt;
{{:Finesse (Tag)}}&lt;br /&gt;
{{:Grit (Tag)}}&lt;br /&gt;
{{:Hunter Specialization}}&lt;br /&gt;
{{:Invention (Tag)}}&lt;br /&gt;
{{:Mercenary (Tag)}}&lt;br /&gt;
{{:Physics}}&lt;br /&gt;
{{:Scientist (Tag)}}&lt;br /&gt;
{{:Wilder Martial}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crafting Tags ==&lt;br /&gt;
Crafting specialization tags (GOOD) can only be learned with the crafting skill set as an innate, and one may learn only 3 crafting specializations ever. Crafting mastery tags (VERY GOOD) can only be learned with the crafting specialization tag known, and one may have only one crafting mastery ever.&lt;br /&gt;
&lt;br /&gt;
The trainers for these tags are scattered throughout Kaezar.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |&#039;&#039;&#039;Tag Name&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Field Dresser&lt;br /&gt;
|Innate Skinning, 320 Skinning&lt;br /&gt;
|Changes one&#039;s base skinning skill to Good class.&lt;br /&gt;
|-&lt;br /&gt;
|Foundry Adept&lt;br /&gt;
|Innate Metallurgy, 320 Metallurgy.&lt;br /&gt;
|Changes one&#039;s base metallurgy skill to Good class.&lt;br /&gt;
|-&lt;br /&gt;
|Inventive Scavenger&lt;br /&gt;
|Innate Foraging, 320 Foraging&lt;br /&gt;
|Changes one&#039;s base foraging skill to Good class.&lt;br /&gt;
|-&lt;br /&gt;
|Master Refiner&lt;br /&gt;
|720 Metallurgy, Foundry Adept&lt;br /&gt;
|Changes one&#039;s base metallurgy skill to Very Good class.&lt;br /&gt;
|-&lt;br /&gt;
|Practiced Botanist&lt;br /&gt;
|720 Foraging, Inventive Scavenger&lt;br /&gt;
|Changes one&#039;s base foraging skill to Very Good class.&lt;br /&gt;
|-&lt;br /&gt;
|Trawler&lt;br /&gt;
|Innate Fishing, 320 Fishing&lt;br /&gt;
|Changes one&#039;s base fishing skill to Good class.&lt;br /&gt;
|-&lt;br /&gt;
|Virtuoso Skinner&lt;br /&gt;
|720 Skinning, Field Dresser&lt;br /&gt;
|Changes one&#039;s base skinning skill to Very Good class.&lt;br /&gt;
|-&lt;br /&gt;
|Wise Angler&lt;br /&gt;
|720 Fishing, Trawler&lt;br /&gt;
|Changes one&#039;s base fishing skill to Very Good class.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Innate Tags ==&lt;br /&gt;
These tags are automatically given to certain professions.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |&#039;&#039;&#039;Tag Name&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |&#039;&#039;&#039;Profession&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Lyrics&lt;br /&gt;
|Bard&lt;br /&gt;
|Allows the bard to compose its own lyrics for the following spells: vmz01, vmz04, vmz10, vmz12, vvz02, vvz04, vvz09, vvz12, and vvz15.&lt;br /&gt;
|-&lt;br /&gt;
|The Gathering&lt;br /&gt;
|Channeler&lt;br /&gt;
|Allows the channeler to control its summoned creatures.&lt;br /&gt;
|-&lt;br /&gt;
|Well of Souls&lt;br /&gt;
|Channeler&lt;br /&gt;
|Allows the channeler to store souls for use in its spells.&lt;br /&gt;
|-&lt;br /&gt;
|Regeneration&lt;br /&gt;
|Empath&lt;br /&gt;
|Provides passive regeneration of wounds and increased vitality recovery.&lt;br /&gt;
|-&lt;br /&gt;
|The Forest Walks&lt;br /&gt;
|Wilder Religious&lt;br /&gt;
|Allows the wilder to control entities of the forest.&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Firearms Training&lt;br /&gt;
|Mechanist Arcanist&lt;br /&gt;
|Allows one to use arcane firearms&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Tags ==&lt;br /&gt;
These tags are non-profession-specific.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |&#039;&#039;&#039;Tag Name&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Firearms Training&lt;br /&gt;
|250 Mechanisms&lt;br /&gt;
|Allows one to use arcane firearms.&lt;br /&gt;
|-&lt;br /&gt;
|Kinetic Weaponry&lt;br /&gt;
|Melee of Normal or worse (ignores innates)&lt;br /&gt;
|Passively provides a magical bonus to melee weapons regardless of skill needed to use it. Scales with Kinesis.&lt;br /&gt;
|-&lt;br /&gt;
|Mastery&lt;br /&gt;
|Level 100&lt;br /&gt;
|Allows for the accumulation of mastery points.&lt;br /&gt;
|-&lt;br /&gt;
|Mechanical Firearms Training&lt;br /&gt;
|250 Mechanisms&lt;br /&gt;
|Allows one to use mechanical firearms.&lt;br /&gt;
|-&lt;br /&gt;
|Tactical Magic&lt;br /&gt;
|Not Berserker Primary&lt;br /&gt;
|Passively provides a bonus to effective skill at using magical items that one is untrained in using that scales with Tactics. Magic skills that one is rated as Normal or worse in are considered untrained magic skills.&lt;br /&gt;
|-&lt;br /&gt;
|Thematics&lt;br /&gt;
|None&lt;br /&gt;
|Allows the caster to customize messaging for some of its spells and spell effects. Currently, only ap13 can be customized.&lt;br /&gt;
|-&lt;br /&gt;
|Whiskey Sponge&lt;br /&gt;
|300 Conditioning&lt;br /&gt;
|Passively increases the rate at which you recover from intoxication.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tag Trainers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Trainer&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Tag&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Biljum&lt;br /&gt;
|Fishing - Trawler&lt;br /&gt;
Fishing - WiseAngler&lt;br /&gt;
|[Biljum&#039;s Bait and Tackle, Main Room]&lt;br /&gt;
|-&lt;br /&gt;
|Correan&lt;br /&gt;
|Skinning - FieldDresser&lt;br /&gt;
Skinning - VirtuosoSkinner&lt;br /&gt;
|[Correan&#039;s Tannery, Front Room]&lt;br /&gt;
|-&lt;br /&gt;
|Dargon&lt;br /&gt;
|General - WhiskeySponge&lt;br /&gt;
|[Kemstead] (Wandering)&lt;br /&gt;
|-&lt;br /&gt;
|Doulb&lt;br /&gt;
|Dirty Tricks - Ambush&lt;br /&gt;
Dirty Tricks - Chicancery&lt;br /&gt;
Dirty Tricks - Deception&lt;br /&gt;
Dirty Tricks - Distract&lt;br /&gt;
Dirty Tricks - Misdirection&lt;br /&gt;
Dirty Tricks - Pilfer&lt;br /&gt;
Dirty Tricks - Puncture&lt;br /&gt;
Dirty Tricks - Shiv&lt;br /&gt;
Dirty Tricks - SteadyFingers&lt;br /&gt;
Dirty Tricks - Toxicology&lt;br /&gt;
Dirty Tricks - Vanish&lt;br /&gt;
Mercenary - Defiance&lt;br /&gt;
Mercenary - Determination&lt;br /&gt;
Mercenary - Discipline&lt;br /&gt;
Mercenary - SecondaryDirtyTricks&lt;br /&gt;
|[Sea Serpent Inn, Bar]&lt;br /&gt;
|-&lt;br /&gt;
|Egann&lt;br /&gt;
|General - KineticWeaponry&lt;br /&gt;
|[Bleyke, Ronick&#039;s Inn]&lt;br /&gt;
|-&lt;br /&gt;
|Flynn&lt;br /&gt;
|General - WhiskeySponge&lt;br /&gt;
|[Kessian Spirits, Flynn&#039;s Front Room]&lt;br /&gt;
|-&lt;br /&gt;
|Frezel&lt;br /&gt;
|Martial Cleric - BastionOfFaith&lt;br /&gt;
Martial Cleric - DivineGuardian&lt;br /&gt;
Martial Cleric - DivineMight&lt;br /&gt;
Martial Cleric - ShieldBuffet&lt;br /&gt;
Martial Cleric - ShieldStrike&lt;br /&gt;
Martial Cleric - RighteousOffense&lt;br /&gt;
|[Imperial Exchequer, High Terrace Branch]&lt;br /&gt;
|-&lt;br /&gt;
|Harwhart&lt;br /&gt;
|General - WhiskeySponge&lt;br /&gt;
|[Never-upon-Vinre] (Wandering)&lt;br /&gt;
|-&lt;br /&gt;
|Hegnus&lt;br /&gt;
|Grit - AnotherPint&lt;br /&gt;
Grit - Bodyguard&lt;br /&gt;
Grit - Challenge&lt;br /&gt;
Grit - Clotting&lt;br /&gt;
Grit - Knockdown&lt;br /&gt;
Grit - ParryBreaker&lt;br /&gt;
Grit - Rally&lt;br /&gt;
Grit - ShieldBash&lt;br /&gt;
Grit - ShieldBlock&lt;br /&gt;
Grit - TheBestDefense&lt;br /&gt;
Grit - ViciousBlow&lt;br /&gt;
Mercenary - Defiance&lt;br /&gt;
Mercenary - Determination&lt;br /&gt;
Mercenary - Discipline&lt;br /&gt;
Metallurgy - FoundryAdept&lt;br /&gt;
Metallurgy - MasterRefiner&lt;br /&gt;
Mercenary - SecondaryGrit&lt;br /&gt;
|[Hegnus&#039;s Armory, Showroom]&lt;br /&gt;
|-&lt;br /&gt;
|Hesperis&lt;br /&gt;
|Foraging - InventiveScavenger&lt;br /&gt;
Foraging - PracticedBotanist&lt;br /&gt;
|[Heartsome Herbals, Front Room]&lt;br /&gt;
|-&lt;br /&gt;
|Hurik&lt;br /&gt;
|Berserker - BattleCry&lt;br /&gt;
Berserker - Bludgeon&lt;br /&gt;
Berserker - Bulwark&lt;br /&gt;
Berserker - Frenzy&lt;br /&gt;
Berserker - FuriousResilience&lt;br /&gt;
Berserker - Momentum&lt;br /&gt;
Berserker - Twitch&lt;br /&gt;
Berserker - UnstoppableRage&lt;br /&gt;
Berserker - VictoriousResilience&lt;br /&gt;
Berserker - Wallop&lt;br /&gt;
Mercenary - Defiance&lt;br /&gt;
Mercenary - Determination&lt;br /&gt;
Mercenary - Discipline&lt;br /&gt;
Mercenary - SecondaryBerserker&lt;br /&gt;
|[Kemstead Money Changer, Bank of Kemstead]&lt;br /&gt;
|-&lt;br /&gt;
|Jael&lt;br /&gt;
|Finesse - Ambidexterity&lt;br /&gt;
Finesse - BladeKiss&lt;br /&gt;
Finesse - Deflect&lt;br /&gt;
Finesse - DualWield&lt;br /&gt;
Finesse - DuelistsInsight&lt;br /&gt;
Finesse - Feint&lt;br /&gt;
Finesse - FlashingHands&lt;br /&gt;
Finesse - Hamstring&lt;br /&gt;
Finesse - Mobility&lt;br /&gt;
Finesse - SuperiorParry&lt;br /&gt;
Finesse - Swashbuckling&lt;br /&gt;
Mercenary - Defiance&lt;br /&gt;
Mercenary - Determination&lt;br /&gt;
Mercenary - Discipline&lt;br /&gt;
Mercenary - SecondaryFinesse&lt;br /&gt;
|[The Tipsy Scholar, Pub Room]&lt;br /&gt;
|-&lt;br /&gt;
|Jinkle&lt;br /&gt;
|Scientist - Chemistry&lt;br /&gt;
|[Middens, Jinkle&#039;s Tinkerings]&lt;br /&gt;
|-&lt;br /&gt;
|Klyin&lt;br /&gt;
|Grit - AnotherPint&lt;br /&gt;
Grit - Challenge&lt;br /&gt;
Grit - Clotting&lt;br /&gt;
Grit - Knockdown&lt;br /&gt;
Grit - ParryBreaker&lt;br /&gt;
Grit - ShieldBash&lt;br /&gt;
Grit - ShieldBlock&lt;br /&gt;
Grit - ViciousBlow&lt;br /&gt;
Mercenary - Defiance&lt;br /&gt;
Mercenary - Determination&lt;br /&gt;
Mercenary - Discipline&lt;br /&gt;
Mercenary - SecondaryGrit&lt;br /&gt;
|[Klyin the Armorer, Forge]&lt;br /&gt;
|-&lt;br /&gt;
|Lars&lt;br /&gt;
|ArcaneFirearmsTraining&lt;br /&gt;
MechanicalFirearmsTraining&lt;br /&gt;
Scientist - AdrenalStimulation&lt;br /&gt;
Scientist - AnalyticalMind&lt;br /&gt;
Scientist - FastLoad&lt;br /&gt;
Scientist - KelsTheorem&lt;br /&gt;
Scientist - Marksman&lt;br /&gt;
Scientist - MechanicalAdvane&lt;br /&gt;
Scientist - Physics&lt;br /&gt;
Scientist - ReactiveEfficiency&lt;br /&gt;
Scientist - SuperiorLockpicker&lt;br /&gt;
|[Tower of Dhond, Lower Landing, Temporary Society Shop]&lt;br /&gt;
|-&lt;br /&gt;
|Manu&lt;br /&gt;
|Grit - AnotherPint&lt;br /&gt;
Grit - Bodyguard&lt;br /&gt;
Grit - Challenge&lt;br /&gt;
Grit - Clotting&lt;br /&gt;
Grit - Knockdown&lt;br /&gt;
Grit - ParryBreaker&lt;br /&gt;
Grit - Rally&lt;br /&gt;
Grit - ShieldBash&lt;br /&gt;
Grit - ShieldBlock&lt;br /&gt;
Grit - TheBestDefense&lt;br /&gt;
Grit - ViciousBlow&lt;br /&gt;
Mercenary - Defiance&lt;br /&gt;
Mercenary - Determination&lt;br /&gt;
Mercenary - Discipline&lt;br /&gt;
Mercenary - SecondaryGrit&lt;br /&gt;
|[Metalworkers&#039; Compound, Armorer&#039;s Salesroom]&lt;br /&gt;
|-&lt;br /&gt;
|Merf&lt;br /&gt;
|Scientist - Invention&lt;br /&gt;
Scientist - Utility&lt;br /&gt;
|[Furfoot&#039;s Emporium, Merf&#039;s Workroom]&lt;br /&gt;
|-&lt;br /&gt;
|Piotr&lt;br /&gt;
|General - TacticalMagic&lt;br /&gt;
|[Bleyke, Ronick&#039;s Inn]&lt;br /&gt;
|-&lt;br /&gt;
|Weaponsmith Yuben&lt;br /&gt;
|Berserker - BattleCry&lt;br /&gt;
Berserker - Bludgeon&lt;br /&gt;
Berserker - Bulwark&lt;br /&gt;
Berserker - Frenzy&lt;br /&gt;
Berserker - FuriousResilience&lt;br /&gt;
Berserker - Momentum&lt;br /&gt;
Berserker - Twitch&lt;br /&gt;
Berserker - UnstoppableRage&lt;br /&gt;
Berserker - VictoriousResilience&lt;br /&gt;
Berserker - Wallop&lt;br /&gt;
Mercenary - Defiance&lt;br /&gt;
Mercenary - Determination&lt;br /&gt;
Mercenary - Discipline&lt;br /&gt;
Mercenary - SecondaryBerserker&lt;br /&gt;
|[Metalworkers&#039; Compound, Weaponsmith&#039;s Forge and Shop]&lt;br /&gt;
|-&lt;br /&gt;
|Jet Black Bear&lt;br /&gt;
|Martial Wilder - FamiliarSynergy&lt;br /&gt;
Martial Wilder - AnimalSpecialization&lt;br /&gt;
Martial Wilder - Ravage&lt;br /&gt;
Martial Wilder - Scout&lt;br /&gt;
Martial Wilder - Spy&lt;br /&gt;
Martial Wilder - Trip&lt;br /&gt;
|[Kirche Tree, In The Branches]&lt;br /&gt;
|-&lt;br /&gt;
|Wandering Woodsman&lt;br /&gt;
|Martial Wilder - Headshot&lt;br /&gt;
Martial Wilder - HerbLore&lt;br /&gt;
Martial Wilder - LeadTheMark&lt;br /&gt;
Martial Wilder - HunterSpecialization&lt;br /&gt;
Martial Wilder - Pindown&lt;br /&gt;
Martial Wilder - Predation&lt;br /&gt;
Martial Wilder - Snipe&lt;br /&gt;
Martial Wilder - MasterHunter&lt;br /&gt;
Martial Wilder - Ranger&lt;br /&gt;
Martial Wilder - VenomLore&lt;br /&gt;
|[City of Kaezar] (Wandering)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Firearms&amp;diff=758</id>
		<title>Firearms</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Firearms&amp;diff=758"/>
		<updated>2025-07-07T12:32:34Z</updated>

		<summary type="html">&lt;p&gt;Munin: /* Arcane Firearms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Automatic Crossbow ===&lt;br /&gt;
What you need: crossbow bolt, clip and automatic crossbow.&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;code&amp;gt;Load clip with bolt&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Close clip&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Load crossbow with clip&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Cock crossbow&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Shoot target&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wheellock Firearm ===&lt;br /&gt;
What you need: gunpowder horn, lead ball, ramrod, spanner and a wheellock firearm.&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;code&amp;gt;Pour horn into firearm&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Load firearm with ball&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Pack firearm with ramrod&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Wind firearm with spanner&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Shoot target&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flintlock Firearm ===&lt;br /&gt;
What you need: gunpowder horn, lead ball, ramrod and flintlock firearm.&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;code&amp;gt;Pour horn into firearm&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Load firearm with ball&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Pack firearm with ramrod&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Cock firearm&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Shoot target&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mechanical Musket ===&lt;br /&gt;
What you need: bullet cartridge and mechanical musket.&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;code&amp;gt;Open musket&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Put bullet in musket&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Close musket&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Wind musket&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Fire target&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Arcane Firearms ===&lt;br /&gt;
What you need: arcane firearm, Arcane Firearms tag, cannot be Berserker Mercenary&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;code&amp;gt;use firearm (1-4)&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;fire target&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using Arcane Firearms requires the Arcane Firearms tag, which is automatically provided to Arcanist Mechanists on creation (although there&#039;s no way of seeing this since it&#039;s invisible in the Tags menu.) You can also purchase it for 1m sovereigns from Lars Gixet in the Tower of Dhond.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use an arcane firearm, you &amp;lt;code&amp;gt;use&amp;lt;/code&amp;gt; it. You can add a number modifier to make the shot stronger. For example, &amp;lt;code&amp;gt;use blunderbuss 4&amp;lt;/code&amp;gt; will make an arcane blunderbuss ready to fire its strongest shot. Stronger settings take more RT to load but the same amount of RT to fire. Simply &amp;lt;code&amp;gt;fire target&amp;lt;/code&amp;gt; to fire. It can be aimed at specific body parts, if desired.&lt;br /&gt;
&lt;br /&gt;
Arcane Firearms appear to solely use the Kinesis skill for rolls.&lt;br /&gt;
&lt;br /&gt;
If an arcane firearm breaks, there may be no indication of how it is broken in &amp;lt;code&amp;gt;look&amp;lt;/code&amp;gt; (will just show &#039;it is broken&#039;), &amp;lt;code&amp;gt;inspect&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;appraise&amp;lt;/code&amp;gt;. NPC repairers will not take it and you will be returned a message saying that your item is not in need of repair. You need to be a mechanist to repair the firearm. Generally, you use a &#039;hook&#039; tool sold at lockpicking shops. Hold the firearm in one hand and the hook in the other, and &amp;lt;code&amp;gt;repair firearm with hook&amp;lt;/code&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Firearms&amp;diff=757</id>
		<title>Firearms</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Firearms&amp;diff=757"/>
		<updated>2025-07-06T20:51:51Z</updated>

		<summary type="html">&lt;p&gt;Munin: /* Arcane Firearms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Automatic Crossbow ===&lt;br /&gt;
What you need: crossbow bolt, clip and automatic crossbow.&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;code&amp;gt;Load clip with bolt&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Close clip&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Load crossbow with clip&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Cock crossbow&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Shoot target&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wheellock Firearm ===&lt;br /&gt;
What you need: gunpowder horn, lead ball, ramrod, spanner and a wheellock firearm.&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;code&amp;gt;Pour horn into firearm&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Load firearm with ball&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Pack firearm with ramrod&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Wind firearm with spanner&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Shoot target&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flintlock Firearm ===&lt;br /&gt;
What you need: gunpowder horn, lead ball, ramrod and flintlock firearm.&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;code&amp;gt;Pour horn into firearm&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Load firearm with ball&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Pack firearm with ramrod&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Cock firearm&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Shoot target&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mechanical Musket ===&lt;br /&gt;
What you need: bullet cartridge and mechanical musket.&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;code&amp;gt;Open musket&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Put bullet in musket&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Close musket&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Wind musket&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Fire target&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Arcane Firearms ===&lt;br /&gt;
What you need: arcane firearm, Arcane Firearms tag, cannot be Berserker Mercenary&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;code&amp;gt;use firearm (1-4)&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;fire target&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using Arcane Firearms requires the Arcane Firearms tag, which is automatically provided to Arcanist Mechanists on creation (although there&#039;s no way of seeing this since it&#039;s invisible in the Tags menu.) You can also purchase it for 1m sovereigns from Lars Gixet in the Tower of Dhond.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use an arcane firearm, you &amp;lt;use&amp;gt; it. You can add a number modifier to make the shot stronger. For example, &amp;lt;use&amp;gt; &amp;lt;blunderbuss&amp;gt; &amp;lt;4&amp;gt; will make an arcane blunderbuss ready to fire its strongest shot. Stronger settings take more RT to load but the same amount of RT to fire. Simply &amp;lt;fire&amp;gt; &amp;lt;target&amp;gt; to fire. It can be aimed at specific body parts, if desired.&lt;br /&gt;
&lt;br /&gt;
Arcane Firearms appear to solely use the Kinesis skill for rolls.&lt;br /&gt;
&lt;br /&gt;
If an arcane firearm breaks, there may be no indication of how it is broken in &amp;lt;look&amp;gt; (will just show &#039;it is broken&#039;), &amp;lt;inspect&amp;gt;, or &amp;lt;appraise&amp;gt;. NPC repairers will not take it and you will be returned a message saying that your item is not in need of repair. You need to be a mechanist to repair the firearm. Generally, you use a &#039;hook&#039; tool sold at mechanist shops. Hold the firearm in one hand and the hook in the other, and &amp;lt;code&amp;gt;repair firearm with hook&amp;lt;/code&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Assist_and_report&amp;diff=745</id>
		<title>Assist and report</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Assist_and_report&amp;diff=745"/>
		<updated>2025-07-03T13:24:09Z</updated>

		<summary type="html">&lt;p&gt;Munin: Assist is inactive. I put strikethroughs and a disclaimer for the inactive staff email accounts, and provided the only current active staff email.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
If you need to get hold of staff in game, you can &amp;lt;code&amp;gt;assist&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;report&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Assist ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;This feature appears to be on hiatus. Staff have not been listed as ON DUTY since the reboot.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;assist&amp;lt;/code&amp;gt; messages are sent to all staff who are listed as STAFF ON DUTY in the WHO list. A staff member might be on duty for a stated purpose (for example, &amp;quot;I am available to convert the old metal ingots to the new format&amp;quot;), or simply to show that a staff member is available.&lt;br /&gt;
&lt;br /&gt;
If no staff is listed as being on duty, &amp;lt;code&amp;gt;assist&amp;lt;/code&amp;gt; messages will not go through. Please use &amp;lt;code&amp;gt;report&amp;lt;/code&amp;gt; if it is an emergency.&lt;br /&gt;
&lt;br /&gt;
=== Report ===&lt;br /&gt;
If you feel that another player is harassing you, immediately &amp;lt;code&amp;gt;report&amp;lt;/code&amp;gt; to alert staff to the situation. You should also log the incident and email &amp;lt;s&amp;gt;cs@unwrittenlegends.net&amp;lt;/s&amp;gt;*. A staff member will notify you if a log is unnecessary.&lt;br /&gt;
&lt;br /&gt;
All uses of the &amp;lt;code&amp;gt;report&amp;lt;/code&amp;gt; command are logged until the next reboot. If no staff are currently available, they will be able to view your message later.&lt;br /&gt;
&lt;br /&gt;
Other correct usages of &amp;lt;code&amp;gt;report&amp;lt;/code&amp;gt; include:&lt;br /&gt;
&lt;br /&gt;
# &amp;quot;I have found a bug that allows me to duplicate money.&amp;quot;&lt;br /&gt;
#* Why: this is serious. Staff need to know about it before anyone else knows about it. Depending on the nature of the bug, posting it may be a bad idea. &#039;&#039;When the bug is serious, do not just &amp;lt;code&amp;gt;report&amp;lt;/code&amp;gt; a problem. When reporting a problem, always file a &amp;lt;code&amp;gt;bug&amp;lt;/code&amp;gt; report first so it is entered indelibly into the bug tracking database.&#039;&#039;&lt;br /&gt;
# &amp;quot;Look at this cool roleplay that is going on right now!&amp;quot;&lt;br /&gt;
#* Why: staff can give RPAs to roleplay, but only if they&#039;re watching. This is a good thing to let them know.&lt;br /&gt;
# &amp;quot;I&#039;m around for my 3pm appointment with &amp;lt;merchant&amp;gt; that we made IC previously!&amp;quot;&lt;br /&gt;
#* Why: sometimes staff forget, and sometimes people&#039;s logins get missed. This is helpful to them!&lt;br /&gt;
# &amp;quot;I was told to report to get my fame item!&amp;quot;&lt;br /&gt;
#* Why: if you&#039;re told to use &amp;lt;code&amp;gt;report&amp;lt;/code&amp;gt;, use it!&lt;br /&gt;
&lt;br /&gt;
Improper usages of &amp;lt;code&amp;gt;report&amp;lt;/code&amp;gt; include:&lt;br /&gt;
&lt;br /&gt;
# &amp;quot;I think there&#039;s a typo in this helpfile.&amp;quot;&lt;br /&gt;
#* Why: use the &amp;lt;code&amp;gt;typo&amp;lt;/code&amp;gt; command or post.&lt;br /&gt;
# &amp;quot;We just had this awesome roleplay! You should give an RPA to &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
#* Why: GMs can&#039;t bonus for roleplay they don&#039;t see. Send logs to &amp;lt;s&amp;gt;ia@unwrittenlegends.net&amp;lt;/s&amp;gt;*.&lt;br /&gt;
# &amp;quot;Can DeSharlet do an alteration for me? I&#039;d really love one!&amp;quot;&lt;br /&gt;
#* Why: do not use &amp;lt;code&amp;gt;report&amp;lt;/code&amp;gt; to ask for alterations. If a merchant&#039;s being run, staff will let people know!&lt;br /&gt;
# &amp;quot;How do I request a fame item?&amp;quot;&lt;br /&gt;
#* Why: use the helpfiles or post on the forums.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;the cs and ia email addresses are no longer active. All email communication should be sent to admin@unwrittenlegends.net.&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Verbs&amp;diff=630</id>
		<title>Verbs</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Verbs&amp;diff=630"/>
		<updated>2025-06-21T23:05:29Z</updated>

		<summary type="html">&lt;p&gt;Munin: /* Carry verbs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TODO: Explain in general terms what a verb is.&lt;br /&gt;
&lt;br /&gt;
== Speaking verbs ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&lt;br /&gt;
* admit&lt;br /&gt;
* address&lt;br /&gt;
* affirm&lt;br /&gt;
* allege&lt;br /&gt;
* answer&lt;br /&gt;
* assert&lt;br /&gt;
* babble&lt;br /&gt;
* bark&lt;br /&gt;
* bellow&lt;br /&gt;
* beseech&lt;br /&gt;
* claim&lt;br /&gt;
* exhort&lt;br /&gt;
* explain&lt;br /&gt;
* groan&lt;br /&gt;
* growl&lt;br /&gt;
* rasp&lt;br /&gt;
* say&lt;br /&gt;
* sayto&lt;br /&gt;
&lt;br /&gt;
== Verse verbs ==&lt;br /&gt;
These verbs can be broken into lines by using a colon (:). For example, &lt;br /&gt;
&lt;br /&gt;
&amp;lt;sing&amp;gt; &#039;I&#039;m a little teapot,:Short and stout!&lt;br /&gt;
&lt;br /&gt;
Will show:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You sing,&lt;br /&gt;
&lt;br /&gt;
I&#039;m a little teapot,&lt;br /&gt;
&lt;br /&gt;
Short and stout!&lt;br /&gt;
&lt;br /&gt;
* chant&lt;br /&gt;
* recite&lt;br /&gt;
* sing&lt;br /&gt;
&lt;br /&gt;
== Carry verbs ==&lt;br /&gt;
&lt;br /&gt;
* carry&lt;br /&gt;
* club&lt;br /&gt;
* lift&lt;br /&gt;
* swoop&lt;br /&gt;
&lt;br /&gt;
== Group verbs ==&lt;br /&gt;
&lt;br /&gt;
* escort&lt;br /&gt;
* grab&lt;br /&gt;
* grip&lt;br /&gt;
&lt;br /&gt;
== Emote verbs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Verb&lt;br /&gt;
! Untargeted&lt;br /&gt;
! Living target&lt;br /&gt;
! Nonliving target&lt;br /&gt;
! Self target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| agree&lt;br /&gt;
| You agree [adverb].&lt;br /&gt;
| You [adverb] agree with [target].&lt;br /&gt;
| You [adverb] look pleased with [target].&lt;br /&gt;
| You agree with yourself, looking very pleased.&lt;br /&gt;
|-&lt;br /&gt;
| ahem&lt;br /&gt;
| You clear your throat [adverb].&lt;br /&gt;
| colspan=2 | You glance at [target] and clear your throat [adverb].&lt;br /&gt;
| You glance around and clear your throat [adverb] for attention.&lt;br /&gt;
|-&lt;br /&gt;
| annoy&lt;br /&gt;
| You whimper and whine [adverb].&lt;br /&gt;
| You [adverb] annoy [target].&lt;br /&gt;
| You repeatedly poke at [target] [adverb].&lt;br /&gt;
| A look of annoyance [adverb] crosses your face.&lt;br /&gt;
|-&lt;br /&gt;
| applaud&lt;br /&gt;
| You applaud [adverb].&lt;br /&gt;
| colspan=2 | You applaud [adverb] for [target].&lt;br /&gt;
| You applaud [adverb] for yourself.&lt;br /&gt;
|-&lt;br /&gt;
| ask&lt;br /&gt;
| You adverb look around in askance.&lt;br /&gt;
| TODO&lt;br /&gt;
| You adverb give [target] a questioning look.&lt;br /&gt;
| You adverb give yourself a questioning look.&lt;br /&gt;
| Has different behavior for PCs than for NPCs.&lt;br /&gt;
|-&lt;br /&gt;
| avoid&lt;br /&gt;
| You [adverb] huddle into yourself.&lt;br /&gt;
| colspan=2 | You [adverb] edge away from [target].&lt;br /&gt;
| Your face contorts in disgust.&lt;br /&gt;
|-&lt;br /&gt;
| babble&lt;br /&gt;
| You babble [adverb].&lt;br /&gt;
| colspan=2 | You babble [adverb] at [target].&lt;br /&gt;
| You babble to yourself.&lt;br /&gt;
|-&lt;br /&gt;
| bake&lt;br /&gt;
| You do an odd little dance, shaking your bottom and wiggling about.&lt;br /&gt;
| You do an odd little dance, wiggling your bottom and bumping [target] with your hip.&lt;br /&gt;
| colspan=2 | [Not possible.]&lt;br /&gt;
|-&lt;br /&gt;
| bark&lt;br /&gt;
| You bark [adverb].&lt;br /&gt;
| colspan=2 | You bark [adverb] at [target].&lt;br /&gt;
| You make a strange sound in your throat.&lt;br /&gt;
|-&lt;br /&gt;
| bawl&lt;br /&gt;
| You bawl [adverb]!&lt;br /&gt;
| colspan=2 | You bawl [adverb] at [target].&lt;br /&gt;
| You carry on like a baby!&lt;br /&gt;
|-&lt;br /&gt;
| beam&lt;br /&gt;
| You beam [adverb]!&lt;br /&gt;
| colspan=2 | You beam [adverb] at [target]!&lt;br /&gt;
| You look very proud of yourself.&lt;br /&gt;
|-&lt;br /&gt;
| beckon&lt;br /&gt;
| You beckon everyone closer.&lt;br /&gt;
| You beckon [target] closer.&lt;br /&gt;
| You protectively draw [target] closer.&lt;br /&gt;
| You wiggle your finger to and fro.&lt;br /&gt;
|-&lt;br /&gt;
| beg&lt;br /&gt;
| You beg.&lt;br /&gt;
| You [adverb] beg [target].&lt;br /&gt;
| [Not possible.]&lt;br /&gt;
| You look around pleadingly!&lt;br /&gt;
|-&lt;br /&gt;
| belch&lt;br /&gt;
| You belch [adverb].&lt;br /&gt;
| You belch in [target]&#039;s general direction.&lt;br /&gt;
| You glance at [target] and let out a loud belch.&lt;br /&gt;
| You cover your mouth and let out a low belch.&lt;br /&gt;
|-&lt;br /&gt;
| bellow&lt;br /&gt;
| You bellow [adverb].&lt;br /&gt;
| colspan=2 | You bellow [adverb] at [target].&lt;br /&gt;
| You let out a mighty roar.&lt;br /&gt;
| TODO: What exactly is seen in adjacent rooms, in each case?&lt;br /&gt;
|-&lt;br /&gt;
| beseech&lt;br /&gt;
| You beseech [adverb].&lt;br /&gt;
| colspan=3 | You beseech [adverb] at [target].&lt;br /&gt;
|-&lt;br /&gt;
| bite&lt;br /&gt;
| You snap futilely at the air.&lt;br /&gt;
| colspan=2 | You [adverb] bite [target].&lt;br /&gt;
| You bite your lip.&lt;br /&gt;
|-&lt;br /&gt;
| blink&lt;br /&gt;
| You blink [adverb].&lt;br /&gt;
| colspan=2 | You blink [adverb] at [target].&lt;br /&gt;
| You blink back some tears.&lt;br /&gt;
|-&lt;br /&gt;
| blow&lt;br /&gt;
| You pucker your lips and let out a blast of air.&lt;br /&gt;
| You blow into [target]&#039;s ear.&lt;br /&gt;
| You blow on [target].&lt;br /&gt;
| You blow your hair out of your eyes.&lt;br /&gt;
|-&lt;br /&gt;
| blush&lt;br /&gt;
| You feel your face grow how as the color rises to your cheeks.&lt;br /&gt;
| colspan=2 | You look at [target] and blush.&lt;br /&gt;
| You turn a bright red, stammering in embarrassment.&lt;br /&gt;
| TODO: The untargeted version looks different in 3rd person.&lt;br /&gt;
|-&lt;br /&gt;
| bluster&lt;br /&gt;
| You bluster.&lt;br /&gt;
| colspan=2 | You bluster at [target].&lt;br /&gt;
| You swagger in an arrogant manner.&lt;br /&gt;
|-&lt;br /&gt;
| boggle&lt;br /&gt;
| You boggle.&lt;br /&gt;
| colspan=2 | You boggle at [target].&lt;br /&gt;
| You gape and blink, uncomprehendingly.&lt;br /&gt;
|-&lt;br /&gt;
| boo&lt;br /&gt;
| You boo [adverb].&lt;br /&gt;
| colspan=2 | You boo [adverb] at [target].&lt;br /&gt;
| You realize how untalented you are.&lt;br /&gt;
| TODO: Verify what self version looks like 3rd person.&lt;br /&gt;
|-&lt;br /&gt;
| bounce&lt;br /&gt;
| You bounce [adverb].&lt;br /&gt;
| colspan=2 | You bounce [adverb] around [target].&lt;br /&gt;
| You bounce up and down.&lt;br /&gt;
|-&lt;br /&gt;
| bow&lt;br /&gt;
| You bow [adverb].&lt;br /&gt;
| colspan=2 | You bow [adverb] to [target].&lt;br /&gt;
| You sweep your arm across your chest and bow low.&lt;br /&gt;
|-&lt;br /&gt;
| burble&lt;br /&gt;
| You burble [adverb].&lt;br /&gt;
| colspan=2 | You burble at [target].&lt;br /&gt;
| You burble out nonsensical sounds.&lt;br /&gt;
|-&lt;br /&gt;
| burp&lt;br /&gt;
| You burp [adverb].&lt;br /&gt;
| You burp in [target]&#039;s general direction.&lt;br /&gt;
| You glance at [target] and let out a loud burp.&lt;br /&gt;
| You cover your mouth and let out a low burp.&lt;br /&gt;
|-&lt;br /&gt;
| cackle&lt;br /&gt;
| You cackle [adverb]!&lt;br /&gt;
| colspan=2 | You cackle [adverb] at [target].&lt;br /&gt;
| You throw your head back and cackle!&lt;br /&gt;
|-&lt;br /&gt;
| calm&lt;br /&gt;
| You close your eyes and take a deep breath.&lt;br /&gt;
| colspan=2 | You attempt to make [target] more relaxed.&lt;br /&gt;
| You tub your temples while taking a deep breath in.&lt;br /&gt;
|-&lt;br /&gt;
| caress&lt;br /&gt;
| You put your hands out in a gesture of peace.&lt;br /&gt;
| colspan=2 | You [adverb] caress [target].&lt;br /&gt;
| You run your hands down your body.&lt;br /&gt;
|-&lt;br /&gt;
| cartwheel&lt;br /&gt;
| In a fantastic gymnastic display, you complete a a cartwheel with ease, landing on your feet gracefully.&lt;br /&gt;
| colspan=3 | [Not possible.]&lt;br /&gt;
|-&lt;br /&gt;
| cheer&lt;br /&gt;
| You cheer [adverb].&lt;br /&gt;
| You cheer [target] on.&lt;br /&gt;
| You let out a rousing cheer for [target].&lt;br /&gt;
| You blurt out, &amp;quot;Yay for me!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| choke&lt;br /&gt;
| You choke.&lt;br /&gt;
| You choke [target].&lt;br /&gt;
| You wrap your hands around [target].&lt;br /&gt;
| You struggle to breathe.&lt;br /&gt;
|-&lt;br /&gt;
| chortle&lt;br /&gt;
| You chortle [adverb].&lt;br /&gt;
| colspan=2 | You chortle [adverb] at [target].&lt;br /&gt;
| You chortle to yourself.&lt;br /&gt;
|-&lt;br /&gt;
| chuckle&lt;br /&gt;
| You chuckle [adverb].&lt;br /&gt;
| colspan=2 | You chuckle [adverb] at [target].&lt;br /&gt;
| You chuckle to yourself.&lt;br /&gt;
|-&lt;br /&gt;
| circle&lt;br /&gt;
| You do a pirouette.&lt;br /&gt;
| colspan=2 | [Not possible.]&lt;br /&gt;
| You extend your arms and spin around in a circle.&lt;br /&gt;
|-&lt;br /&gt;
| claim&lt;br /&gt;
| You claim [adverb].&lt;br /&gt;
| colspan=3 | You claim [adverb] at [target].&lt;br /&gt;
|-&lt;br /&gt;
| clap&lt;br /&gt;
| You clap [adverb].&lt;br /&gt;
| colspan=2 | You clap [adverb] for [target].&lt;br /&gt;
| You clap your hands together.&lt;br /&gt;
|-&lt;br /&gt;
| clench&lt;br /&gt;
| You clench your fist.&lt;br /&gt;
| You glance at [target] and clench your fist.&lt;br /&gt;
| You clench [target] [adverb].&lt;br /&gt;
| You tighten up your body and begin to shake.&lt;br /&gt;
|-&lt;br /&gt;
| comfort&lt;br /&gt;
| You look sympathetic.&lt;br /&gt;
| You tenderly pat [target] on the back, comforting [him/her/them/it].&lt;br /&gt;
| You gently rub [target].&lt;br /&gt;
| You sadly wrap your arms around yourself and rock back and forth.&lt;br /&gt;
|-&lt;br /&gt;
| concentrate&lt;br /&gt;
| You concentrate.&lt;br /&gt;
| colspan=2 | You concentrate on [target].&lt;br /&gt;
| You concentrate on yourself.&lt;br /&gt;
|-&lt;br /&gt;
| console&lt;br /&gt;
| You nod in understanding.&lt;br /&gt;
| You wrap [target] in your arms, consoling [him/her/them/it].&lt;br /&gt;
| You wrap your arms around [target].&lt;br /&gt;
| You wrap your arms around yourself, murmuring low.&lt;br /&gt;
|-&lt;br /&gt;
| contemplate&lt;br /&gt;
| You contemplate your reality.&lt;br /&gt;
| You contemplate [target]&#039;s place in the universe.&lt;br /&gt;
| You contemplate [target].&lt;br /&gt;
| You tap your chin while thinking deep thoughts.&lt;br /&gt;
| TODO: Confirm 3rd person messages&lt;br /&gt;
|-&lt;br /&gt;
| cough&lt;br /&gt;
| You cough [adverb].&lt;br /&gt;
| colspan=2 | You cough [adverb] at [target].&lt;br /&gt;
| You are overcome by a fit of coughing.&lt;br /&gt;
|-&lt;br /&gt;
| cower&lt;br /&gt;
| You cower.&lt;br /&gt;
| You cower away from [target].&lt;br /&gt;
| You cower away from [target] [adverb].&lt;br /&gt;
| You begin to cower and shake uncontrollably.&lt;br /&gt;
|-&lt;br /&gt;
| cringe&lt;br /&gt;
| You cringe.&lt;br /&gt;
| colspan=2 | You glance at [target] and cringe.&lt;br /&gt;
| You cringe in fear.&lt;br /&gt;
|-&lt;br /&gt;
| cross&lt;br /&gt;
| You mutter and grumble.&lt;br /&gt;
| colspan=2 | You glance crossly at [target].&lt;br /&gt;
| You appear to be ery cross about something.&lt;br /&gt;
|-&lt;br /&gt;
| cry&lt;br /&gt;
| You cry.&lt;br /&gt;
| colspan=2 | You glance at [target] and begin to cry.&lt;br /&gt;
| You shed a lone tear.&lt;br /&gt;
|-&lt;br /&gt;
| cuddle&lt;br /&gt;
| [Not possible.]&lt;br /&gt;
| colspan=2 | You cuddle [target] in your arms.&lt;br /&gt;
| You wrap your arms around yourself and rock to and fro.&lt;br /&gt;
|-&lt;br /&gt;
| cuff&lt;br /&gt;
| [Not possible.]&lt;br /&gt;
| You cuff [target] on [his/her/their/its] jaw.&lt;br /&gt;
| You slap [target] with the palm of your hand, dusting it off.&lt;br /&gt;
| You slap both hands against your cheeks.&lt;br /&gt;
|-&lt;br /&gt;
| curse&lt;br /&gt;
| You mumble some obscenities!&lt;br /&gt;
| colspan=2 | You curse at [target].&lt;br /&gt;
| You mumble some obscenities to yourself.&lt;br /&gt;
|-&lt;br /&gt;
| curtsy&lt;br /&gt;
| You curtsy [adverb].&lt;br /&gt;
| You curtsy [adverb] to [target].&lt;br /&gt;
| You nod and point at [target].&lt;br /&gt;
| You sink into a curtsy.&lt;br /&gt;
|-&lt;br /&gt;
| dance&lt;br /&gt;
| You do a little dance.&lt;br /&gt;
| [See [[dancing]].]&lt;br /&gt;
| [Not possible.]&lt;br /&gt;
| You dance [adverb] around in a circle, obviously enjoying yourself.&lt;br /&gt;
|-&lt;br /&gt;
| dimple&lt;br /&gt;
| You dimple [adverb].&lt;br /&gt;
| colspan=2 | You dimple at [target].&lt;br /&gt;
| You smile [adverb], showing off your dimple.&lt;br /&gt;
|-&lt;br /&gt;
| dismiss&lt;br /&gt;
| You refuse to care about anything.&lt;br /&gt;
| You wave your hand at [target], dismissing [him/her/them/it].&lt;br /&gt;
| You glance at [target], then turn your head, dismissing it.&lt;br /&gt;
| You wave your hand disinterestedly.&lt;br /&gt;
|-&lt;br /&gt;
| draw&lt;br /&gt;
| colspan=3 | [Not possible.]&lt;br /&gt;
| You trace a finger over your chest.&lt;br /&gt;
|-&lt;br /&gt;
| drool&lt;br /&gt;
| You drool.&lt;br /&gt;
| colspan=2 | You drool on [target].&lt;br /&gt;
| You drool all over yourself.&lt;br /&gt;
|-&lt;br /&gt;
| duck&lt;br /&gt;
| You duck!&lt;br /&gt;
| colspan=2 | You glance at [target] and duck.&lt;br /&gt;
| You duck your head.&lt;br /&gt;
|-&lt;br /&gt;
| embrace&lt;br /&gt;
| [Not possible.]&lt;br /&gt;
| colspan=2 | You embrace [target] [adverb].&lt;br /&gt;
| You grin and hug yourself tightly.&lt;br /&gt;
|-&lt;br /&gt;
| exhale&lt;br /&gt;
| You exhale [adverb].&lt;br /&gt;
| colspan=2 | You exhale exhasperatedly towards [target].&lt;br /&gt;
| You hold your breath.&lt;br /&gt;
| Targeting yourself causes an actual state change in your character. TODO: How does this work?&lt;br /&gt;
|-&lt;br /&gt;
| exhort&lt;br /&gt;
| You exhort [adverb].&lt;br /&gt;
| colspan=3 | You exhort [adverb] at [target].&lt;br /&gt;
|-&lt;br /&gt;
| explain&lt;br /&gt;
| You explain [adverb].&lt;br /&gt;
| colspan=3 | You explain [adverb] at [target].&lt;br /&gt;
|-&lt;br /&gt;
| face&lt;br /&gt;
| You do an about face.&lt;br /&gt;
| colspan=2 | You turn to face [target].&lt;br /&gt;
| You spin around in a circle, looking confused.&lt;br /&gt;
|-&lt;br /&gt;
| facepalm&lt;br /&gt;
| You close your eyes and sigh heavily, [adverb] moving your hand to cover your face.&lt;br /&gt;
| colspan=2 | You stare blankly at [target] for a moment before tilting your head down and covering your face with your hand in obvious disgust.&lt;br /&gt;
| You repeatedly smack yourself [adverb] in the face.&lt;br /&gt;
|-&lt;br /&gt;
| faint&lt;br /&gt;
| You faint.&lt;br /&gt;
| colspan=2 | You glance at [target] and faint.&lt;br /&gt;
| You pale slightly and reach out a hand to steady yourself.&lt;br /&gt;
| This will make you prone, if you aren&#039;t already.&lt;br /&gt;
|-&lt;br /&gt;
| fidget&lt;br /&gt;
| You fidget [adverb].&lt;br /&gt;
| colspan=2 | You glance at [target] and fidget [adverb].&lt;br /&gt;
| You fidget [adverb] and look uncomfortable.&lt;br /&gt;
|-&lt;br /&gt;
| flail&lt;br /&gt;
| You flail your arms.&lt;br /&gt;
| colspan=2 | You flail your arms at [target] [adverb].&lt;br /&gt;
| You throw up your hands [adverb].&lt;br /&gt;
|-&lt;br /&gt;
| flex&lt;br /&gt;
| You flex.&lt;br /&gt;
| You flex your muscles at [target].&lt;br /&gt;
| You glance at [target] and flex your muscles.&lt;br /&gt;
| You hunch over a bit and flex your muscles.&lt;br /&gt;
|-&lt;br /&gt;
| flinch&lt;br /&gt;
| You flinch.&lt;br /&gt;
| You flinch away from [target].&lt;br /&gt;
| You glance at [target] and flinch.&lt;br /&gt;
| You appear to have a nervous tic.&lt;br /&gt;
|-&lt;br /&gt;
| flirt&lt;br /&gt;
| You bat your eyelashes [adverb].&lt;br /&gt;
| You flirt [adverb] with [target].&lt;br /&gt;
| You flirt [adverb] at [target].&lt;br /&gt;
| You bat your eyelashes.&lt;br /&gt;
|-&lt;br /&gt;
| flit&lt;br /&gt;
| You flit your wings [adverb].&lt;br /&gt;
| colspan=2 | You flit your wings [adverb] at [target].&lt;br /&gt;
| You flit your wings, creating a gentle breeze.&lt;br /&gt;
| Only usable if you have wings.&lt;br /&gt;
|-&lt;br /&gt;
| flutter&lt;br /&gt;
| You flutter your wings [adverb].&lt;br /&gt;
| colspan=2 | You flutter your wings [adverb] at [target].&lt;br /&gt;
| You flutter your wings, creating gentle zephyrs around yourself.&lt;br /&gt;
| Only usable if you have wings.&lt;br /&gt;
|-&lt;br /&gt;
| fondle&lt;br /&gt;
| You move back and forth, obviously frustrated.&lt;br /&gt;
| colspan=2 | You fondle [target].&lt;br /&gt;
| You grab your head to make sure it is still attached.&lt;br /&gt;
|-&lt;br /&gt;
| frown&lt;br /&gt;
| You frown [adverb].&lt;br /&gt;
| colspan=2 | You [adverb] frown at [target].&lt;br /&gt;
| You look very unhappy with yourself.&lt;br /&gt;
|-&lt;br /&gt;
| fume&lt;br /&gt;
| You fume.&lt;br /&gt;
| You begin fuming at [target].&lt;br /&gt;
| You fume at [target].&lt;br /&gt;
| You brood.&lt;br /&gt;
|-&lt;br /&gt;
| furrow&lt;br /&gt;
| You furrow your brow.&lt;br /&gt;
| colspan=2 | You furrow your brow at [target].&lt;br /&gt;
| You shrug your shoulders and smack your forehead.&lt;br /&gt;
|-&lt;br /&gt;
| gag&lt;br /&gt;
| You gag.&lt;br /&gt;
| colspan=2 | You gag at [target].&lt;br /&gt;
| You clench your throat and look like you are about to throw up.&lt;br /&gt;
|-&lt;br /&gt;
| gasp&lt;br /&gt;
| You gasp [adverb].&lt;br /&gt;
| colspan=2 | You gasp [adverb] at [target].&lt;br /&gt;
| You gasp for air.&lt;br /&gt;
|-&lt;br /&gt;
| gawk&lt;br /&gt;
| You gawk [adverb].&lt;br /&gt;
| colspan=2 | You gawk [adverb] at [target].&lt;br /&gt;
| Your jaw drops open.&lt;br /&gt;
|-&lt;br /&gt;
| gaze&lt;br /&gt;
| You gaze [adverb].&lt;br /&gt;
| colspan=2 | You gaze [adverb] at [target].&lt;br /&gt;
| You look preoccupied.&lt;br /&gt;
|-&lt;br /&gt;
| gibber&lt;br /&gt;
| You gibber.&lt;br /&gt;
| You gibber at [target].&lt;br /&gt;
| You look at [target] and begin to gibber.&lt;br /&gt;
| You gibber to yourself.&lt;br /&gt;
|-&lt;br /&gt;
| giggle&lt;br /&gt;
| You giggle [adverb].&lt;br /&gt;
| colspan=2 | You giggle [adverb] at [target].&lt;br /&gt;
| You are overcome by a giggling fit.&lt;br /&gt;
|-&lt;br /&gt;
| glance&lt;br /&gt;
|&lt;br /&gt;
| colspan=2 | You glance [adverb] at [target].&lt;br /&gt;
| Your hands are empty.&lt;br /&gt;
| Without a target, this tells you what is in your hands and does not emote.&lt;br /&gt;
|-&lt;br /&gt;
| glare&lt;br /&gt;
| You glare [adverb].&lt;br /&gt;
| colspan=2 | You glare [adverb] at [target].&lt;br /&gt;
| You glare and grumble to yourself.&lt;br /&gt;
|-&lt;br /&gt;
| glower&lt;br /&gt;
| You glower [adverb].&lt;br /&gt;
| colspan=2 | You glower at [target].&lt;br /&gt;
| A look of intense hatred crosses your face.&lt;br /&gt;
|-&lt;br /&gt;
| gnaw&lt;br /&gt;
| You gnash your teeth.&lt;br /&gt;
| colspan=2 | You [adverb] gnaw on [target].&lt;br /&gt;
| You gnaw on yourself.&lt;br /&gt;
|-&lt;br /&gt;
| gobble&lt;br /&gt;
| You open your mouth wide.&lt;br /&gt;
| colspan=2 | You [adverb] gobble at [target].&lt;br /&gt;
| You gobble like a turkey.&lt;br /&gt;
| When used on food held in your hand, instead eats several bites of the food.&lt;br /&gt;
|-&lt;br /&gt;
| greet&lt;br /&gt;
| You nod in greeting.&lt;br /&gt;
| colspan=2 | You nod to [target] in greeting.&lt;br /&gt;
| You wave to yourself, glad to see that you&#039;re finally here.&lt;br /&gt;
|-&lt;br /&gt;
| grimace&lt;br /&gt;
| You grimace [adverb].&lt;br /&gt;
| colspan=2 | You grimace [adverb] at [target].&lt;br /&gt;
| You scrunch up your face.&lt;br /&gt;
|-&lt;br /&gt;
| grin&lt;br /&gt;
| You grin [adverb].&lt;br /&gt;
| colspan=2 | You grin [adverb] at [target].&lt;br /&gt;
| A silly little grin crosses your face.&lt;br /&gt;
|-&lt;br /&gt;
| grind&lt;br /&gt;
| You grind your teeth together.&lt;br /&gt;
| colspan=2 | You glance at [target] and grind your teeth together.&lt;br /&gt;
| You grind your hips.&lt;br /&gt;
|-&lt;br /&gt;
| grip&lt;br /&gt;
| colspan=3 | TODO&lt;br /&gt;
| You get a grip on yourself.&lt;br /&gt;
|-&lt;br /&gt;
| groan&lt;br /&gt;
| You groan [adverb].&lt;br /&gt;
| colspan=2 | You groan [adverb] at [target].&lt;br /&gt;
| You let out a loud groan.&lt;br /&gt;
|-&lt;br /&gt;
| grope&lt;br /&gt;
| [Not possible.]&lt;br /&gt;
| colspan=2 | You grope [target].&lt;br /&gt;
| You touch yourself provocatively.&lt;br /&gt;
|-&lt;br /&gt;
| grovel&lt;br /&gt;
| You grovel.&lt;br /&gt;
| You grovel at [target]&#039;s feet.&lt;br /&gt;
| You kneel down in front of [target].&lt;br /&gt;
| You kneel down and curl yourself into a ball.&lt;br /&gt;
| Sets your position to kneeling.&lt;br /&gt;
|-&lt;br /&gt;
| growl&lt;br /&gt;
| You growl [adverb].&lt;br /&gt;
| colspan=2 | You growl [adverb] at [target].&lt;br /&gt;
| A low growl emanates from your throat.&lt;br /&gt;
|-&lt;br /&gt;
| grumble&lt;br /&gt;
| You grumble [adverb].&lt;br /&gt;
| colspan=2 | You grumble at [target].&lt;br /&gt;
| You grumble about your life.&lt;br /&gt;
|-&lt;br /&gt;
| grunt&lt;br /&gt;
| You grunt [adverb].&lt;br /&gt;
| colspan=2 | You grunt [adverb] at [target].&lt;br /&gt;
| You grunt a few indistinguishable words.&lt;br /&gt;
|-&lt;br /&gt;
| guffaw&lt;br /&gt;
| You guffaw.&lt;br /&gt;
| colspan=2 | You guffaw at [target].&lt;br /&gt;
| You point to yourself and guffaw.&lt;br /&gt;
|-&lt;br /&gt;
| gulp&lt;br /&gt;
| You gulp.&lt;br /&gt;
| colspan=2 | You glance at [target] and gulp.&lt;br /&gt;
| You gulp in trepidation.&lt;br /&gt;
| When used on a container of liquid, drinks several ounces instead of emoting.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Verbs with buggy output:&lt;br /&gt;
* ask&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Firearms&amp;diff=629</id>
		<title>Firearms</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Firearms&amp;diff=629"/>
		<updated>2025-06-21T23:01:48Z</updated>

		<summary type="html">&lt;p&gt;Munin: Adding more information from Firearms subcategory of Weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Automatic Crossbow ===&lt;br /&gt;
What you need: crossbow bolt, clip and automatic crossbow.&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;code&amp;gt;Load clip with bolt&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Close clip&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Load crossbow with clip&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Cock crossbow&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Shoot target&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wheellock Firearm ===&lt;br /&gt;
What you need: gunpowder horn, lead ball, ramrod, spanner and a wheellock firearm.&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;code&amp;gt;Pour horn into firearm&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Load firearm with ball&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Pack firearm with ramrod&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Wind firearm with spanner&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Shoot target&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flintlock Firearm ===&lt;br /&gt;
What you need: gunpowder horn, lead ball, ramrod and flintlock firearm.&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;code&amp;gt;Pour horn into firearm&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Load firearm with ball&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Pack firearm with ramrod&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Cock firearm&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Shoot target&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mechanical Musket ===&lt;br /&gt;
What you need: bullet cartridge and mechanical musket.&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;code&amp;gt;Open musket&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Put bullet in musket&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Close musket&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Wind musket&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Fire target&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Arcane Firearms ===&lt;br /&gt;
What you need: arcane firearm, Arcane Firearms tag, cannot be Berserker Mercenary&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;code&amp;gt;use firearm (1-4)&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;fire target&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using Arcane Firearms requires the Arcane Firearms tag, which is automatically provided to Arcanist Mechanists on creation (although there&#039;s no way of seeing this since it&#039;s invisible in the Tags menu.) You can also purchase it for 1m sovereigns from Lars Gixet in the Tower of Dhond.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use an arcane firearm, you &amp;lt;use&amp;gt; it. You can add a number modifier to make the shot stronger. For example, &amp;lt;use&amp;gt; &amp;lt;blunderbuss&amp;gt; &amp;lt;4&amp;gt; will make an arcane blunderbuss ready to fire its strongest shot. Stronger settings take more RT to load but the same amount of RT to fire. Simply &amp;lt;fire&amp;gt; &amp;lt;target&amp;gt; to fire. It can be aimed at specific body parts, if desired.&lt;br /&gt;
&lt;br /&gt;
Arcane Firearms appear to solely use the Kinesis skill for rolls.&lt;br /&gt;
&lt;br /&gt;
If an arcane firearm breaks, there may be no indication of how it is broken in &amp;lt;look&amp;gt; (will just show &#039;it is broken&#039;), &amp;lt;inspect&amp;gt;, or &amp;lt;appraise&amp;gt;. NPC repairers will not take it and you will be returned a message saying that your item is not in need of repair. You need to be a mechanist to repair the firearm and you simply have to try every tool available until you get the message &#039;You set about trying to repair your &amp;lt;item&amp;gt;&#039;. The roll is completely invisible so there&#039;s no way of telling how likely it is to repair. You just have to keep trying until it works.&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Firearms&amp;diff=628</id>
		<title>Firearms</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Firearms&amp;diff=628"/>
		<updated>2025-06-21T23:00:08Z</updated>

		<summary type="html">&lt;p&gt;Munin: Cleanup, adding information from Firearms subcategory of Weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Automatic Crossbow ===&lt;br /&gt;
What you need: crossbow bolt, clip and automatic crossbow.&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;code&amp;gt;Load clip with bolt&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Close clip&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Load crossbow with clip&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Cock crossbow&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;Shoot target&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arcane Firearms ===&lt;br /&gt;
What you need: arcane firearm, Arcane Firearms tag, cannot be Berserker Mercenary&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;code&amp;gt;use firearm (1-4)&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;fire target&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using Arcane Firearms requires the Arcane Firearms tag, which is automatically provided to Arcanist Mechanists on creation (although there&#039;s no way of seeing this since it&#039;s invisible in the Tags menu.) You can also purchase it for 1m sovereigns from Lars Gixet in the Tower of Dhond.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use an arcane firearm, you &amp;lt;use&amp;gt; it. You can add a number modifier to make the shot stronger. For example, &amp;lt;use&amp;gt; &amp;lt;blunderbuss&amp;gt; &amp;lt;4&amp;gt; will make an arcane blunderbuss ready to fire its strongest shot. Stronger settings take more RT to load but the same amount of RT to fire. Simply &amp;lt;fire&amp;gt; &amp;lt;target&amp;gt; to fire. It can be aimed at specific body parts, if desired.&lt;br /&gt;
&lt;br /&gt;
Arcane Firearms appear to solely use the Kinesis skill for rolls.&lt;br /&gt;
&lt;br /&gt;
If an arcane firearm breaks, there may be no indication of how it is broken in &amp;lt;look&amp;gt; (will just show &#039;it is broken&#039;), &amp;lt;inspect&amp;gt;, or &amp;lt;appraise&amp;gt;. NPC repairers will not take it and you will be returned a message saying that your item is not in need of repair. You need to be a mechanist to repair the firearm and you simply have to try every tool available until you get the message &#039;You set about trying to repair your &amp;lt;item&amp;gt;&#039;. The roll is completely invisible so there&#039;s no way of telling how likely it is to repair. You just have to keep trying until it works.&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Verbs&amp;diff=627</id>
		<title>Verbs</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Verbs&amp;diff=627"/>
		<updated>2025-06-21T22:55:35Z</updated>

		<summary type="html">&lt;p&gt;Munin: Added an explanation to Verse Verbs. Will need cleanup.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TODO: Explain in general terms what a verb is.&lt;br /&gt;
&lt;br /&gt;
== Speaking verbs ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&lt;br /&gt;
* admit&lt;br /&gt;
* address&lt;br /&gt;
* affirm&lt;br /&gt;
* allege&lt;br /&gt;
* answer&lt;br /&gt;
* assert&lt;br /&gt;
* babble&lt;br /&gt;
* bark&lt;br /&gt;
* bellow&lt;br /&gt;
* beseech&lt;br /&gt;
* claim&lt;br /&gt;
* exhort&lt;br /&gt;
* explain&lt;br /&gt;
* groan&lt;br /&gt;
* growl&lt;br /&gt;
* rasp&lt;br /&gt;
* say&lt;br /&gt;
* sayto&lt;br /&gt;
&lt;br /&gt;
== Verse verbs ==&lt;br /&gt;
These verbs can be broken into lines by using a colon (:). For example, &lt;br /&gt;
&lt;br /&gt;
&amp;lt;sing&amp;gt; &#039;I&#039;m a little teapot,:Short and stout!&lt;br /&gt;
&lt;br /&gt;
Will show:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You sing,&lt;br /&gt;
&lt;br /&gt;
I&#039;m a little teapot,&lt;br /&gt;
&lt;br /&gt;
Short and stout!&lt;br /&gt;
&lt;br /&gt;
* chant&lt;br /&gt;
* recite&lt;br /&gt;
* sing&lt;br /&gt;
&lt;br /&gt;
== Carry verbs ==&lt;br /&gt;
&lt;br /&gt;
* carry&lt;br /&gt;
* lift&lt;br /&gt;
* swoop&lt;br /&gt;
* club&lt;br /&gt;
&lt;br /&gt;
== Group verbs ==&lt;br /&gt;
&lt;br /&gt;
* escort&lt;br /&gt;
* grab&lt;br /&gt;
* grip&lt;br /&gt;
&lt;br /&gt;
== Emote verbs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Verb&lt;br /&gt;
! Untargeted&lt;br /&gt;
! Living target&lt;br /&gt;
! Nonliving target&lt;br /&gt;
! Self target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| agree&lt;br /&gt;
| You agree [adverb].&lt;br /&gt;
| You [adverb] agree with [target].&lt;br /&gt;
| You [adverb] look pleased with [target].&lt;br /&gt;
| You agree with yourself, looking very pleased.&lt;br /&gt;
|-&lt;br /&gt;
| ahem&lt;br /&gt;
| You clear your throat [adverb].&lt;br /&gt;
| colspan=2 | You glance at [target] and clear your throat [adverb].&lt;br /&gt;
| You glance around and clear your throat [adverb] for attention.&lt;br /&gt;
|-&lt;br /&gt;
| annoy&lt;br /&gt;
| You whimper and whine [adverb].&lt;br /&gt;
| You [adverb] annoy [target].&lt;br /&gt;
| You repeatedly poke at [target] [adverb].&lt;br /&gt;
| A look of annoyance [adverb] crosses your face.&lt;br /&gt;
|-&lt;br /&gt;
| applaud&lt;br /&gt;
| You applaud [adverb].&lt;br /&gt;
| colspan=2 | You applaud [adverb] for [target].&lt;br /&gt;
| You applaud [adverb] for yourself.&lt;br /&gt;
|-&lt;br /&gt;
| ask&lt;br /&gt;
| You adverb look around in askance.&lt;br /&gt;
| TODO&lt;br /&gt;
| You adverb give [target] a questioning look.&lt;br /&gt;
| You adverb give yourself a questioning look.&lt;br /&gt;
| Has different behavior for PCs than for NPCs.&lt;br /&gt;
|-&lt;br /&gt;
| avoid&lt;br /&gt;
| You [adverb] huddle into yourself.&lt;br /&gt;
| colspan=2 | You [adverb] edge away from [target].&lt;br /&gt;
| Your face contorts in disgust.&lt;br /&gt;
|-&lt;br /&gt;
| babble&lt;br /&gt;
| You babble [adverb].&lt;br /&gt;
| colspan=2 | You babble [adverb] at [target].&lt;br /&gt;
| You babble to yourself.&lt;br /&gt;
|-&lt;br /&gt;
| bake&lt;br /&gt;
| You do an odd little dance, shaking your bottom and wiggling about.&lt;br /&gt;
| You do an odd little dance, wiggling your bottom and bumping [target] with your hip.&lt;br /&gt;
| colspan=2 | [Not possible.]&lt;br /&gt;
|-&lt;br /&gt;
| bark&lt;br /&gt;
| You bark [adverb].&lt;br /&gt;
| colspan=2 | You bark [adverb] at [target].&lt;br /&gt;
| You make a strange sound in your throat.&lt;br /&gt;
|-&lt;br /&gt;
| bawl&lt;br /&gt;
| You bawl [adverb]!&lt;br /&gt;
| colspan=2 | You bawl [adverb] at [target].&lt;br /&gt;
| You carry on like a baby!&lt;br /&gt;
|-&lt;br /&gt;
| beam&lt;br /&gt;
| You beam [adverb]!&lt;br /&gt;
| colspan=2 | You beam [adverb] at [target]!&lt;br /&gt;
| You look very proud of yourself.&lt;br /&gt;
|-&lt;br /&gt;
| beckon&lt;br /&gt;
| You beckon everyone closer.&lt;br /&gt;
| You beckon [target] closer.&lt;br /&gt;
| You protectively draw [target] closer.&lt;br /&gt;
| You wiggle your finger to and fro.&lt;br /&gt;
|-&lt;br /&gt;
| beg&lt;br /&gt;
| You beg.&lt;br /&gt;
| You [adverb] beg [target].&lt;br /&gt;
| [Not possible.]&lt;br /&gt;
| You look around pleadingly!&lt;br /&gt;
|-&lt;br /&gt;
| belch&lt;br /&gt;
| You belch [adverb].&lt;br /&gt;
| You belch in [target]&#039;s general direction.&lt;br /&gt;
| You glance at [target] and let out a loud belch.&lt;br /&gt;
| You cover your mouth and let out a low belch.&lt;br /&gt;
|-&lt;br /&gt;
| bellow&lt;br /&gt;
| You bellow [adverb].&lt;br /&gt;
| colspan=2 | You bellow [adverb] at [target].&lt;br /&gt;
| You let out a mighty roar.&lt;br /&gt;
| TODO: What exactly is seen in adjacent rooms, in each case?&lt;br /&gt;
|-&lt;br /&gt;
| beseech&lt;br /&gt;
| You beseech [adverb].&lt;br /&gt;
| colspan=3 | You beseech [adverb] at [target].&lt;br /&gt;
|-&lt;br /&gt;
| bite&lt;br /&gt;
| You snap futilely at the air.&lt;br /&gt;
| colspan=2 | You [adverb] bite [target].&lt;br /&gt;
| You bite your lip.&lt;br /&gt;
|-&lt;br /&gt;
| blink&lt;br /&gt;
| You blink [adverb].&lt;br /&gt;
| colspan=2 | You blink [adverb] at [target].&lt;br /&gt;
| You blink back some tears.&lt;br /&gt;
|-&lt;br /&gt;
| blow&lt;br /&gt;
| You pucker your lips and let out a blast of air.&lt;br /&gt;
| You blow into [target]&#039;s ear.&lt;br /&gt;
| You blow on [target].&lt;br /&gt;
| You blow your hair out of your eyes.&lt;br /&gt;
|-&lt;br /&gt;
| blush&lt;br /&gt;
| You feel your face grow how as the color rises to your cheeks.&lt;br /&gt;
| colspan=2 | You look at [target] and blush.&lt;br /&gt;
| You turn a bright red, stammering in embarrassment.&lt;br /&gt;
| TODO: The untargeted version looks different in 3rd person.&lt;br /&gt;
|-&lt;br /&gt;
| bluster&lt;br /&gt;
| You bluster.&lt;br /&gt;
| colspan=2 | You bluster at [target].&lt;br /&gt;
| You swagger in an arrogant manner.&lt;br /&gt;
|-&lt;br /&gt;
| boggle&lt;br /&gt;
| You boggle.&lt;br /&gt;
| colspan=2 | You boggle at [target].&lt;br /&gt;
| You gape and blink, uncomprehendingly.&lt;br /&gt;
|-&lt;br /&gt;
| boo&lt;br /&gt;
| You boo [adverb].&lt;br /&gt;
| colspan=2 | You boo [adverb] at [target].&lt;br /&gt;
| You realize how untalented you are.&lt;br /&gt;
| TODO: Verify what self version looks like 3rd person.&lt;br /&gt;
|-&lt;br /&gt;
| bounce&lt;br /&gt;
| You bounce [adverb].&lt;br /&gt;
| colspan=2 | You bounce [adverb] around [target].&lt;br /&gt;
| You bounce up and down.&lt;br /&gt;
|-&lt;br /&gt;
| bow&lt;br /&gt;
| You bow [adverb].&lt;br /&gt;
| colspan=2 | You bow [adverb] to [target].&lt;br /&gt;
| You sweep your arm across your chest and bow low.&lt;br /&gt;
|-&lt;br /&gt;
| burble&lt;br /&gt;
| You burble [adverb].&lt;br /&gt;
| colspan=2 | You burble at [target].&lt;br /&gt;
| You burble out nonsensical sounds.&lt;br /&gt;
|-&lt;br /&gt;
| burp&lt;br /&gt;
| You burp [adverb].&lt;br /&gt;
| You burp in [target]&#039;s general direction.&lt;br /&gt;
| You glance at [target] and let out a loud burp.&lt;br /&gt;
| You cover your mouth and let out a low burp.&lt;br /&gt;
|-&lt;br /&gt;
| cackle&lt;br /&gt;
| You cackle [adverb]!&lt;br /&gt;
| colspan=2 | You cackle [adverb] at [target].&lt;br /&gt;
| You throw your head back and cackle!&lt;br /&gt;
|-&lt;br /&gt;
| calm&lt;br /&gt;
| You close your eyes and take a deep breath.&lt;br /&gt;
| colspan=2 | You attempt to make [target] more relaxed.&lt;br /&gt;
| You tub your temples while taking a deep breath in.&lt;br /&gt;
|-&lt;br /&gt;
| caress&lt;br /&gt;
| You put your hands out in a gesture of peace.&lt;br /&gt;
| colspan=2 | You [adverb] caress [target].&lt;br /&gt;
| You run your hands down your body.&lt;br /&gt;
|-&lt;br /&gt;
| cartwheel&lt;br /&gt;
| In a fantastic gymnastic display, you complete a a cartwheel with ease, landing on your feet gracefully.&lt;br /&gt;
| colspan=3 | [Not possible.]&lt;br /&gt;
|-&lt;br /&gt;
| cheer&lt;br /&gt;
| You cheer [adverb].&lt;br /&gt;
| You cheer [target] on.&lt;br /&gt;
| You let out a rousing cheer for [target].&lt;br /&gt;
| You blurt out, &amp;quot;Yay for me!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| choke&lt;br /&gt;
| You choke.&lt;br /&gt;
| You choke [target].&lt;br /&gt;
| You wrap your hands around [target].&lt;br /&gt;
| You struggle to breathe.&lt;br /&gt;
|-&lt;br /&gt;
| chortle&lt;br /&gt;
| You chortle [adverb].&lt;br /&gt;
| colspan=2 | You chortle [adverb] at [target].&lt;br /&gt;
| You chortle to yourself.&lt;br /&gt;
|-&lt;br /&gt;
| chuckle&lt;br /&gt;
| You chuckle [adverb].&lt;br /&gt;
| colspan=2 | You chuckle [adverb] at [target].&lt;br /&gt;
| You chuckle to yourself.&lt;br /&gt;
|-&lt;br /&gt;
| circle&lt;br /&gt;
| You do a pirouette.&lt;br /&gt;
| colspan=2 | [Not possible.]&lt;br /&gt;
| You extend your arms and spin around in a circle.&lt;br /&gt;
|-&lt;br /&gt;
| claim&lt;br /&gt;
| You claim [adverb].&lt;br /&gt;
| colspan=3 | You claim [adverb] at [target].&lt;br /&gt;
|-&lt;br /&gt;
| clap&lt;br /&gt;
| You clap [adverb].&lt;br /&gt;
| colspan=2 | You clap [adverb] for [target].&lt;br /&gt;
| You clap your hands together.&lt;br /&gt;
|-&lt;br /&gt;
| clench&lt;br /&gt;
| You clench your fist.&lt;br /&gt;
| You glance at [target] and clench your fist.&lt;br /&gt;
| You clench [target] [adverb].&lt;br /&gt;
| You tighten up your body and begin to shake.&lt;br /&gt;
|-&lt;br /&gt;
| comfort&lt;br /&gt;
| You look sympathetic.&lt;br /&gt;
| You tenderly pat [target] on the back, comforting [him/her/them/it].&lt;br /&gt;
| You gently rub [target].&lt;br /&gt;
| You sadly wrap your arms around yourself and rock back and forth.&lt;br /&gt;
|-&lt;br /&gt;
| concentrate&lt;br /&gt;
| You concentrate.&lt;br /&gt;
| colspan=2 | You concentrate on [target].&lt;br /&gt;
| You concentrate on yourself.&lt;br /&gt;
|-&lt;br /&gt;
| console&lt;br /&gt;
| You nod in understanding.&lt;br /&gt;
| You wrap [target] in your arms, consoling [him/her/them/it].&lt;br /&gt;
| You wrap your arms around [target].&lt;br /&gt;
| You wrap your arms around yourself, murmuring low.&lt;br /&gt;
|-&lt;br /&gt;
| contemplate&lt;br /&gt;
| You contemplate your reality.&lt;br /&gt;
| You contemplate [target]&#039;s place in the universe.&lt;br /&gt;
| You contemplate [target].&lt;br /&gt;
| You tap your chin while thinking deep thoughts.&lt;br /&gt;
| TODO: Confirm 3rd person messages&lt;br /&gt;
|-&lt;br /&gt;
| cough&lt;br /&gt;
| You cough [adverb].&lt;br /&gt;
| colspan=2 | You cough [adverb] at [target].&lt;br /&gt;
| You are overcome by a fit of coughing.&lt;br /&gt;
|-&lt;br /&gt;
| cower&lt;br /&gt;
| You cower.&lt;br /&gt;
| You cower away from [target].&lt;br /&gt;
| You cower away from [target] [adverb].&lt;br /&gt;
| You begin to cower and shake uncontrollably.&lt;br /&gt;
|-&lt;br /&gt;
| cringe&lt;br /&gt;
| You cringe.&lt;br /&gt;
| colspan=2 | You glance at [target] and cringe.&lt;br /&gt;
| You cringe in fear.&lt;br /&gt;
|-&lt;br /&gt;
| cross&lt;br /&gt;
| You mutter and grumble.&lt;br /&gt;
| colspan=2 | You glance crossly at [target].&lt;br /&gt;
| You appear to be ery cross about something.&lt;br /&gt;
|-&lt;br /&gt;
| cry&lt;br /&gt;
| You cry.&lt;br /&gt;
| colspan=2 | You glance at [target] and begin to cry.&lt;br /&gt;
| You shed a lone tear.&lt;br /&gt;
|-&lt;br /&gt;
| cuddle&lt;br /&gt;
| [Not possible.]&lt;br /&gt;
| colspan=2 | You cuddle [target] in your arms.&lt;br /&gt;
| You wrap your arms around yourself and rock to and fro.&lt;br /&gt;
|-&lt;br /&gt;
| cuff&lt;br /&gt;
| [Not possible.]&lt;br /&gt;
| You cuff [target] on [his/her/their/its] jaw.&lt;br /&gt;
| You slap [target] with the palm of your hand, dusting it off.&lt;br /&gt;
| You slap both hands against your cheeks.&lt;br /&gt;
|-&lt;br /&gt;
| curse&lt;br /&gt;
| You mumble some obscenities!&lt;br /&gt;
| colspan=2 | You curse at [target].&lt;br /&gt;
| You mumble some obscenities to yourself.&lt;br /&gt;
|-&lt;br /&gt;
| curtsy&lt;br /&gt;
| You curtsy [adverb].&lt;br /&gt;
| You curtsy [adverb] to [target].&lt;br /&gt;
| You nod and point at [target].&lt;br /&gt;
| You sink into a curtsy.&lt;br /&gt;
|-&lt;br /&gt;
| dance&lt;br /&gt;
| You do a little dance.&lt;br /&gt;
| [See [[dancing]].]&lt;br /&gt;
| [Not possible.]&lt;br /&gt;
| You dance [adverb] around in a circle, obviously enjoying yourself.&lt;br /&gt;
|-&lt;br /&gt;
| dimple&lt;br /&gt;
| You dimple [adverb].&lt;br /&gt;
| colspan=2 | You dimple at [target].&lt;br /&gt;
| You smile [adverb], showing off your dimple.&lt;br /&gt;
|-&lt;br /&gt;
| dismiss&lt;br /&gt;
| You refuse to care about anything.&lt;br /&gt;
| You wave your hand at [target], dismissing [him/her/them/it].&lt;br /&gt;
| You glance at [target], then turn your head, dismissing it.&lt;br /&gt;
| You wave your hand disinterestedly.&lt;br /&gt;
|-&lt;br /&gt;
| draw&lt;br /&gt;
| colspan=3 | [Not possible.]&lt;br /&gt;
| You trace a finger over your chest.&lt;br /&gt;
|-&lt;br /&gt;
| drool&lt;br /&gt;
| You drool.&lt;br /&gt;
| colspan=2 | You drool on [target].&lt;br /&gt;
| You drool all over yourself.&lt;br /&gt;
|-&lt;br /&gt;
| duck&lt;br /&gt;
| You duck!&lt;br /&gt;
| colspan=2 | You glance at [target] and duck.&lt;br /&gt;
| You duck your head.&lt;br /&gt;
|-&lt;br /&gt;
| embrace&lt;br /&gt;
| [Not possible.]&lt;br /&gt;
| colspan=2 | You embrace [target] [adverb].&lt;br /&gt;
| You grin and hug yourself tightly.&lt;br /&gt;
|-&lt;br /&gt;
| exhale&lt;br /&gt;
| You exhale [adverb].&lt;br /&gt;
| colspan=2 | You exhale exhasperatedly towards [target].&lt;br /&gt;
| You hold your breath.&lt;br /&gt;
| Targeting yourself causes an actual state change in your character. TODO: How does this work?&lt;br /&gt;
|-&lt;br /&gt;
| exhort&lt;br /&gt;
| You exhort [adverb].&lt;br /&gt;
| colspan=3 | You exhort [adverb] at [target].&lt;br /&gt;
|-&lt;br /&gt;
| explain&lt;br /&gt;
| You explain [adverb].&lt;br /&gt;
| colspan=3 | You explain [adverb] at [target].&lt;br /&gt;
|-&lt;br /&gt;
| face&lt;br /&gt;
| You do an about face.&lt;br /&gt;
| colspan=2 | You turn to face [target].&lt;br /&gt;
| You spin around in a circle, looking confused.&lt;br /&gt;
|-&lt;br /&gt;
| facepalm&lt;br /&gt;
| You close your eyes and sigh heavily, [adverb] moving your hand to cover your face.&lt;br /&gt;
| colspan=2 | You stare blankly at [target] for a moment before tilting your head down and covering your face with your hand in obvious disgust.&lt;br /&gt;
| You repeatedly smack yourself [adverb] in the face.&lt;br /&gt;
|-&lt;br /&gt;
| faint&lt;br /&gt;
| You faint.&lt;br /&gt;
| colspan=2 | You glance at [target] and faint.&lt;br /&gt;
| You pale slightly and reach out a hand to steady yourself.&lt;br /&gt;
| This will make you prone, if you aren&#039;t already.&lt;br /&gt;
|-&lt;br /&gt;
| fidget&lt;br /&gt;
| You fidget [adverb].&lt;br /&gt;
| colspan=2 | You glance at [target] and fidget [adverb].&lt;br /&gt;
| You fidget [adverb] and look uncomfortable.&lt;br /&gt;
|-&lt;br /&gt;
| flail&lt;br /&gt;
| You flail your arms.&lt;br /&gt;
| colspan=2 | You flail your arms at [target] [adverb].&lt;br /&gt;
| You throw up your hands [adverb].&lt;br /&gt;
|-&lt;br /&gt;
| flex&lt;br /&gt;
| You flex.&lt;br /&gt;
| You flex your muscles at [target].&lt;br /&gt;
| You glance at [target] and flex your muscles.&lt;br /&gt;
| You hunch over a bit and flex your muscles.&lt;br /&gt;
|-&lt;br /&gt;
| flinch&lt;br /&gt;
| You flinch.&lt;br /&gt;
| You flinch away from [target].&lt;br /&gt;
| You glance at [target] and flinch.&lt;br /&gt;
| You appear to have a nervous tic.&lt;br /&gt;
|-&lt;br /&gt;
| flirt&lt;br /&gt;
| You bat your eyelashes [adverb].&lt;br /&gt;
| You flirt [adverb] with [target].&lt;br /&gt;
| You flirt [adverb] at [target].&lt;br /&gt;
| You bat your eyelashes.&lt;br /&gt;
|-&lt;br /&gt;
| flit&lt;br /&gt;
| You flit your wings [adverb].&lt;br /&gt;
| colspan=2 | You flit your wings [adverb] at [target].&lt;br /&gt;
| You flit your wings, creating a gentle breeze.&lt;br /&gt;
| Only usable if you have wings.&lt;br /&gt;
|-&lt;br /&gt;
| flutter&lt;br /&gt;
| You flutter your wings [adverb].&lt;br /&gt;
| colspan=2 | You flutter your wings [adverb] at [target].&lt;br /&gt;
| You flutter your wings, creating gentle zephyrs around yourself.&lt;br /&gt;
| Only usable if you have wings.&lt;br /&gt;
|-&lt;br /&gt;
| fondle&lt;br /&gt;
| You move back and forth, obviously frustrated.&lt;br /&gt;
| colspan=2 | You fondle [target].&lt;br /&gt;
| You grab your head to make sure it is still attached.&lt;br /&gt;
|-&lt;br /&gt;
| frown&lt;br /&gt;
| You frown [adverb].&lt;br /&gt;
| colspan=2 | You [adverb] frown at [target].&lt;br /&gt;
| You look very unhappy with yourself.&lt;br /&gt;
|-&lt;br /&gt;
| fume&lt;br /&gt;
| You fume.&lt;br /&gt;
| You begin fuming at [target].&lt;br /&gt;
| You fume at [target].&lt;br /&gt;
| You brood.&lt;br /&gt;
|-&lt;br /&gt;
| furrow&lt;br /&gt;
| You furrow your brow.&lt;br /&gt;
| colspan=2 | You furrow your brow at [target].&lt;br /&gt;
| You shrug your shoulders and smack your forehead.&lt;br /&gt;
|-&lt;br /&gt;
| gag&lt;br /&gt;
| You gag.&lt;br /&gt;
| colspan=2 | You gag at [target].&lt;br /&gt;
| You clench your throat and look like you are about to throw up.&lt;br /&gt;
|-&lt;br /&gt;
| gasp&lt;br /&gt;
| You gasp [adverb].&lt;br /&gt;
| colspan=2 | You gasp [adverb] at [target].&lt;br /&gt;
| You gasp for air.&lt;br /&gt;
|-&lt;br /&gt;
| gawk&lt;br /&gt;
| You gawk [adverb].&lt;br /&gt;
| colspan=2 | You gawk [adverb] at [target].&lt;br /&gt;
| Your jaw drops open.&lt;br /&gt;
|-&lt;br /&gt;
| gaze&lt;br /&gt;
| You gaze [adverb].&lt;br /&gt;
| colspan=2 | You gaze [adverb] at [target].&lt;br /&gt;
| You look preoccupied.&lt;br /&gt;
|-&lt;br /&gt;
| gibber&lt;br /&gt;
| You gibber.&lt;br /&gt;
| You gibber at [target].&lt;br /&gt;
| You look at [target] and begin to gibber.&lt;br /&gt;
| You gibber to yourself.&lt;br /&gt;
|-&lt;br /&gt;
| giggle&lt;br /&gt;
| You giggle [adverb].&lt;br /&gt;
| colspan=2 | You giggle [adverb] at [target].&lt;br /&gt;
| You are overcome by a giggling fit.&lt;br /&gt;
|-&lt;br /&gt;
| glance&lt;br /&gt;
|&lt;br /&gt;
| colspan=2 | You glance [adverb] at [target].&lt;br /&gt;
| Your hands are empty.&lt;br /&gt;
| Without a target, this tells you what is in your hands and does not emote.&lt;br /&gt;
|-&lt;br /&gt;
| glare&lt;br /&gt;
| You glare [adverb].&lt;br /&gt;
| colspan=2 | You glare [adverb] at [target].&lt;br /&gt;
| You glare and grumble to yourself.&lt;br /&gt;
|-&lt;br /&gt;
| glower&lt;br /&gt;
| You glower [adverb].&lt;br /&gt;
| colspan=2 | You glower at [target].&lt;br /&gt;
| A look of intense hatred crosses your face.&lt;br /&gt;
|-&lt;br /&gt;
| gnaw&lt;br /&gt;
| You gnash your teeth.&lt;br /&gt;
| colspan=2 | You [adverb] gnaw on [target].&lt;br /&gt;
| You gnaw on yourself.&lt;br /&gt;
|-&lt;br /&gt;
| gobble&lt;br /&gt;
| You open your mouth wide.&lt;br /&gt;
| colspan=2 | You [adverb] gobble at [target].&lt;br /&gt;
| You gobble like a turkey.&lt;br /&gt;
| When used on food held in your hand, instead eats several bites of the food.&lt;br /&gt;
|-&lt;br /&gt;
| greet&lt;br /&gt;
| You nod in greeting.&lt;br /&gt;
| colspan=2 | You nod to [target] in greeting.&lt;br /&gt;
| You wave to yourself, glad to see that you&#039;re finally here.&lt;br /&gt;
|-&lt;br /&gt;
| grimace&lt;br /&gt;
| You grimace [adverb].&lt;br /&gt;
| colspan=2 | You grimace [adverb] at [target].&lt;br /&gt;
| You scrunch up your face.&lt;br /&gt;
|-&lt;br /&gt;
| grin&lt;br /&gt;
| You grin [adverb].&lt;br /&gt;
| colspan=2 | You grin [adverb] at [target].&lt;br /&gt;
| A silly little grin crosses your face.&lt;br /&gt;
|-&lt;br /&gt;
| grind&lt;br /&gt;
| You grind your teeth together.&lt;br /&gt;
| colspan=2 | You glance at [target] and grind your teeth together.&lt;br /&gt;
| You grind your hips.&lt;br /&gt;
|-&lt;br /&gt;
| grip&lt;br /&gt;
| colspan=3 | TODO&lt;br /&gt;
| You get a grip on yourself.&lt;br /&gt;
|-&lt;br /&gt;
| groan&lt;br /&gt;
| You groan [adverb].&lt;br /&gt;
| colspan=2 | You groan [adverb] at [target].&lt;br /&gt;
| You let out a loud groan.&lt;br /&gt;
|-&lt;br /&gt;
| grope&lt;br /&gt;
| [Not possible.]&lt;br /&gt;
| colspan=2 | You grope [target].&lt;br /&gt;
| You touch yourself provocatively.&lt;br /&gt;
|-&lt;br /&gt;
| grovel&lt;br /&gt;
| You grovel.&lt;br /&gt;
| You grovel at [target]&#039;s feet.&lt;br /&gt;
| You kneel down in front of [target].&lt;br /&gt;
| You kneel down and curl yourself into a ball.&lt;br /&gt;
| Sets your position to kneeling.&lt;br /&gt;
|-&lt;br /&gt;
| growl&lt;br /&gt;
| You growl [adverb].&lt;br /&gt;
| colspan=2 | You growl [adverb] at [target].&lt;br /&gt;
| A low growl emanates from your throat.&lt;br /&gt;
|-&lt;br /&gt;
| grumble&lt;br /&gt;
| You grumble [adverb].&lt;br /&gt;
| colspan=2 | You grumble at [target].&lt;br /&gt;
| You grumble about your life.&lt;br /&gt;
|-&lt;br /&gt;
| grunt&lt;br /&gt;
| You grunt [adverb].&lt;br /&gt;
| colspan=2 | You grunt [adverb] at [target].&lt;br /&gt;
| You grunt a few indistinguishable words.&lt;br /&gt;
|-&lt;br /&gt;
| guffaw&lt;br /&gt;
| You guffaw.&lt;br /&gt;
| colspan=2 | You guffaw at [target].&lt;br /&gt;
| You point to yourself and guffaw.&lt;br /&gt;
|-&lt;br /&gt;
| gulp&lt;br /&gt;
| You gulp.&lt;br /&gt;
| colspan=2 | You glance at [target] and gulp.&lt;br /&gt;
| You gulp in trepidation.&lt;br /&gt;
| When used on a container of liquid, drinks several ounces instead of emoting.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Verbs with buggy output:&lt;br /&gt;
* ask&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Verbs&amp;diff=626</id>
		<title>Verbs</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Verbs&amp;diff=626"/>
		<updated>2025-06-21T22:52:54Z</updated>

		<summary type="html">&lt;p&gt;Munin: Added a couple Speaking verbs and Verse verbs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TODO: Explain in general terms what a verb is.&lt;br /&gt;
&lt;br /&gt;
== Speaking verbs ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&lt;br /&gt;
* admit&lt;br /&gt;
* address&lt;br /&gt;
* affirm&lt;br /&gt;
* allege&lt;br /&gt;
* answer&lt;br /&gt;
* assert&lt;br /&gt;
* babble&lt;br /&gt;
* bark&lt;br /&gt;
* bellow&lt;br /&gt;
* beseech&lt;br /&gt;
* claim&lt;br /&gt;
* exhort&lt;br /&gt;
* explain&lt;br /&gt;
* groan&lt;br /&gt;
* growl&lt;br /&gt;
* rasp&lt;br /&gt;
* say&lt;br /&gt;
* sayto&lt;br /&gt;
&lt;br /&gt;
== Verse verbs ==&lt;br /&gt;
&lt;br /&gt;
* chant&lt;br /&gt;
* recite&lt;br /&gt;
* sing&lt;br /&gt;
&lt;br /&gt;
== Carry verbs ==&lt;br /&gt;
&lt;br /&gt;
* carry&lt;br /&gt;
* lift&lt;br /&gt;
* swoop&lt;br /&gt;
* club&lt;br /&gt;
&lt;br /&gt;
== Group verbs ==&lt;br /&gt;
&lt;br /&gt;
* escort&lt;br /&gt;
* grab&lt;br /&gt;
* grip&lt;br /&gt;
&lt;br /&gt;
== Emote verbs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Verb&lt;br /&gt;
! Untargeted&lt;br /&gt;
! Living target&lt;br /&gt;
! Nonliving target&lt;br /&gt;
! Self target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| agree&lt;br /&gt;
| You agree [adverb].&lt;br /&gt;
| You [adverb] agree with [target].&lt;br /&gt;
| You [adverb] look pleased with [target].&lt;br /&gt;
| You agree with yourself, looking very pleased.&lt;br /&gt;
|-&lt;br /&gt;
| ahem&lt;br /&gt;
| You clear your throat [adverb].&lt;br /&gt;
| colspan=2 | You glance at [target] and clear your throat [adverb].&lt;br /&gt;
| You glance around and clear your throat [adverb] for attention.&lt;br /&gt;
|-&lt;br /&gt;
| annoy&lt;br /&gt;
| You whimper and whine [adverb].&lt;br /&gt;
| You [adverb] annoy [target].&lt;br /&gt;
| You repeatedly poke at [target] [adverb].&lt;br /&gt;
| A look of annoyance [adverb] crosses your face.&lt;br /&gt;
|-&lt;br /&gt;
| applaud&lt;br /&gt;
| You applaud [adverb].&lt;br /&gt;
| colspan=2 | You applaud [adverb] for [target].&lt;br /&gt;
| You applaud [adverb] for yourself.&lt;br /&gt;
|-&lt;br /&gt;
| ask&lt;br /&gt;
| You adverb look around in askance.&lt;br /&gt;
| TODO&lt;br /&gt;
| You adverb give [target] a questioning look.&lt;br /&gt;
| You adverb give yourself a questioning look.&lt;br /&gt;
| Has different behavior for PCs than for NPCs.&lt;br /&gt;
|-&lt;br /&gt;
| avoid&lt;br /&gt;
| You [adverb] huddle into yourself.&lt;br /&gt;
| colspan=2 | You [adverb] edge away from [target].&lt;br /&gt;
| Your face contorts in disgust.&lt;br /&gt;
|-&lt;br /&gt;
| babble&lt;br /&gt;
| You babble [adverb].&lt;br /&gt;
| colspan=2 | You babble [adverb] at [target].&lt;br /&gt;
| You babble to yourself.&lt;br /&gt;
|-&lt;br /&gt;
| bake&lt;br /&gt;
| You do an odd little dance, shaking your bottom and wiggling about.&lt;br /&gt;
| You do an odd little dance, wiggling your bottom and bumping [target] with your hip.&lt;br /&gt;
| colspan=2 | [Not possible.]&lt;br /&gt;
|-&lt;br /&gt;
| bark&lt;br /&gt;
| You bark [adverb].&lt;br /&gt;
| colspan=2 | You bark [adverb] at [target].&lt;br /&gt;
| You make a strange sound in your throat.&lt;br /&gt;
|-&lt;br /&gt;
| bawl&lt;br /&gt;
| You bawl [adverb]!&lt;br /&gt;
| colspan=2 | You bawl [adverb] at [target].&lt;br /&gt;
| You carry on like a baby!&lt;br /&gt;
|-&lt;br /&gt;
| beam&lt;br /&gt;
| You beam [adverb]!&lt;br /&gt;
| colspan=2 | You beam [adverb] at [target]!&lt;br /&gt;
| You look very proud of yourself.&lt;br /&gt;
|-&lt;br /&gt;
| beckon&lt;br /&gt;
| You beckon everyone closer.&lt;br /&gt;
| You beckon [target] closer.&lt;br /&gt;
| You protectively draw [target] closer.&lt;br /&gt;
| You wiggle your finger to and fro.&lt;br /&gt;
|-&lt;br /&gt;
| beg&lt;br /&gt;
| You beg.&lt;br /&gt;
| You [adverb] beg [target].&lt;br /&gt;
| [Not possible.]&lt;br /&gt;
| You look around pleadingly!&lt;br /&gt;
|-&lt;br /&gt;
| belch&lt;br /&gt;
| You belch [adverb].&lt;br /&gt;
| You belch in [target]&#039;s general direction.&lt;br /&gt;
| You glance at [target] and let out a loud belch.&lt;br /&gt;
| You cover your mouth and let out a low belch.&lt;br /&gt;
|-&lt;br /&gt;
| bellow&lt;br /&gt;
| You bellow [adverb].&lt;br /&gt;
| colspan=2 | You bellow [adverb] at [target].&lt;br /&gt;
| You let out a mighty roar.&lt;br /&gt;
| TODO: What exactly is seen in adjacent rooms, in each case?&lt;br /&gt;
|-&lt;br /&gt;
| beseech&lt;br /&gt;
| You beseech [adverb].&lt;br /&gt;
| colspan=3 | You beseech [adverb] at [target].&lt;br /&gt;
|-&lt;br /&gt;
| bite&lt;br /&gt;
| You snap futilely at the air.&lt;br /&gt;
| colspan=2 | You [adverb] bite [target].&lt;br /&gt;
| You bite your lip.&lt;br /&gt;
|-&lt;br /&gt;
| blink&lt;br /&gt;
| You blink [adverb].&lt;br /&gt;
| colspan=2 | You blink [adverb] at [target].&lt;br /&gt;
| You blink back some tears.&lt;br /&gt;
|-&lt;br /&gt;
| blow&lt;br /&gt;
| You pucker your lips and let out a blast of air.&lt;br /&gt;
| You blow into [target]&#039;s ear.&lt;br /&gt;
| You blow on [target].&lt;br /&gt;
| You blow your hair out of your eyes.&lt;br /&gt;
|-&lt;br /&gt;
| blush&lt;br /&gt;
| You feel your face grow how as the color rises to your cheeks.&lt;br /&gt;
| colspan=2 | You look at [target] and blush.&lt;br /&gt;
| You turn a bright red, stammering in embarrassment.&lt;br /&gt;
| TODO: The untargeted version looks different in 3rd person.&lt;br /&gt;
|-&lt;br /&gt;
| bluster&lt;br /&gt;
| You bluster.&lt;br /&gt;
| colspan=2 | You bluster at [target].&lt;br /&gt;
| You swagger in an arrogant manner.&lt;br /&gt;
|-&lt;br /&gt;
| boggle&lt;br /&gt;
| You boggle.&lt;br /&gt;
| colspan=2 | You boggle at [target].&lt;br /&gt;
| You gape and blink, uncomprehendingly.&lt;br /&gt;
|-&lt;br /&gt;
| boo&lt;br /&gt;
| You boo [adverb].&lt;br /&gt;
| colspan=2 | You boo [adverb] at [target].&lt;br /&gt;
| You realize how untalented you are.&lt;br /&gt;
| TODO: Verify what self version looks like 3rd person.&lt;br /&gt;
|-&lt;br /&gt;
| bounce&lt;br /&gt;
| You bounce [adverb].&lt;br /&gt;
| colspan=2 | You bounce [adverb] around [target].&lt;br /&gt;
| You bounce up and down.&lt;br /&gt;
|-&lt;br /&gt;
| bow&lt;br /&gt;
| You bow [adverb].&lt;br /&gt;
| colspan=2 | You bow [adverb] to [target].&lt;br /&gt;
| You sweep your arm across your chest and bow low.&lt;br /&gt;
|-&lt;br /&gt;
| burble&lt;br /&gt;
| You burble [adverb].&lt;br /&gt;
| colspan=2 | You burble at [target].&lt;br /&gt;
| You burble out nonsensical sounds.&lt;br /&gt;
|-&lt;br /&gt;
| burp&lt;br /&gt;
| You burp [adverb].&lt;br /&gt;
| You burp in [target]&#039;s general direction.&lt;br /&gt;
| You glance at [target] and let out a loud burp.&lt;br /&gt;
| You cover your mouth and let out a low burp.&lt;br /&gt;
|-&lt;br /&gt;
| cackle&lt;br /&gt;
| You cackle [adverb]!&lt;br /&gt;
| colspan=2 | You cackle [adverb] at [target].&lt;br /&gt;
| You throw your head back and cackle!&lt;br /&gt;
|-&lt;br /&gt;
| calm&lt;br /&gt;
| You close your eyes and take a deep breath.&lt;br /&gt;
| colspan=2 | You attempt to make [target] more relaxed.&lt;br /&gt;
| You tub your temples while taking a deep breath in.&lt;br /&gt;
|-&lt;br /&gt;
| caress&lt;br /&gt;
| You put your hands out in a gesture of peace.&lt;br /&gt;
| colspan=2 | You [adverb] caress [target].&lt;br /&gt;
| You run your hands down your body.&lt;br /&gt;
|-&lt;br /&gt;
| cartwheel&lt;br /&gt;
| In a fantastic gymnastic display, you complete a a cartwheel with ease, landing on your feet gracefully.&lt;br /&gt;
| colspan=3 | [Not possible.]&lt;br /&gt;
|-&lt;br /&gt;
| cheer&lt;br /&gt;
| You cheer [adverb].&lt;br /&gt;
| You cheer [target] on.&lt;br /&gt;
| You let out a rousing cheer for [target].&lt;br /&gt;
| You blurt out, &amp;quot;Yay for me!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| choke&lt;br /&gt;
| You choke.&lt;br /&gt;
| You choke [target].&lt;br /&gt;
| You wrap your hands around [target].&lt;br /&gt;
| You struggle to breathe.&lt;br /&gt;
|-&lt;br /&gt;
| chortle&lt;br /&gt;
| You chortle [adverb].&lt;br /&gt;
| colspan=2 | You chortle [adverb] at [target].&lt;br /&gt;
| You chortle to yourself.&lt;br /&gt;
|-&lt;br /&gt;
| chuckle&lt;br /&gt;
| You chuckle [adverb].&lt;br /&gt;
| colspan=2 | You chuckle [adverb] at [target].&lt;br /&gt;
| You chuckle to yourself.&lt;br /&gt;
|-&lt;br /&gt;
| circle&lt;br /&gt;
| You do a pirouette.&lt;br /&gt;
| colspan=2 | [Not possible.]&lt;br /&gt;
| You extend your arms and spin around in a circle.&lt;br /&gt;
|-&lt;br /&gt;
| claim&lt;br /&gt;
| You claim [adverb].&lt;br /&gt;
| colspan=3 | You claim [adverb] at [target].&lt;br /&gt;
|-&lt;br /&gt;
| clap&lt;br /&gt;
| You clap [adverb].&lt;br /&gt;
| colspan=2 | You clap [adverb] for [target].&lt;br /&gt;
| You clap your hands together.&lt;br /&gt;
|-&lt;br /&gt;
| clench&lt;br /&gt;
| You clench your fist.&lt;br /&gt;
| You glance at [target] and clench your fist.&lt;br /&gt;
| You clench [target] [adverb].&lt;br /&gt;
| You tighten up your body and begin to shake.&lt;br /&gt;
|-&lt;br /&gt;
| comfort&lt;br /&gt;
| You look sympathetic.&lt;br /&gt;
| You tenderly pat [target] on the back, comforting [him/her/them/it].&lt;br /&gt;
| You gently rub [target].&lt;br /&gt;
| You sadly wrap your arms around yourself and rock back and forth.&lt;br /&gt;
|-&lt;br /&gt;
| concentrate&lt;br /&gt;
| You concentrate.&lt;br /&gt;
| colspan=2 | You concentrate on [target].&lt;br /&gt;
| You concentrate on yourself.&lt;br /&gt;
|-&lt;br /&gt;
| console&lt;br /&gt;
| You nod in understanding.&lt;br /&gt;
| You wrap [target] in your arms, consoling [him/her/them/it].&lt;br /&gt;
| You wrap your arms around [target].&lt;br /&gt;
| You wrap your arms around yourself, murmuring low.&lt;br /&gt;
|-&lt;br /&gt;
| contemplate&lt;br /&gt;
| You contemplate your reality.&lt;br /&gt;
| You contemplate [target]&#039;s place in the universe.&lt;br /&gt;
| You contemplate [target].&lt;br /&gt;
| You tap your chin while thinking deep thoughts.&lt;br /&gt;
| TODO: Confirm 3rd person messages&lt;br /&gt;
|-&lt;br /&gt;
| cough&lt;br /&gt;
| You cough [adverb].&lt;br /&gt;
| colspan=2 | You cough [adverb] at [target].&lt;br /&gt;
| You are overcome by a fit of coughing.&lt;br /&gt;
|-&lt;br /&gt;
| cower&lt;br /&gt;
| You cower.&lt;br /&gt;
| You cower away from [target].&lt;br /&gt;
| You cower away from [target] [adverb].&lt;br /&gt;
| You begin to cower and shake uncontrollably.&lt;br /&gt;
|-&lt;br /&gt;
| cringe&lt;br /&gt;
| You cringe.&lt;br /&gt;
| colspan=2 | You glance at [target] and cringe.&lt;br /&gt;
| You cringe in fear.&lt;br /&gt;
|-&lt;br /&gt;
| cross&lt;br /&gt;
| You mutter and grumble.&lt;br /&gt;
| colspan=2 | You glance crossly at [target].&lt;br /&gt;
| You appear to be ery cross about something.&lt;br /&gt;
|-&lt;br /&gt;
| cry&lt;br /&gt;
| You cry.&lt;br /&gt;
| colspan=2 | You glance at [target] and begin to cry.&lt;br /&gt;
| You shed a lone tear.&lt;br /&gt;
|-&lt;br /&gt;
| cuddle&lt;br /&gt;
| [Not possible.]&lt;br /&gt;
| colspan=2 | You cuddle [target] in your arms.&lt;br /&gt;
| You wrap your arms around yourself and rock to and fro.&lt;br /&gt;
|-&lt;br /&gt;
| cuff&lt;br /&gt;
| [Not possible.]&lt;br /&gt;
| You cuff [target] on [his/her/their/its] jaw.&lt;br /&gt;
| You slap [target] with the palm of your hand, dusting it off.&lt;br /&gt;
| You slap both hands against your cheeks.&lt;br /&gt;
|-&lt;br /&gt;
| curse&lt;br /&gt;
| You mumble some obscenities!&lt;br /&gt;
| colspan=2 | You curse at [target].&lt;br /&gt;
| You mumble some obscenities to yourself.&lt;br /&gt;
|-&lt;br /&gt;
| curtsy&lt;br /&gt;
| You curtsy [adverb].&lt;br /&gt;
| You curtsy [adverb] to [target].&lt;br /&gt;
| You nod and point at [target].&lt;br /&gt;
| You sink into a curtsy.&lt;br /&gt;
|-&lt;br /&gt;
| dance&lt;br /&gt;
| You do a little dance.&lt;br /&gt;
| [See [[dancing]].]&lt;br /&gt;
| [Not possible.]&lt;br /&gt;
| You dance [adverb] around in a circle, obviously enjoying yourself.&lt;br /&gt;
|-&lt;br /&gt;
| dimple&lt;br /&gt;
| You dimple [adverb].&lt;br /&gt;
| colspan=2 | You dimple at [target].&lt;br /&gt;
| You smile [adverb], showing off your dimple.&lt;br /&gt;
|-&lt;br /&gt;
| dismiss&lt;br /&gt;
| You refuse to care about anything.&lt;br /&gt;
| You wave your hand at [target], dismissing [him/her/them/it].&lt;br /&gt;
| You glance at [target], then turn your head, dismissing it.&lt;br /&gt;
| You wave your hand disinterestedly.&lt;br /&gt;
|-&lt;br /&gt;
| draw&lt;br /&gt;
| colspan=3 | [Not possible.]&lt;br /&gt;
| You trace a finger over your chest.&lt;br /&gt;
|-&lt;br /&gt;
| drool&lt;br /&gt;
| You drool.&lt;br /&gt;
| colspan=2 | You drool on [target].&lt;br /&gt;
| You drool all over yourself.&lt;br /&gt;
|-&lt;br /&gt;
| duck&lt;br /&gt;
| You duck!&lt;br /&gt;
| colspan=2 | You glance at [target] and duck.&lt;br /&gt;
| You duck your head.&lt;br /&gt;
|-&lt;br /&gt;
| embrace&lt;br /&gt;
| [Not possible.]&lt;br /&gt;
| colspan=2 | You embrace [target] [adverb].&lt;br /&gt;
| You grin and hug yourself tightly.&lt;br /&gt;
|-&lt;br /&gt;
| exhale&lt;br /&gt;
| You exhale [adverb].&lt;br /&gt;
| colspan=2 | You exhale exhasperatedly towards [target].&lt;br /&gt;
| You hold your breath.&lt;br /&gt;
| Targeting yourself causes an actual state change in your character. TODO: How does this work?&lt;br /&gt;
|-&lt;br /&gt;
| exhort&lt;br /&gt;
| You exhort [adverb].&lt;br /&gt;
| colspan=3 | You exhort [adverb] at [target].&lt;br /&gt;
|-&lt;br /&gt;
| explain&lt;br /&gt;
| You explain [adverb].&lt;br /&gt;
| colspan=3 | You explain [adverb] at [target].&lt;br /&gt;
|-&lt;br /&gt;
| face&lt;br /&gt;
| You do an about face.&lt;br /&gt;
| colspan=2 | You turn to face [target].&lt;br /&gt;
| You spin around in a circle, looking confused.&lt;br /&gt;
|-&lt;br /&gt;
| facepalm&lt;br /&gt;
| You close your eyes and sigh heavily, [adverb] moving your hand to cover your face.&lt;br /&gt;
| colspan=2 | You stare blankly at [target] for a moment before tilting your head down and covering your face with your hand in obvious disgust.&lt;br /&gt;
| You repeatedly smack yourself [adverb] in the face.&lt;br /&gt;
|-&lt;br /&gt;
| faint&lt;br /&gt;
| You faint.&lt;br /&gt;
| colspan=2 | You glance at [target] and faint.&lt;br /&gt;
| You pale slightly and reach out a hand to steady yourself.&lt;br /&gt;
| This will make you prone, if you aren&#039;t already.&lt;br /&gt;
|-&lt;br /&gt;
| fidget&lt;br /&gt;
| You fidget [adverb].&lt;br /&gt;
| colspan=2 | You glance at [target] and fidget [adverb].&lt;br /&gt;
| You fidget [adverb] and look uncomfortable.&lt;br /&gt;
|-&lt;br /&gt;
| flail&lt;br /&gt;
| You flail your arms.&lt;br /&gt;
| colspan=2 | You flail your arms at [target] [adverb].&lt;br /&gt;
| You throw up your hands [adverb].&lt;br /&gt;
|-&lt;br /&gt;
| flex&lt;br /&gt;
| You flex.&lt;br /&gt;
| You flex your muscles at [target].&lt;br /&gt;
| You glance at [target] and flex your muscles.&lt;br /&gt;
| You hunch over a bit and flex your muscles.&lt;br /&gt;
|-&lt;br /&gt;
| flinch&lt;br /&gt;
| You flinch.&lt;br /&gt;
| You flinch away from [target].&lt;br /&gt;
| You glance at [target] and flinch.&lt;br /&gt;
| You appear to have a nervous tic.&lt;br /&gt;
|-&lt;br /&gt;
| flirt&lt;br /&gt;
| You bat your eyelashes [adverb].&lt;br /&gt;
| You flirt [adverb] with [target].&lt;br /&gt;
| You flirt [adverb] at [target].&lt;br /&gt;
| You bat your eyelashes.&lt;br /&gt;
|-&lt;br /&gt;
| flit&lt;br /&gt;
| You flit your wings [adverb].&lt;br /&gt;
| colspan=2 | You flit your wings [adverb] at [target].&lt;br /&gt;
| You flit your wings, creating a gentle breeze.&lt;br /&gt;
| Only usable if you have wings.&lt;br /&gt;
|-&lt;br /&gt;
| flutter&lt;br /&gt;
| You flutter your wings [adverb].&lt;br /&gt;
| colspan=2 | You flutter your wings [adverb] at [target].&lt;br /&gt;
| You flutter your wings, creating gentle zephyrs around yourself.&lt;br /&gt;
| Only usable if you have wings.&lt;br /&gt;
|-&lt;br /&gt;
| fondle&lt;br /&gt;
| You move back and forth, obviously frustrated.&lt;br /&gt;
| colspan=2 | You fondle [target].&lt;br /&gt;
| You grab your head to make sure it is still attached.&lt;br /&gt;
|-&lt;br /&gt;
| frown&lt;br /&gt;
| You frown [adverb].&lt;br /&gt;
| colspan=2 | You [adverb] frown at [target].&lt;br /&gt;
| You look very unhappy with yourself.&lt;br /&gt;
|-&lt;br /&gt;
| fume&lt;br /&gt;
| You fume.&lt;br /&gt;
| You begin fuming at [target].&lt;br /&gt;
| You fume at [target].&lt;br /&gt;
| You brood.&lt;br /&gt;
|-&lt;br /&gt;
| furrow&lt;br /&gt;
| You furrow your brow.&lt;br /&gt;
| colspan=2 | You furrow your brow at [target].&lt;br /&gt;
| You shrug your shoulders and smack your forehead.&lt;br /&gt;
|-&lt;br /&gt;
| gag&lt;br /&gt;
| You gag.&lt;br /&gt;
| colspan=2 | You gag at [target].&lt;br /&gt;
| You clench your throat and look like you are about to throw up.&lt;br /&gt;
|-&lt;br /&gt;
| gasp&lt;br /&gt;
| You gasp [adverb].&lt;br /&gt;
| colspan=2 | You gasp [adverb] at [target].&lt;br /&gt;
| You gasp for air.&lt;br /&gt;
|-&lt;br /&gt;
| gawk&lt;br /&gt;
| You gawk [adverb].&lt;br /&gt;
| colspan=2 | You gawk [adverb] at [target].&lt;br /&gt;
| Your jaw drops open.&lt;br /&gt;
|-&lt;br /&gt;
| gaze&lt;br /&gt;
| You gaze [adverb].&lt;br /&gt;
| colspan=2 | You gaze [adverb] at [target].&lt;br /&gt;
| You look preoccupied.&lt;br /&gt;
|-&lt;br /&gt;
| gibber&lt;br /&gt;
| You gibber.&lt;br /&gt;
| You gibber at [target].&lt;br /&gt;
| You look at [target] and begin to gibber.&lt;br /&gt;
| You gibber to yourself.&lt;br /&gt;
|-&lt;br /&gt;
| giggle&lt;br /&gt;
| You giggle [adverb].&lt;br /&gt;
| colspan=2 | You giggle [adverb] at [target].&lt;br /&gt;
| You are overcome by a giggling fit.&lt;br /&gt;
|-&lt;br /&gt;
| glance&lt;br /&gt;
|&lt;br /&gt;
| colspan=2 | You glance [adverb] at [target].&lt;br /&gt;
| Your hands are empty.&lt;br /&gt;
| Without a target, this tells you what is in your hands and does not emote.&lt;br /&gt;
|-&lt;br /&gt;
| glare&lt;br /&gt;
| You glare [adverb].&lt;br /&gt;
| colspan=2 | You glare [adverb] at [target].&lt;br /&gt;
| You glare and grumble to yourself.&lt;br /&gt;
|-&lt;br /&gt;
| glower&lt;br /&gt;
| You glower [adverb].&lt;br /&gt;
| colspan=2 | You glower at [target].&lt;br /&gt;
| A look of intense hatred crosses your face.&lt;br /&gt;
|-&lt;br /&gt;
| gnaw&lt;br /&gt;
| You gnash your teeth.&lt;br /&gt;
| colspan=2 | You [adverb] gnaw on [target].&lt;br /&gt;
| You gnaw on yourself.&lt;br /&gt;
|-&lt;br /&gt;
| gobble&lt;br /&gt;
| You open your mouth wide.&lt;br /&gt;
| colspan=2 | You [adverb] gobble at [target].&lt;br /&gt;
| You gobble like a turkey.&lt;br /&gt;
| When used on food held in your hand, instead eats several bites of the food.&lt;br /&gt;
|-&lt;br /&gt;
| greet&lt;br /&gt;
| You nod in greeting.&lt;br /&gt;
| colspan=2 | You nod to [target] in greeting.&lt;br /&gt;
| You wave to yourself, glad to see that you&#039;re finally here.&lt;br /&gt;
|-&lt;br /&gt;
| grimace&lt;br /&gt;
| You grimace [adverb].&lt;br /&gt;
| colspan=2 | You grimace [adverb] at [target].&lt;br /&gt;
| You scrunch up your face.&lt;br /&gt;
|-&lt;br /&gt;
| grin&lt;br /&gt;
| You grin [adverb].&lt;br /&gt;
| colspan=2 | You grin [adverb] at [target].&lt;br /&gt;
| A silly little grin crosses your face.&lt;br /&gt;
|-&lt;br /&gt;
| grind&lt;br /&gt;
| You grind your teeth together.&lt;br /&gt;
| colspan=2 | You glance at [target] and grind your teeth together.&lt;br /&gt;
| You grind your hips.&lt;br /&gt;
|-&lt;br /&gt;
| grip&lt;br /&gt;
| colspan=3 | TODO&lt;br /&gt;
| You get a grip on yourself.&lt;br /&gt;
|-&lt;br /&gt;
| groan&lt;br /&gt;
| You groan [adverb].&lt;br /&gt;
| colspan=2 | You groan [adverb] at [target].&lt;br /&gt;
| You let out a loud groan.&lt;br /&gt;
|-&lt;br /&gt;
| grope&lt;br /&gt;
| [Not possible.]&lt;br /&gt;
| colspan=2 | You grope [target].&lt;br /&gt;
| You touch yourself provocatively.&lt;br /&gt;
|-&lt;br /&gt;
| grovel&lt;br /&gt;
| You grovel.&lt;br /&gt;
| You grovel at [target]&#039;s feet.&lt;br /&gt;
| You kneel down in front of [target].&lt;br /&gt;
| You kneel down and curl yourself into a ball.&lt;br /&gt;
| Sets your position to kneeling.&lt;br /&gt;
|-&lt;br /&gt;
| growl&lt;br /&gt;
| You growl [adverb].&lt;br /&gt;
| colspan=2 | You growl [adverb] at [target].&lt;br /&gt;
| A low growl emanates from your throat.&lt;br /&gt;
|-&lt;br /&gt;
| grumble&lt;br /&gt;
| You grumble [adverb].&lt;br /&gt;
| colspan=2 | You grumble at [target].&lt;br /&gt;
| You grumble about your life.&lt;br /&gt;
|-&lt;br /&gt;
| grunt&lt;br /&gt;
| You grunt [adverb].&lt;br /&gt;
| colspan=2 | You grunt [adverb] at [target].&lt;br /&gt;
| You grunt a few indistinguishable words.&lt;br /&gt;
|-&lt;br /&gt;
| guffaw&lt;br /&gt;
| You guffaw.&lt;br /&gt;
| colspan=2 | You guffaw at [target].&lt;br /&gt;
| You point to yourself and guffaw.&lt;br /&gt;
|-&lt;br /&gt;
| gulp&lt;br /&gt;
| You gulp.&lt;br /&gt;
| colspan=2 | You glance at [target] and gulp.&lt;br /&gt;
| You gulp in trepidation.&lt;br /&gt;
| When used on a container of liquid, drinks several ounces instead of emoting.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Verbs with buggy output:&lt;br /&gt;
* ask&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Verbs&amp;diff=625</id>
		<title>Verbs</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Verbs&amp;diff=625"/>
		<updated>2025-06-21T22:49:55Z</updated>

		<summary type="html">&lt;p&gt;Munin: /* Carry verbs */ Couple more verbs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TODO: Explain in general terms what a verb is.&lt;br /&gt;
&lt;br /&gt;
== Speaking verbs ==&lt;br /&gt;
&lt;br /&gt;
* admit&lt;br /&gt;
* affirm&lt;br /&gt;
* allege&lt;br /&gt;
* answer&lt;br /&gt;
* assert&lt;br /&gt;
* babble&lt;br /&gt;
* bark&lt;br /&gt;
* bellow&lt;br /&gt;
* beseech&lt;br /&gt;
* claim&lt;br /&gt;
* exhort&lt;br /&gt;
* explain&lt;br /&gt;
* groan&lt;br /&gt;
* growl&lt;br /&gt;
&lt;br /&gt;
== Verse verbs ==&lt;br /&gt;
&lt;br /&gt;
* chant&lt;br /&gt;
&lt;br /&gt;
== Carry verbs ==&lt;br /&gt;
&lt;br /&gt;
* carry&lt;br /&gt;
* lift&lt;br /&gt;
* swoop&lt;br /&gt;
* club&lt;br /&gt;
&lt;br /&gt;
== Group verbs ==&lt;br /&gt;
&lt;br /&gt;
* escort&lt;br /&gt;
* grab&lt;br /&gt;
* grip&lt;br /&gt;
&lt;br /&gt;
== Emote verbs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Verb&lt;br /&gt;
! Untargeted&lt;br /&gt;
! Living target&lt;br /&gt;
! Nonliving target&lt;br /&gt;
! Self target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| agree&lt;br /&gt;
| You agree [adverb].&lt;br /&gt;
| You [adverb] agree with [target].&lt;br /&gt;
| You [adverb] look pleased with [target].&lt;br /&gt;
| You agree with yourself, looking very pleased.&lt;br /&gt;
|-&lt;br /&gt;
| ahem&lt;br /&gt;
| You clear your throat [adverb].&lt;br /&gt;
| colspan=2 | You glance at [target] and clear your throat [adverb].&lt;br /&gt;
| You glance around and clear your throat [adverb] for attention.&lt;br /&gt;
|-&lt;br /&gt;
| annoy&lt;br /&gt;
| You whimper and whine [adverb].&lt;br /&gt;
| You [adverb] annoy [target].&lt;br /&gt;
| You repeatedly poke at [target] [adverb].&lt;br /&gt;
| A look of annoyance [adverb] crosses your face.&lt;br /&gt;
|-&lt;br /&gt;
| applaud&lt;br /&gt;
| You applaud [adverb].&lt;br /&gt;
| colspan=2 | You applaud [adverb] for [target].&lt;br /&gt;
| You applaud [adverb] for yourself.&lt;br /&gt;
|-&lt;br /&gt;
| ask&lt;br /&gt;
| You adverb look around in askance.&lt;br /&gt;
| TODO&lt;br /&gt;
| You adverb give [target] a questioning look.&lt;br /&gt;
| You adverb give yourself a questioning look.&lt;br /&gt;
| Has different behavior for PCs than for NPCs.&lt;br /&gt;
|-&lt;br /&gt;
| avoid&lt;br /&gt;
| You [adverb] huddle into yourself.&lt;br /&gt;
| colspan=2 | You [adverb] edge away from [target].&lt;br /&gt;
| Your face contorts in disgust.&lt;br /&gt;
|-&lt;br /&gt;
| babble&lt;br /&gt;
| You babble [adverb].&lt;br /&gt;
| colspan=2 | You babble [adverb] at [target].&lt;br /&gt;
| You babble to yourself.&lt;br /&gt;
|-&lt;br /&gt;
| bake&lt;br /&gt;
| You do an odd little dance, shaking your bottom and wiggling about.&lt;br /&gt;
| You do an odd little dance, wiggling your bottom and bumping [target] with your hip.&lt;br /&gt;
| colspan=2 | [Not possible.]&lt;br /&gt;
|-&lt;br /&gt;
| bark&lt;br /&gt;
| You bark [adverb].&lt;br /&gt;
| colspan=2 | You bark [adverb] at [target].&lt;br /&gt;
| You make a strange sound in your throat.&lt;br /&gt;
|-&lt;br /&gt;
| bawl&lt;br /&gt;
| You bawl [adverb]!&lt;br /&gt;
| colspan=2 | You bawl [adverb] at [target].&lt;br /&gt;
| You carry on like a baby!&lt;br /&gt;
|-&lt;br /&gt;
| beam&lt;br /&gt;
| You beam [adverb]!&lt;br /&gt;
| colspan=2 | You beam [adverb] at [target]!&lt;br /&gt;
| You look very proud of yourself.&lt;br /&gt;
|-&lt;br /&gt;
| beckon&lt;br /&gt;
| You beckon everyone closer.&lt;br /&gt;
| You beckon [target] closer.&lt;br /&gt;
| You protectively draw [target] closer.&lt;br /&gt;
| You wiggle your finger to and fro.&lt;br /&gt;
|-&lt;br /&gt;
| beg&lt;br /&gt;
| You beg.&lt;br /&gt;
| You [adverb] beg [target].&lt;br /&gt;
| [Not possible.]&lt;br /&gt;
| You look around pleadingly!&lt;br /&gt;
|-&lt;br /&gt;
| belch&lt;br /&gt;
| You belch [adverb].&lt;br /&gt;
| You belch in [target]&#039;s general direction.&lt;br /&gt;
| You glance at [target] and let out a loud belch.&lt;br /&gt;
| You cover your mouth and let out a low belch.&lt;br /&gt;
|-&lt;br /&gt;
| bellow&lt;br /&gt;
| You bellow [adverb].&lt;br /&gt;
| colspan=2 | You bellow [adverb] at [target].&lt;br /&gt;
| You let out a mighty roar.&lt;br /&gt;
| TODO: What exactly is seen in adjacent rooms, in each case?&lt;br /&gt;
|-&lt;br /&gt;
| beseech&lt;br /&gt;
| You beseech [adverb].&lt;br /&gt;
| colspan=3 | You beseech [adverb] at [target].&lt;br /&gt;
|-&lt;br /&gt;
| bite&lt;br /&gt;
| You snap futilely at the air.&lt;br /&gt;
| colspan=2 | You [adverb] bite [target].&lt;br /&gt;
| You bite your lip.&lt;br /&gt;
|-&lt;br /&gt;
| blink&lt;br /&gt;
| You blink [adverb].&lt;br /&gt;
| colspan=2 | You blink [adverb] at [target].&lt;br /&gt;
| You blink back some tears.&lt;br /&gt;
|-&lt;br /&gt;
| blow&lt;br /&gt;
| You pucker your lips and let out a blast of air.&lt;br /&gt;
| You blow into [target]&#039;s ear.&lt;br /&gt;
| You blow on [target].&lt;br /&gt;
| You blow your hair out of your eyes.&lt;br /&gt;
|-&lt;br /&gt;
| blush&lt;br /&gt;
| You feel your face grow how as the color rises to your cheeks.&lt;br /&gt;
| colspan=2 | You look at [target] and blush.&lt;br /&gt;
| You turn a bright red, stammering in embarrassment.&lt;br /&gt;
| TODO: The untargeted version looks different in 3rd person.&lt;br /&gt;
|-&lt;br /&gt;
| bluster&lt;br /&gt;
| You bluster.&lt;br /&gt;
| colspan=2 | You bluster at [target].&lt;br /&gt;
| You swagger in an arrogant manner.&lt;br /&gt;
|-&lt;br /&gt;
| boggle&lt;br /&gt;
| You boggle.&lt;br /&gt;
| colspan=2 | You boggle at [target].&lt;br /&gt;
| You gape and blink, uncomprehendingly.&lt;br /&gt;
|-&lt;br /&gt;
| boo&lt;br /&gt;
| You boo [adverb].&lt;br /&gt;
| colspan=2 | You boo [adverb] at [target].&lt;br /&gt;
| You realize how untalented you are.&lt;br /&gt;
| TODO: Verify what self version looks like 3rd person.&lt;br /&gt;
|-&lt;br /&gt;
| bounce&lt;br /&gt;
| You bounce [adverb].&lt;br /&gt;
| colspan=2 | You bounce [adverb] around [target].&lt;br /&gt;
| You bounce up and down.&lt;br /&gt;
|-&lt;br /&gt;
| bow&lt;br /&gt;
| You bow [adverb].&lt;br /&gt;
| colspan=2 | You bow [adverb] to [target].&lt;br /&gt;
| You sweep your arm across your chest and bow low.&lt;br /&gt;
|-&lt;br /&gt;
| burble&lt;br /&gt;
| You burble [adverb].&lt;br /&gt;
| colspan=2 | You burble at [target].&lt;br /&gt;
| You burble out nonsensical sounds.&lt;br /&gt;
|-&lt;br /&gt;
| burp&lt;br /&gt;
| You burp [adverb].&lt;br /&gt;
| You burp in [target]&#039;s general direction.&lt;br /&gt;
| You glance at [target] and let out a loud burp.&lt;br /&gt;
| You cover your mouth and let out a low burp.&lt;br /&gt;
|-&lt;br /&gt;
| cackle&lt;br /&gt;
| You cackle [adverb]!&lt;br /&gt;
| colspan=2 | You cackle [adverb] at [target].&lt;br /&gt;
| You throw your head back and cackle!&lt;br /&gt;
|-&lt;br /&gt;
| calm&lt;br /&gt;
| You close your eyes and take a deep breath.&lt;br /&gt;
| colspan=2 | You attempt to make [target] more relaxed.&lt;br /&gt;
| You tub your temples while taking a deep breath in.&lt;br /&gt;
|-&lt;br /&gt;
| caress&lt;br /&gt;
| You put your hands out in a gesture of peace.&lt;br /&gt;
| colspan=2 | You [adverb] caress [target].&lt;br /&gt;
| You run your hands down your body.&lt;br /&gt;
|-&lt;br /&gt;
| cartwheel&lt;br /&gt;
| In a fantastic gymnastic display, you complete a a cartwheel with ease, landing on your feet gracefully.&lt;br /&gt;
| colspan=3 | [Not possible.]&lt;br /&gt;
|-&lt;br /&gt;
| cheer&lt;br /&gt;
| You cheer [adverb].&lt;br /&gt;
| You cheer [target] on.&lt;br /&gt;
| You let out a rousing cheer for [target].&lt;br /&gt;
| You blurt out, &amp;quot;Yay for me!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| choke&lt;br /&gt;
| You choke.&lt;br /&gt;
| You choke [target].&lt;br /&gt;
| You wrap your hands around [target].&lt;br /&gt;
| You struggle to breathe.&lt;br /&gt;
|-&lt;br /&gt;
| chortle&lt;br /&gt;
| You chortle [adverb].&lt;br /&gt;
| colspan=2 | You chortle [adverb] at [target].&lt;br /&gt;
| You chortle to yourself.&lt;br /&gt;
|-&lt;br /&gt;
| chuckle&lt;br /&gt;
| You chuckle [adverb].&lt;br /&gt;
| colspan=2 | You chuckle [adverb] at [target].&lt;br /&gt;
| You chuckle to yourself.&lt;br /&gt;
|-&lt;br /&gt;
| circle&lt;br /&gt;
| You do a pirouette.&lt;br /&gt;
| colspan=2 | [Not possible.]&lt;br /&gt;
| You extend your arms and spin around in a circle.&lt;br /&gt;
|-&lt;br /&gt;
| claim&lt;br /&gt;
| You claim [adverb].&lt;br /&gt;
| colspan=3 | You claim [adverb] at [target].&lt;br /&gt;
|-&lt;br /&gt;
| clap&lt;br /&gt;
| You clap [adverb].&lt;br /&gt;
| colspan=2 | You clap [adverb] for [target].&lt;br /&gt;
| You clap your hands together.&lt;br /&gt;
|-&lt;br /&gt;
| clench&lt;br /&gt;
| You clench your fist.&lt;br /&gt;
| You glance at [target] and clench your fist.&lt;br /&gt;
| You clench [target] [adverb].&lt;br /&gt;
| You tighten up your body and begin to shake.&lt;br /&gt;
|-&lt;br /&gt;
| comfort&lt;br /&gt;
| You look sympathetic.&lt;br /&gt;
| You tenderly pat [target] on the back, comforting [him/her/them/it].&lt;br /&gt;
| You gently rub [target].&lt;br /&gt;
| You sadly wrap your arms around yourself and rock back and forth.&lt;br /&gt;
|-&lt;br /&gt;
| concentrate&lt;br /&gt;
| You concentrate.&lt;br /&gt;
| colspan=2 | You concentrate on [target].&lt;br /&gt;
| You concentrate on yourself.&lt;br /&gt;
|-&lt;br /&gt;
| console&lt;br /&gt;
| You nod in understanding.&lt;br /&gt;
| You wrap [target] in your arms, consoling [him/her/them/it].&lt;br /&gt;
| You wrap your arms around [target].&lt;br /&gt;
| You wrap your arms around yourself, murmuring low.&lt;br /&gt;
|-&lt;br /&gt;
| contemplate&lt;br /&gt;
| You contemplate your reality.&lt;br /&gt;
| You contemplate [target]&#039;s place in the universe.&lt;br /&gt;
| You contemplate [target].&lt;br /&gt;
| You tap your chin while thinking deep thoughts.&lt;br /&gt;
| TODO: Confirm 3rd person messages&lt;br /&gt;
|-&lt;br /&gt;
| cough&lt;br /&gt;
| You cough [adverb].&lt;br /&gt;
| colspan=2 | You cough [adverb] at [target].&lt;br /&gt;
| You are overcome by a fit of coughing.&lt;br /&gt;
|-&lt;br /&gt;
| cower&lt;br /&gt;
| You cower.&lt;br /&gt;
| You cower away from [target].&lt;br /&gt;
| You cower away from [target] [adverb].&lt;br /&gt;
| You begin to cower and shake uncontrollably.&lt;br /&gt;
|-&lt;br /&gt;
| cringe&lt;br /&gt;
| You cringe.&lt;br /&gt;
| colspan=2 | You glance at [target] and cringe.&lt;br /&gt;
| You cringe in fear.&lt;br /&gt;
|-&lt;br /&gt;
| cross&lt;br /&gt;
| You mutter and grumble.&lt;br /&gt;
| colspan=2 | You glance crossly at [target].&lt;br /&gt;
| You appear to be ery cross about something.&lt;br /&gt;
|-&lt;br /&gt;
| cry&lt;br /&gt;
| You cry.&lt;br /&gt;
| colspan=2 | You glance at [target] and begin to cry.&lt;br /&gt;
| You shed a lone tear.&lt;br /&gt;
|-&lt;br /&gt;
| cuddle&lt;br /&gt;
| [Not possible.]&lt;br /&gt;
| colspan=2 | You cuddle [target] in your arms.&lt;br /&gt;
| You wrap your arms around yourself and rock to and fro.&lt;br /&gt;
|-&lt;br /&gt;
| cuff&lt;br /&gt;
| [Not possible.]&lt;br /&gt;
| You cuff [target] on [his/her/their/its] jaw.&lt;br /&gt;
| You slap [target] with the palm of your hand, dusting it off.&lt;br /&gt;
| You slap both hands against your cheeks.&lt;br /&gt;
|-&lt;br /&gt;
| curse&lt;br /&gt;
| You mumble some obscenities!&lt;br /&gt;
| colspan=2 | You curse at [target].&lt;br /&gt;
| You mumble some obscenities to yourself.&lt;br /&gt;
|-&lt;br /&gt;
| curtsy&lt;br /&gt;
| You curtsy [adverb].&lt;br /&gt;
| You curtsy [adverb] to [target].&lt;br /&gt;
| You nod and point at [target].&lt;br /&gt;
| You sink into a curtsy.&lt;br /&gt;
|-&lt;br /&gt;
| dance&lt;br /&gt;
| You do a little dance.&lt;br /&gt;
| [See [[dancing]].]&lt;br /&gt;
| [Not possible.]&lt;br /&gt;
| You dance [adverb] around in a circle, obviously enjoying yourself.&lt;br /&gt;
|-&lt;br /&gt;
| dimple&lt;br /&gt;
| You dimple [adverb].&lt;br /&gt;
| colspan=2 | You dimple at [target].&lt;br /&gt;
| You smile [adverb], showing off your dimple.&lt;br /&gt;
|-&lt;br /&gt;
| dismiss&lt;br /&gt;
| You refuse to care about anything.&lt;br /&gt;
| You wave your hand at [target], dismissing [him/her/them/it].&lt;br /&gt;
| You glance at [target], then turn your head, dismissing it.&lt;br /&gt;
| You wave your hand disinterestedly.&lt;br /&gt;
|-&lt;br /&gt;
| draw&lt;br /&gt;
| colspan=3 | [Not possible.]&lt;br /&gt;
| You trace a finger over your chest.&lt;br /&gt;
|-&lt;br /&gt;
| drool&lt;br /&gt;
| You drool.&lt;br /&gt;
| colspan=2 | You drool on [target].&lt;br /&gt;
| You drool all over yourself.&lt;br /&gt;
|-&lt;br /&gt;
| duck&lt;br /&gt;
| You duck!&lt;br /&gt;
| colspan=2 | You glance at [target] and duck.&lt;br /&gt;
| You duck your head.&lt;br /&gt;
|-&lt;br /&gt;
| embrace&lt;br /&gt;
| [Not possible.]&lt;br /&gt;
| colspan=2 | You embrace [target] [adverb].&lt;br /&gt;
| You grin and hug yourself tightly.&lt;br /&gt;
|-&lt;br /&gt;
| exhale&lt;br /&gt;
| You exhale [adverb].&lt;br /&gt;
| colspan=2 | You exhale exhasperatedly towards [target].&lt;br /&gt;
| You hold your breath.&lt;br /&gt;
| Targeting yourself causes an actual state change in your character. TODO: How does this work?&lt;br /&gt;
|-&lt;br /&gt;
| exhort&lt;br /&gt;
| You exhort [adverb].&lt;br /&gt;
| colspan=3 | You exhort [adverb] at [target].&lt;br /&gt;
|-&lt;br /&gt;
| explain&lt;br /&gt;
| You explain [adverb].&lt;br /&gt;
| colspan=3 | You explain [adverb] at [target].&lt;br /&gt;
|-&lt;br /&gt;
| face&lt;br /&gt;
| You do an about face.&lt;br /&gt;
| colspan=2 | You turn to face [target].&lt;br /&gt;
| You spin around in a circle, looking confused.&lt;br /&gt;
|-&lt;br /&gt;
| facepalm&lt;br /&gt;
| You close your eyes and sigh heavily, [adverb] moving your hand to cover your face.&lt;br /&gt;
| colspan=2 | You stare blankly at [target] for a moment before tilting your head down and covering your face with your hand in obvious disgust.&lt;br /&gt;
| You repeatedly smack yourself [adverb] in the face.&lt;br /&gt;
|-&lt;br /&gt;
| faint&lt;br /&gt;
| You faint.&lt;br /&gt;
| colspan=2 | You glance at [target] and faint.&lt;br /&gt;
| You pale slightly and reach out a hand to steady yourself.&lt;br /&gt;
| This will make you prone, if you aren&#039;t already.&lt;br /&gt;
|-&lt;br /&gt;
| fidget&lt;br /&gt;
| You fidget [adverb].&lt;br /&gt;
| colspan=2 | You glance at [target] and fidget [adverb].&lt;br /&gt;
| You fidget [adverb] and look uncomfortable.&lt;br /&gt;
|-&lt;br /&gt;
| flail&lt;br /&gt;
| You flail your arms.&lt;br /&gt;
| colspan=2 | You flail your arms at [target] [adverb].&lt;br /&gt;
| You throw up your hands [adverb].&lt;br /&gt;
|-&lt;br /&gt;
| flex&lt;br /&gt;
| You flex.&lt;br /&gt;
| You flex your muscles at [target].&lt;br /&gt;
| You glance at [target] and flex your muscles.&lt;br /&gt;
| You hunch over a bit and flex your muscles.&lt;br /&gt;
|-&lt;br /&gt;
| flinch&lt;br /&gt;
| You flinch.&lt;br /&gt;
| You flinch away from [target].&lt;br /&gt;
| You glance at [target] and flinch.&lt;br /&gt;
| You appear to have a nervous tic.&lt;br /&gt;
|-&lt;br /&gt;
| flirt&lt;br /&gt;
| You bat your eyelashes [adverb].&lt;br /&gt;
| You flirt [adverb] with [target].&lt;br /&gt;
| You flirt [adverb] at [target].&lt;br /&gt;
| You bat your eyelashes.&lt;br /&gt;
|-&lt;br /&gt;
| flit&lt;br /&gt;
| You flit your wings [adverb].&lt;br /&gt;
| colspan=2 | You flit your wings [adverb] at [target].&lt;br /&gt;
| You flit your wings, creating a gentle breeze.&lt;br /&gt;
| Only usable if you have wings.&lt;br /&gt;
|-&lt;br /&gt;
| flutter&lt;br /&gt;
| You flutter your wings [adverb].&lt;br /&gt;
| colspan=2 | You flutter your wings [adverb] at [target].&lt;br /&gt;
| You flutter your wings, creating gentle zephyrs around yourself.&lt;br /&gt;
| Only usable if you have wings.&lt;br /&gt;
|-&lt;br /&gt;
| fondle&lt;br /&gt;
| You move back and forth, obviously frustrated.&lt;br /&gt;
| colspan=2 | You fondle [target].&lt;br /&gt;
| You grab your head to make sure it is still attached.&lt;br /&gt;
|-&lt;br /&gt;
| frown&lt;br /&gt;
| You frown [adverb].&lt;br /&gt;
| colspan=2 | You [adverb] frown at [target].&lt;br /&gt;
| You look very unhappy with yourself.&lt;br /&gt;
|-&lt;br /&gt;
| fume&lt;br /&gt;
| You fume.&lt;br /&gt;
| You begin fuming at [target].&lt;br /&gt;
| You fume at [target].&lt;br /&gt;
| You brood.&lt;br /&gt;
|-&lt;br /&gt;
| furrow&lt;br /&gt;
| You furrow your brow.&lt;br /&gt;
| colspan=2 | You furrow your brow at [target].&lt;br /&gt;
| You shrug your shoulders and smack your forehead.&lt;br /&gt;
|-&lt;br /&gt;
| gag&lt;br /&gt;
| You gag.&lt;br /&gt;
| colspan=2 | You gag at [target].&lt;br /&gt;
| You clench your throat and look like you are about to throw up.&lt;br /&gt;
|-&lt;br /&gt;
| gasp&lt;br /&gt;
| You gasp [adverb].&lt;br /&gt;
| colspan=2 | You gasp [adverb] at [target].&lt;br /&gt;
| You gasp for air.&lt;br /&gt;
|-&lt;br /&gt;
| gawk&lt;br /&gt;
| You gawk [adverb].&lt;br /&gt;
| colspan=2 | You gawk [adverb] at [target].&lt;br /&gt;
| Your jaw drops open.&lt;br /&gt;
|-&lt;br /&gt;
| gaze&lt;br /&gt;
| You gaze [adverb].&lt;br /&gt;
| colspan=2 | You gaze [adverb] at [target].&lt;br /&gt;
| You look preoccupied.&lt;br /&gt;
|-&lt;br /&gt;
| gibber&lt;br /&gt;
| You gibber.&lt;br /&gt;
| You gibber at [target].&lt;br /&gt;
| You look at [target] and begin to gibber.&lt;br /&gt;
| You gibber to yourself.&lt;br /&gt;
|-&lt;br /&gt;
| giggle&lt;br /&gt;
| You giggle [adverb].&lt;br /&gt;
| colspan=2 | You giggle [adverb] at [target].&lt;br /&gt;
| You are overcome by a giggling fit.&lt;br /&gt;
|-&lt;br /&gt;
| glance&lt;br /&gt;
|&lt;br /&gt;
| colspan=2 | You glance [adverb] at [target].&lt;br /&gt;
| Your hands are empty.&lt;br /&gt;
| Without a target, this tells you what is in your hands and does not emote.&lt;br /&gt;
|-&lt;br /&gt;
| glare&lt;br /&gt;
| You glare [adverb].&lt;br /&gt;
| colspan=2 | You glare [adverb] at [target].&lt;br /&gt;
| You glare and grumble to yourself.&lt;br /&gt;
|-&lt;br /&gt;
| glower&lt;br /&gt;
| You glower [adverb].&lt;br /&gt;
| colspan=2 | You glower at [target].&lt;br /&gt;
| A look of intense hatred crosses your face.&lt;br /&gt;
|-&lt;br /&gt;
| gnaw&lt;br /&gt;
| You gnash your teeth.&lt;br /&gt;
| colspan=2 | You [adverb] gnaw on [target].&lt;br /&gt;
| You gnaw on yourself.&lt;br /&gt;
|-&lt;br /&gt;
| gobble&lt;br /&gt;
| You open your mouth wide.&lt;br /&gt;
| colspan=2 | You [adverb] gobble at [target].&lt;br /&gt;
| You gobble like a turkey.&lt;br /&gt;
| When used on food held in your hand, instead eats several bites of the food.&lt;br /&gt;
|-&lt;br /&gt;
| greet&lt;br /&gt;
| You nod in greeting.&lt;br /&gt;
| colspan=2 | You nod to [target] in greeting.&lt;br /&gt;
| You wave to yourself, glad to see that you&#039;re finally here.&lt;br /&gt;
|-&lt;br /&gt;
| grimace&lt;br /&gt;
| You grimace [adverb].&lt;br /&gt;
| colspan=2 | You grimace [adverb] at [target].&lt;br /&gt;
| You scrunch up your face.&lt;br /&gt;
|-&lt;br /&gt;
| grin&lt;br /&gt;
| You grin [adverb].&lt;br /&gt;
| colspan=2 | You grin [adverb] at [target].&lt;br /&gt;
| A silly little grin crosses your face.&lt;br /&gt;
|-&lt;br /&gt;
| grind&lt;br /&gt;
| You grind your teeth together.&lt;br /&gt;
| colspan=2 | You glance at [target] and grind your teeth together.&lt;br /&gt;
| You grind your hips.&lt;br /&gt;
|-&lt;br /&gt;
| grip&lt;br /&gt;
| colspan=3 | TODO&lt;br /&gt;
| You get a grip on yourself.&lt;br /&gt;
|-&lt;br /&gt;
| groan&lt;br /&gt;
| You groan [adverb].&lt;br /&gt;
| colspan=2 | You groan [adverb] at [target].&lt;br /&gt;
| You let out a loud groan.&lt;br /&gt;
|-&lt;br /&gt;
| grope&lt;br /&gt;
| [Not possible.]&lt;br /&gt;
| colspan=2 | You grope [target].&lt;br /&gt;
| You touch yourself provocatively.&lt;br /&gt;
|-&lt;br /&gt;
| grovel&lt;br /&gt;
| You grovel.&lt;br /&gt;
| You grovel at [target]&#039;s feet.&lt;br /&gt;
| You kneel down in front of [target].&lt;br /&gt;
| You kneel down and curl yourself into a ball.&lt;br /&gt;
| Sets your position to kneeling.&lt;br /&gt;
|-&lt;br /&gt;
| growl&lt;br /&gt;
| You growl [adverb].&lt;br /&gt;
| colspan=2 | You growl [adverb] at [target].&lt;br /&gt;
| A low growl emanates from your throat.&lt;br /&gt;
|-&lt;br /&gt;
| grumble&lt;br /&gt;
| You grumble [adverb].&lt;br /&gt;
| colspan=2 | You grumble at [target].&lt;br /&gt;
| You grumble about your life.&lt;br /&gt;
|-&lt;br /&gt;
| grunt&lt;br /&gt;
| You grunt [adverb].&lt;br /&gt;
| colspan=2 | You grunt [adverb] at [target].&lt;br /&gt;
| You grunt a few indistinguishable words.&lt;br /&gt;
|-&lt;br /&gt;
| guffaw&lt;br /&gt;
| You guffaw.&lt;br /&gt;
| colspan=2 | You guffaw at [target].&lt;br /&gt;
| You point to yourself and guffaw.&lt;br /&gt;
|-&lt;br /&gt;
| gulp&lt;br /&gt;
| You gulp.&lt;br /&gt;
| colspan=2 | You glance at [target] and gulp.&lt;br /&gt;
| You gulp in trepidation.&lt;br /&gt;
| When used on a container of liquid, drinks several ounces instead of emoting.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Verbs with buggy output:&lt;br /&gt;
* ask&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Firearms&amp;diff=624</id>
		<title>Firearms</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Firearms&amp;diff=624"/>
		<updated>2025-06-21T22:48:07Z</updated>

		<summary type="html">&lt;p&gt;Munin: Added bit about Kinesis for rolls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arcane Firearms&lt;br /&gt;
&lt;br /&gt;
Using Arcane Firearms requires the Arcane Firearms tag, which is automatically provided to Arcanist Mechanists on creation (although there&#039;s no way of seeing this since it&#039;s invisible in the Tags menu.) You can also purchase it for 1m sovereigns from Lars Gixet in the Tower of Dhond.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use an arcane firearm, you &amp;lt;use&amp;gt; it. You can add a number modifier to make the shot stronger. For example, &amp;lt;use&amp;gt; &amp;lt;blunderbuss&amp;gt; &amp;lt;4&amp;gt; will make an arcane blunderbuss ready to fire its strongest shot. Stronger settings take more RT to load but the same amount of RT to fire. Simply &amp;lt;fire&amp;gt; &amp;lt;target&amp;gt; to fire. It can be aimed at specific body parts, if desired.&lt;br /&gt;
&lt;br /&gt;
Arcane Firearms appear to solely use the Kinesis skill for rolls.&lt;br /&gt;
&lt;br /&gt;
If an arcane firearm breaks, there may be no indication of how it is broken in &amp;lt;look&amp;gt; (will just show &#039;it is broken&#039;), &amp;lt;inspect&amp;gt;, or &amp;lt;appraise&amp;gt;. NPC repairers will not take it and you will be returned a message saying that your item is not in need of repair. You need to be a mechanist to repair the firearm and you simply have to try every tool available until you get the message &#039;You set about trying to repair your &amp;lt;item&amp;gt;&#039;. The roll is completely invisible so there&#039;s no way of telling how likely it is to repair. You just have to keep trying until it works.&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Main_Page&amp;diff=623</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Main_Page&amp;diff=623"/>
		<updated>2025-06-21T22:45:27Z</updated>

		<summary type="html">&lt;p&gt;Munin: /* Advancement */ Added the Firearms link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to the Unwritten Legends wiki!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wiki is still in very early stages. Please feel free to contribute to improving it in any way you see fit.&lt;br /&gt;
&lt;br /&gt;
== To-do list ==&lt;br /&gt;
Looking for a way to contribute? Consider helping with something listed here!&lt;br /&gt;
&lt;br /&gt;
*Copy pages from [https://unwrittenlegends.net/classic/sitemap.html the classic site]&lt;br /&gt;
*Copy information from the in-game helpfiles&lt;br /&gt;
*Create essential templates (stub, outdated, etc.)&lt;br /&gt;
&lt;br /&gt;
== Sitemap ==&lt;br /&gt;
&lt;br /&gt;
Categories, navigational pages, etc., will be developed over time. For now, this section will serve as our primary navigation, and its structure will mirror [https://unwrittenlegends.net/classic/sitemap.html the classic site].&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
* [[Character generation]]&lt;br /&gt;
* [[Background]]&lt;br /&gt;
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* [[Assist and report]]&lt;br /&gt;
* [[Bug and typo]]&lt;br /&gt;
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&lt;br /&gt;
=== Roleplay &amp;amp; Interaction ===&lt;br /&gt;
&lt;br /&gt;
* [[Act &amp;amp; Emote]]&lt;br /&gt;
* [[Essential Commands]]&lt;br /&gt;
* [[About Fame &amp;amp; Credit]]&lt;br /&gt;
* [[Fame &amp;amp; Credit Reward List]]&lt;br /&gt;
* [[Claiming Fame &amp;amp; Credit Rewards]]&lt;br /&gt;
* [[Forum Posting]]&lt;br /&gt;
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* [[Inventory, Inn Rooms &amp;amp; Item Registration]]&lt;br /&gt;
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* [[Prestige Positions]]&lt;br /&gt;
* [[NPC Tour Guides]]&lt;br /&gt;
&lt;br /&gt;
=== Advancement ===&lt;br /&gt;
&lt;br /&gt;
* [[Armor &amp;amp; Shields]]&lt;br /&gt;
* [[About Combat]]&lt;br /&gt;
* [[Death]]&lt;br /&gt;
* [[Deliveries]]&lt;br /&gt;
* [[Experience]]&lt;br /&gt;
* [[First Aid]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
* [[Lessons]]&lt;br /&gt;
* [[Magic Circles]]&lt;br /&gt;
* [[Martial Arts]]&lt;br /&gt;
* [[Post-Level 100 (Mastery Points)]]&lt;br /&gt;
* [[Musical Instruments]]&lt;br /&gt;
* [[Ranges &amp;amp; Stances]]&lt;br /&gt;
* [[Recipes]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Stats]]&lt;br /&gt;
* [[Tags]]&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
** [[Firearms]]&lt;br /&gt;
&lt;br /&gt;
=== Professions ===&lt;br /&gt;
&lt;br /&gt;
* [[Bard]]&lt;br /&gt;
* [[Channeler]]&lt;br /&gt;
* Cleric&lt;br /&gt;
** [[Martial Cleric]]&lt;br /&gt;
** [[Spiritual Cleric]]&lt;br /&gt;
* [[Empath]]&lt;br /&gt;
* [[Illusionist]]&lt;br /&gt;
* Mechanist&lt;br /&gt;
** [[Arcanist Mechanist]]&lt;br /&gt;
** [[Scientist Mechanist]]&lt;br /&gt;
* Mercenary&lt;br /&gt;
** [[Berserker Mercenary]]&lt;br /&gt;
** [[Dirty Tricks Mercenary]]&lt;br /&gt;
** [[Finesse Mercenary]]&lt;br /&gt;
** [[Grit Mercenary]]&lt;br /&gt;
* [[Qai Monk]]&lt;br /&gt;
* Wilder&lt;br /&gt;
** [[Martial Wilder (Ranger)]]&lt;br /&gt;
** [[Religious Wilder (Druid)]]&lt;br /&gt;
* [[Wizard]]&lt;br /&gt;
&lt;br /&gt;
=== The People ===&lt;br /&gt;
&lt;br /&gt;
* [[Daun (race)]]&lt;br /&gt;
** [[Anjou Daun]]&lt;br /&gt;
** [[Bija Daun]]&lt;br /&gt;
** [[Carabello Daun]]&lt;br /&gt;
** [[Kivian Daun]]&lt;br /&gt;
** [[Murkhish Daun]]&lt;br /&gt;
** [[Sunjo Daun]]&lt;br /&gt;
** [[Tesugan Daun]]&lt;br /&gt;
* [[Druim&#039;dwer]]&lt;br /&gt;
** [[Indurbra Druim&#039;dwer]]&lt;br /&gt;
** [[Inosmerti Druim&#039;dwer]]&lt;br /&gt;
** [[Solstarilis Druim&#039;dwer]]&lt;br /&gt;
** [[Teriaslin Druim&#039;dwer]]&lt;br /&gt;
* [[Gharkin]]&lt;br /&gt;
** [[Nosk Gharkin]]&lt;br /&gt;
** [[Sere Gharkin]]&lt;br /&gt;
** [[Temboc Gharkin]]&lt;br /&gt;
** [[Valek Gharkin]]&lt;br /&gt;
* [[Gnome]]&lt;br /&gt;
** [[Boggan Gnome]]&lt;br /&gt;
** [[Nocker Gnome]]&lt;br /&gt;
** [[Ruttle Gnome]]&lt;br /&gt;
* [[Haefdin]]&lt;br /&gt;
** [[Haertoe Haefdin]]&lt;br /&gt;
** [[Longshadow Haefdin]]&lt;br /&gt;
** [[Potbelly Haefdin]]&lt;br /&gt;
* [[Half-Elf]]&lt;br /&gt;
** [[Half-Byra]]&lt;br /&gt;
** [[Half-Lior]]&lt;br /&gt;
** [[Half-Muir]]&lt;br /&gt;
** [[Half-Tain]]&lt;br /&gt;
* [[Il&#039;lthye]]&lt;br /&gt;
** [[House Broc Caillaen Il&#039;lthye]]&lt;br /&gt;
** [[House Kynan-Tremaine Il&#039;lthye]]&lt;br /&gt;
** [[House de nox&#039;Ascenti Il&#039;lthye]]&lt;br /&gt;
** [[House Ryt&#039;Tzar Il&#039;lthye]]&lt;br /&gt;
** [[House Tetsu-ko Il&#039;lthye]]&lt;br /&gt;
** [[House xul&#039;Abraxas Il&#039;lthye]]&lt;br /&gt;
** [[Wanderer Il&#039;lthye]]&lt;br /&gt;
* [[Re&#039;har]]&lt;br /&gt;
** [[Inda&#039;sim Re&#039;har]]&lt;br /&gt;
** [[Re&#039;hari Re&#039;har]]&lt;br /&gt;
* [[Sylph]]&lt;br /&gt;
** [[Bramble Sylph]]&lt;br /&gt;
** [[Dryad Sylph]]&lt;br /&gt;
** [[Elpa Sylph]]&lt;br /&gt;
** [[Naiad Sylph]]&lt;br /&gt;
** [[Nymph Sylph]]&lt;br /&gt;
* [[Sylvan]]&lt;br /&gt;
** [[Byra Sylvan]]&lt;br /&gt;
** [[Lior Sylvan]]&lt;br /&gt;
** [[Muir Sylvan]]&lt;br /&gt;
** [[Tain Sylvan]]&lt;br /&gt;
* [[Vulfen]]&lt;br /&gt;
** [[Children of Tael Vulfen]]&lt;br /&gt;
** [[Progeny of Tallow Vulfen]]&lt;br /&gt;
** [[Brood of Tempest Vulfen]]&lt;br /&gt;
** [[Children of the Flesh Vulfen]]&lt;br /&gt;
** [[Outcast Vulfen]]&lt;br /&gt;
&lt;br /&gt;
=== The Gods ===&lt;br /&gt;
&lt;br /&gt;
* [[Religious devotion]]&lt;br /&gt;
* [[Kivian pantheon]]&lt;br /&gt;
** Nivi&lt;br /&gt;
*** [[Duvan]]&lt;br /&gt;
*** [[Ghent]]&lt;br /&gt;
*** [[Jakob]]&lt;br /&gt;
*** [[Lyra]]&lt;br /&gt;
*** [[Serene]]&lt;br /&gt;
*** [[Thine]]&lt;br /&gt;
** &#039;&#039;Onu&#039;&#039;&lt;br /&gt;
*** [[Aorre]]&lt;br /&gt;
*** [[Leta]]&lt;br /&gt;
*** [[Shaeliss]]&lt;br /&gt;
*** [[Taqe]]&lt;br /&gt;
*** [[Trost]]&lt;br /&gt;
*** [[Vaen]]&lt;br /&gt;
** &#039;&#039;Eternals&#039;&#039;&lt;br /&gt;
*** [[Beade]]&lt;br /&gt;
*** [[Eyssa]]&lt;br /&gt;
*** [[Kel]]&lt;br /&gt;
*** [[Ng]]&lt;br /&gt;
* [[Nagosan gods and goddesses]]&lt;br /&gt;
* [[Ziguran daemons]]&lt;br /&gt;
* [[Ziguran gods and goddesses]]&lt;br /&gt;
* [[Ziguran mythology]]&lt;br /&gt;
&lt;br /&gt;
=== The World ===&lt;br /&gt;
&lt;br /&gt;
* [[The Age of Awakening]]&lt;br /&gt;
* &#039;&#039;[[A Brief Thraelish History]]&#039;&#039;&lt;br /&gt;
* [[Bestiary]]&lt;br /&gt;
* [[Constellations]]&lt;br /&gt;
* [[Days, months, and holidays]]&lt;br /&gt;
* [[Fabrics]]&lt;br /&gt;
* [[Gemstones and minerals]]&lt;br /&gt;
* [[Leathers]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
* [[Magic syllables]]&lt;br /&gt;
* [[Metals]]&lt;br /&gt;
* [[Moons]]&lt;br /&gt;
* [[Plants and wood]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
* [[Tokens]]&lt;br /&gt;
&lt;br /&gt;
==== Regions ====&lt;br /&gt;
&lt;br /&gt;
* [[Icyndor]]&lt;br /&gt;
* [[Indrejan]]&lt;br /&gt;
* [[Kuthgard]]&lt;br /&gt;
* [[Laurdia]]&lt;br /&gt;
* [[Noskalv]]&lt;br /&gt;
* [[Peregorne]]&lt;br /&gt;
** [[Kingdoms of Peregorne]]&lt;br /&gt;
** [[Fishbourne]]&lt;br /&gt;
** [[Kaezar]]&lt;br /&gt;
** [[Never-upon-Vinre]]&lt;br /&gt;
** [[Port Keyne]]&lt;br /&gt;
** [[Imperial law]]&lt;br /&gt;
** [[Imperial guard handbook]]&lt;br /&gt;
* [[Quesalia]]&lt;br /&gt;
* [[Rhe&#039;Yubla]]&lt;br /&gt;
* [[Vash]]&lt;br /&gt;
** [[Koje]]&lt;br /&gt;
** [[Vashan law]]&lt;br /&gt;
* [[Ziguran]]&lt;br /&gt;
* [[Jurion&#039;s maps of Thrael]]&lt;br /&gt;
&#039;&#039;Regional Maps&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Icyndor Map|Icyndor]]&lt;br /&gt;
* [[Indrejan Map|Indrejan]]&lt;br /&gt;
* [[Kuthgard Map|Kuthgard]]&lt;br /&gt;
* Laurdia&lt;br /&gt;
* Noskalv&lt;br /&gt;
* Peregorne&lt;br /&gt;
* Quesalia&lt;br /&gt;
* Rhe&#039;Yubla&lt;br /&gt;
* Northern Vash&lt;br /&gt;
* Southern Vash&lt;br /&gt;
* Ziguran&lt;br /&gt;
* [[World Map]]&lt;br /&gt;
&lt;br /&gt;
==== The Kaezarian Eye ====&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Firearms&amp;diff=622</id>
		<title>Firearms</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Firearms&amp;diff=622"/>
		<updated>2025-06-21T22:41:40Z</updated>

		<summary type="html">&lt;p&gt;Munin: Added instructions on using Arcane Firearms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arcane Firearms&lt;br /&gt;
&lt;br /&gt;
Using Arcane Firearms requires the Arcane Firearms tag, which is automatically provided to Arcanist Mechanists on creation (although there&#039;s no way of seeing this since it&#039;s invisible in the Tags menu.) You can also purchase it for 1m sovereigns from Lars Gixet in the Tower of Dhond.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use an arcane firearm, you &amp;lt;use&amp;gt; it. You can add a number modifier to make the shot stronger. For example, &amp;lt;use&amp;gt; &amp;lt;blunderbuss&amp;gt; &amp;lt;4&amp;gt; will make an arcane blunderbuss ready to fire its strongest shot. Stronger settings take more RT to load but the same amount of RT to fire. Simply &amp;lt;fire&amp;gt; &amp;lt;target&amp;gt; to fire. It can be aimed at specific body parts, if desired.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If an arcane firearm breaks, there may be no indication of how it is broken in &amp;lt;look&amp;gt; (will just show &#039;it is broken&#039;), &amp;lt;inspect&amp;gt;, or &amp;lt;appraise&amp;gt;. NPC repairers will not take it and you will be returned a message saying that your item is not in need of repair. You need to be a mechanist to repair the firearm and you simply have to try every tool available until you get the message &#039;You set about trying to repair your &amp;lt;item&amp;gt;&#039;. The roll is completely invisible so there&#039;s no way of telling how likely it is to repair. You just have to keep trying until it works.&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Firearms&amp;diff=621</id>
		<title>Firearms</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Firearms&amp;diff=621"/>
		<updated>2025-06-21T22:39:08Z</updated>

		<summary type="html">&lt;p&gt;Munin: Created Page -- will need cleanup and additional information for other types of firearms.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arcane Firearms&lt;br /&gt;
&lt;br /&gt;
Using Arcane Firearms requires the Arcane Firearms tag, which is automatically provided to Arcanist Mechanists on creation (although there&#039;s no way of seeing this since it&#039;s invisible in the Tags menu.) You can also purchase it for 1m sovereigns from Lars Gixet in the Tower of Dhond.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If an arcane firearm breaks, there may be no indication of how it is broken in &amp;lt;look&amp;gt; (will just show &#039;it is broken&#039;), &amp;lt;inspect&amp;gt;, or &amp;lt;appraise&amp;gt;. NPC repairers will not take it and you will be returned a message saying that your item is not in need of repair. You need to be a mechanist to repair the firearm and you simply have to try every tool available until you get the message &#039;You set about trying to repair your &amp;lt;item&amp;gt;&#039;. The roll is completely invisible so there&#039;s no way of telling how likely it is to repair. You just have to keep trying until it works.&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Via_Xan_Esut&amp;diff=620</id>
		<title>Via Xan Esut</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Via_Xan_Esut&amp;diff=620"/>
		<updated>2025-06-19T13:56:17Z</updated>

		<summary type="html">&lt;p&gt;Munin: Added location of a spell trainer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#BFD4FF; font-weight:bold; width:50%;&amp;quot; | Via Xan Esut&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#D2E1FF; font-weight:bold; width:50%;&amp;quot; | Astral Magic&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | &#039;&#039;This circle is available to Martial Wilders.&#039;&#039;&lt;br /&gt;
Via Xan Esut can be learned from Iyvaine at The Lyceum, Conservatory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Shortname&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;width:65%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| vxe01 || Serpant&#039;s Fangs || 1 || Allows the wilder to have a guaranteed chance to inflict poisons from its attacks with natural-material weapons for a limited period of time that ends when a poison is successfully delivered. Also adds a second roll to inflict poisons using Outdoorsman + Wisdom.&lt;br /&gt;
|-&lt;br /&gt;
| vxe03 || Camouflage || 5 || The wilder&#039;s skin and garments blend in with its surroundings, allowing it to hide far better than it normally could. Allows the wilder to make defensive instead of offensive rolls for hiding and sneaking.&lt;br /&gt;
|-&lt;br /&gt;
| vxe07 || Animal Understanding || 6 || Through diligent training and concentration, the wilder is able to identify with and better understand the motivation and desires of the animals in his or her environment. Grants a spiritual bonus to Animal Handling that scales with Channeling and Wisdom and allows the wilder to instantly mount and dismount.&lt;br /&gt;
|-&lt;br /&gt;
| vxe10 || Essential Nature || 8 || Grants a material bonus to items made of natural materials (skins, leather, non-alloyed metals, etc.) used by the wilder that scales with Channeling and Wisdom. An additional bonus is added based on the natural material&#039;s inherent capabilities.&lt;br /&gt;
|-&lt;br /&gt;
| vxe13 || Call Animal || 5 || When cast, this can have multiple effects depending on the target:&lt;br /&gt;
&lt;br /&gt;
# Changes the wilder&#039;s pet into a wilder familiar when cast on the wilder&#039;s pet.&lt;br /&gt;
# Summon&#039;s the wilder&#039;s current pet or mount to the wilder when cast without a target.&lt;br /&gt;
# Summons a new pet that can be tamed by the wilder when cast in special rooms.&lt;br /&gt;
# Dismisses an untamed special pet when cast on it in the room it was summoned in.&lt;br /&gt;
&lt;br /&gt;
Special rooms can be identified with &amp;lt;code&amp;gt;discern here&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| vxe15 || Natural Savagery || 8 || Grants a bonus to the damage of arrows or weapons made of natural materials used by the wilder that scales with Channeling, Wisdom. An additional bonus is added based on the natural material&#039;s inherent capabilities. In the case of melee weapons, this spell also grants a bonus to offense that scales with the wilder&#039;s Outdoorsman skill.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Talk:Armor_%26_Shields&amp;diff=579</id>
		<title>Talk:Armor &amp; Shields</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Talk:Armor_%26_Shields&amp;diff=579"/>
		<updated>2025-06-09T03:19:17Z</updated>

		<summary type="html">&lt;p&gt;Munin: /* Wing armor slots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wing armor slots ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
There are 13 armor slots in Unwritten Legends. Wearing a full set of plate armor would require 702 skill points with a neutral strength bonus.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Nymphs and brambles have 2 wing slots, for a total of 15! However, I&#039;m not sure exactly how the math on them works. Wings inherit the armor value from the back slot, but I don&#039;t know if this means additional skill points are required. [[User:Munin|Munin]], how did you determine that 702 number? I&#039;d like to see if it holds true for Demens. --[[User:Dorandraco|Dorandraco]] ([[User talk:Dorandraco|talk]]) 18:46, 8 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
Like you said, wings don&#039;t use armor slots anymore, and were converted to the &amp;quot;back&amp;quot; slot for purposes of aiming; enemies can no longer target wings for damage and so they no longer need an armor slot. Wing-slots are only used for particular worn items. The same goes for tails. Are there wing slots showing up when you type the &#039;armor&#039; command? If so, those must be holdover remnants from the prior system. Is there even armor that fits on &amp;quot;wings&amp;quot; anymore? I wouldn&#039;t worry about it since the &amp;quot;back&amp;quot; armor does the job fully.&lt;br /&gt;
&lt;br /&gt;
The 702 is simply 54 (cost per slot for plate armor) * 13 (amount of armor slots). You&#039;ll then have to subtract from that number if you have a strength bonus, or add to it if you have a penalty. So if you have a bonus of 64 (I believe that&#039;s the highest, which belongs to Valek and Sere gharkins), you&#039;d only need 638 skill to wear full plate. With a penalty of -61 (I believe that&#039;s the lowest for Bramble sylphs), you&#039;d need 763 Armor skill to wear full plate without encumbrances.&lt;br /&gt;
[[User:Munin|Munin]] ([[User talk:Munin|talk]]) 23:00, 8 June 2025 (UTC -5)&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Talk:Armor_%26_Shields&amp;diff=578</id>
		<title>Talk:Armor &amp; Shields</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Talk:Armor_%26_Shields&amp;diff=578"/>
		<updated>2025-06-09T03:17:15Z</updated>

		<summary type="html">&lt;p&gt;Munin: /* Wing armor slots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wing armor slots ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
There are 13 armor slots in Unwritten Legends. Wearing a full set of plate armor would require 702 skill points with a neutral strength bonus.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Nymphs and brambles have 2 wing slots, for a total of 15! However, I&#039;m not sure exactly how the math on them works. Wings inherit the armor value from the back slot, but I don&#039;t know if this means additional skill points are required. [[User:Munin|Munin]], how did you determine that 702 number? I&#039;d like to see if it holds true for Demens. --[[User:Dorandraco|Dorandraco]] ([[User talk:Dorandraco|talk]]) 18:46, 8 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
Like you said, wings don&#039;t use armor slots anymore, and were converted to the &amp;quot;back&amp;quot; slot for purposes of aiming; enemies can no longer target wings for damage and so they no longer need an armor slot. Wing-slots are only used for particular worn items. The same goes for tails. Are there wing slots showing up when you type the &#039;armor&#039; command? If so, those must be holdover remnants from the prior system. Is there even armor that fits on &amp;quot;wings&amp;quot; anymore? I wouldn&#039;t worry about it since the &amp;quot;back&amp;quot; armor does the job fully.&lt;br /&gt;
&lt;br /&gt;
The 702 is simply 54 (cost per slot for plate armor) * 13 (amount of armor slots). You&#039;ll then have to subtract from that number if you have a strength bonus, or add to it if you have a penalty. So if you have a bonus of 64 (I believe that&#039;s the highest, which belongs to Valek and Sere gharkins), you&#039;d only need 640 skill to wear full plate. With a penalty of -61 (I believe that&#039;s the lowest for Bramble sylphs), you&#039;d need 763 Armor skill to wear full plate without encumbrances.&lt;br /&gt;
[[User:Munin|Munin]] ([[User talk:Munin|talk]]) 23:00, 8 June 2025 (UTC -5)&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Talk:Armor_%26_Shields&amp;diff=577</id>
		<title>Talk:Armor &amp; Shields</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Talk:Armor_%26_Shields&amp;diff=577"/>
		<updated>2025-06-09T03:15:43Z</updated>

		<summary type="html">&lt;p&gt;Munin: /* Wing armor slots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wing armor slots ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
There are 13 armor slots in Unwritten Legends. Wearing a full set of plate armor would require 702 skill points with a neutral strength bonus.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Nymphs and brambles have 2 wing slots, for a total of 15! However, I&#039;m not sure exactly how the math on them works. Wings inherit the armor value from the back slot, but I don&#039;t know if this means additional skill points are required. [[User:Munin|Munin]], how did you determine that 702 number? I&#039;d like to see if it holds true for Demens. --[[User:Dorandraco|Dorandraco]] ([[User talk:Dorandraco|talk]]) 18:46, 8 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
Like you said, wings don&#039;t use armor slots anymore, and were converted to the &amp;quot;back&amp;quot; slot for purposes of aiming; enemies can no longer target wings for damage and so they no longer need an armor slot. Wing-slots are only used for particular worn items. The same goes for tails. Are there wing slots showing up when you type the &#039;armor&#039; command? If so, those must be holdover remnants from the prior system. Is there even armor that fits on &amp;quot;wings&amp;quot; anymore? I wouldn&#039;t worry about it since the &amp;quot;back&amp;quot; armor does the job fully.&lt;br /&gt;
&lt;br /&gt;
The 702 is simply 54 (cost per slot for plate armor) * 13 (amount of armor slots). You&#039;ll then have to subtract from that number if you have a strength bonus, or add to it if you have a penalty. So if you have a bonus of 64 (I believe that&#039;s the highest, which belongs to Valek and Sere gharkins), you&#039;d only need 640 skill to wear full plate. With a penalty of -61 (I believe that&#039;s the lowest for Bramble sylphs), you&#039;d need 763 Armor skill to wear full plate without encumbrances.&lt;br /&gt;
[[User:Munin|Munin] ([[User talk:Munin|talk]]) 23:00, 8 June 2025 (UTC -7)&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Talk:Armor_%26_Shields&amp;diff=576</id>
		<title>Talk:Armor &amp; Shields</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Talk:Armor_%26_Shields&amp;diff=576"/>
		<updated>2025-06-09T03:10:11Z</updated>

		<summary type="html">&lt;p&gt;Munin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wing armor slots ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
There are 13 armor slots in Unwritten Legends. Wearing a full set of plate armor would require 702 skill points with a neutral strength bonus.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Nymphs and brambles have 2 wing slots, for a total of 15! However, I&#039;m not sure exactly how the math on them works. Wings inherit the armor value from the back slot, but I don&#039;t know if this means additional skill points are required. [[User:Munin|Munin]], how did you determine that 702 number? I&#039;d like to see if it holds true for Demens. --[[User:Dorandraco|Dorandraco]] ([[User talk:Dorandraco|talk]]) 18:46, 8 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wings don&#039;t use armor slots anymore, and were converted to the &amp;quot;back&amp;quot; slot for purposes of aiming; enemies can no longer target wings for damage and so they no longer need an armor slot. Wing-slots are only used for particular worn items. The same goes for tails.&lt;br /&gt;
&lt;br /&gt;
The 702 is simply 54 (cost per slot for plate armor) * 13 (amount of armor slots). You&#039;ll then have to subtract from that number if you have a strength bonus, or add to it if you have a penalty. So if you have a bonus of 64 (I believe that&#039;s the highest, which belongs to Valek and Sere gharkins), you&#039;d only need 640 skill to wear full plate. With a penalty of -61 (I believe that&#039;s the lowest for Bramble sylphs), you&#039;d need 763 Armor skill to wear full plate without encumbrances.&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Via_Fas_Sani&amp;diff=574</id>
		<title>Via Fas Sani</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Via_Fas_Sani&amp;diff=574"/>
		<updated>2025-06-08T18:40:33Z</updated>

		<summary type="html">&lt;p&gt;Munin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: linear-gradient(to right, #BFD4FF, #FFD98E); font-weight:bold; width:50%;&amp;quot; | Via Fas Sani&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: linear-gradient(to right, #D2E1FF, #FFEBC1); font-weight:bold; width:50%;&amp;quot; | Hybrid Astral-Vedic Magic&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | &#039;&#039;This circle is available to Empaths.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This circle is astral-vedic hybrid.&lt;br /&gt;
&lt;br /&gt;
Via Fas Sani can be learned from Chirurgeon Selberst at the Lyceum, Astral Seminary.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Shortname&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;width:65%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| vfs03 || Cauterize || 3 || Stops a limb from bleeding.&lt;br /&gt;
|-&lt;br /&gt;
| vfs06 || Anesthetize || 5 || 	Stuns the target. You must wait a short while after casting this spell before you may cast it again. You may charge this spell to have it take additional roundtime and inflict a longer stun. A second roll against Conditioning and Endurance is made following a successful hit. Should the roll succeed, the stun will last for four times the length taken to cast it. Should the roll fail, the stun will last for three times the length taken to cast it.&lt;br /&gt;
|-&lt;br /&gt;
| vfs09 || Refresh || 7 essence, 1 willpower || Chargeable spell that restores vitality to the caster or target. This spell invokes an empath&#039;s regeration if used on on an empath.&lt;br /&gt;
|-&lt;br /&gt;
| vfs12 || Cannibalize || 0 || Damages one of the caster&#039;s limbs in return for essence. The limb is random unless the target is specified. The spell may be charged for additional damage and essence.&lt;br /&gt;
|-&lt;br /&gt;
| vfs15 || Unempathy || 9 essence, 1 willpower || Deals holy typed damage to a target, healing the most wounded limb and starting empathic regeneration if applicable. This spell requires that the caster have a wound in order to be cast.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
	<entry>
		<id>https://unwrittenlegends.net/wiki/index.php?title=Via_Bin_Vir&amp;diff=573</id>
		<title>Via Bin Vir</title>
		<link rel="alternate" type="text/html" href="https://unwrittenlegends.net/wiki/index.php?title=Via_Bin_Vir&amp;diff=573"/>
		<updated>2025-06-08T18:39:27Z</updated>

		<summary type="html">&lt;p&gt;Munin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: linear-gradient(to right, #BFD4FF, #FFD98E); font-weight:bold; width:50%;&amp;quot; | Via Bin Vir&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: linear-gradient(to right, #D2E1FF, #FFEBC1); font-weight:bold; width:50%;&amp;quot; | Hybrid Astral-Vedic Magic&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | &#039;&#039;This circle is available to Empaths.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This circle is astral-vedic hybrid and is mutually exclusive to Via Avyr.&lt;br /&gt;
&lt;br /&gt;
Via Bin Vir can be learned from Theophatus at the Lyceum, Astral Seminary.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Shortname&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;width:65%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| vbv03 || Fatigue || 2 || By biting the tongue, the caster then causes the blood to become highly acidic so they can spit it at a target.&lt;br /&gt;
|-&lt;br /&gt;
| vbv06 || Bloodletting || 6 || The empath can draw forth some of their blood to fill an empty container they are holding. Not specifying an amount will default to 1 ounce.&lt;br /&gt;
|-&lt;br /&gt;
| vbv09 || Horrid Transmutation || 5 || A warding spell that turns the target&#039;s own blood into acid, attacking him from within with caustic damage over time.&lt;br /&gt;
|-&lt;br /&gt;
| vbv12 || Adrenalin || 12 || The caster&#039;s adrenaline surges, allowing him to withstand more punishment. This gives the caster equivalent protection to very light armor.&lt;br /&gt;
|-&lt;br /&gt;
| vbv15 || Festering Blade || 12 || The caster may cut himself and coat a blade in his acidic blood, which then causes extra acid damage when hitting a target. The temporary acid flare scales with Channeling and Wisdom or Focus and Will.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Munin</name></author>
	</entry>
</feed>