02/04/2026 Patch Notes - Effortlevel and EXP curve changes

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Martaigne
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02/04/2026 Patch Notes - Effortlevel and EXP curve changes

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A bug was found in the calculations of not-at-level content and sparked an investigation into experience rewards, and ultimately a rewrite.

Effort Level: (settings effortlevel)
Effort Level replaces Effort Percent and lets you fight at a lower level on purpose. This change intentionally makes it simpler to level-match content instead of guessing at the percent ratio you need.

You choose an Effort Level from 1 up to your effective max level.
When set below max:
  • Your effective skill output is scaled down to match the effort you’re putting in. Be aware, this could affect mechanics such as armor usage!
  • EXP rewards are calculated using your effective level, not your true level.
This is explicitly meant to support things like:
  • hunting with lower-level friends without trivializing content,
  • intentionally slowing progression during sparse content periods (aka monster gaps),
  • keeping hunts fun without pushing your character’s “real” power curve too hard.
EXP rewards:
Combat EXP now accounts for level difference in a clean, tunable way, and is now logged for evidence:
  • Fighting something near your effective level gives “normal” rewards, including mobs from -3 to +3 character level (instead of only 0).
  • Fighting something above your effective level increases rewards (up to a cap of 2.0x).
  • Fighting something far below your effective level heavily reduces rewards (down to a floor of 0.05x instead of 0).
  • The -10/+10 Mob cap was removed in favor of this system, however it still affects EXP gained by attacks.
This makes overhunting/underhunting less practical the further you get from appropriate content, while still letting you do it for RP, grouping, or convenience.

What the new EXP multiplier curve looks like:

Code: Select all

 lvl  mult  ...to 0.05
-20: 0.110 |██
-19: 0.123 |██
-18: 0.138 |███
-17: 0.156 |███
-16: 0.179 |████
-15: 0.205 |████
-14: 0.236 |█████
-13: 0.272 |█████
-12: 0.315 |██████
-11: 0.364 |███████
-10: 0.420 |████████
 -9: 0.484 |██████████
 -8: 0.555 |███████████
 -7: 0.633 |█████████████
 -6: 0.718 |██████████████
 -5: 0.809 |████████████████
 -4: 0.903 |██████████████████
 -3: 1.000 |████████████████████
 -2: 1.000 |████████████████████
 -1: 1.000 |████████████████████
  0: 1.000 |████████████████████
  1: 1.000 |████████████████████
  2: 1.000 |████████████████████
  3: 1.000 |████████████████████
  4: 1.097 |██████████████████████
  5: 1.193 |████████████████████████
  6: 1.286 |██████████████████████████
  7: 1.374 |███████████████████████████
  8: 1.456 |█████████████████████████████
  9: 1.531 |██████████████████████████████
 10: 1.598 |████████████████████████████████
 11: 1.658 |█████████████████████████████████
 12: 1.711 |██████████████████████████████████
 13: 1.757 |███████████████████████████████████
 14: 1.796 |████████████████████████████████████
 15: 1.830 |█████████████████████████████████████
 16: 1.859 |██████████████████████████████████████
 17: 1.883 |███████████████████████████████████████
 18: 1.903 |███████████████████████████████████████
 19: 1.920 |████████████████████████████████████████
 20: 1.934 |████████████████████████████████████████
            ...to 2.000
What changed in monster EXP awarding:
Monster EXP awarding was simplified so it doesn’t try to do its own complex over/under-hunt math anymore—it now just:
  • awards buffer EXP using the monster’s level as the “target level” input,
  • relies on the new experience calculations to apply the correct scaling.

These changes will be live upon the next reboot - I will reply to this thread when that happens.
Sir Martaigne, Knight of the Crown, Champion of Thine, Favored of Fair Hearts.
Endyce, Administrator of Chaos, Hobo Coder, Shatterer of Dreams.
Two sides of the same coin — slightly tarnished and worse for wear, but still valid currency.
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Martaigne
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Re: 02/04/2026 Patch Notes - Effortlevel and EXP curve changes

Post by Martaigne »

These updates are now live.
Sir Martaigne, Knight of the Crown, Champion of Thine, Favored of Fair Hearts.
Endyce, Administrator of Chaos, Hobo Coder, Shatterer of Dreams.
Two sides of the same coin — slightly tarnished and worse for wear, but still valid currency.
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