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Known Issues April 2025

Posted: Wed Apr 02, 2025 3:23 pm
by Martaigne
Open Issues:
- Fishing up weird stuff like seeping chest wounds and vivisector parts
- Loot isn't being generated
- Issue with Magic Doors (the ones you need a passphrase to enter)
- Layer reversal in worn inventory


Fixed, pending restart:
- Pathfind command breaks occasionally
- Stable command broken
- Issue with Idle checks and subsequent kicks if inactive too long, probably invisible to players

Please report any new/unlisted issues here.

Re: Known Issues April 2025

Posted: Thu Apr 03, 2025 6:49 pm
by Telan
I rebooted earlier today, so the pending reboot items should be fixed. I also worked to make pathfind faster, it should be about 50% of the time it took before.

Re: Known Issues April 2025

Posted: Fri Apr 04, 2025 8:31 am
by Telan
I think fishing and loot generation should be (mostly?) fixed. Please post on the forum if you continue to see anything weird.

Re: Known Issues April 2025

Posted: Fri Apr 04, 2025 9:20 am
by Martaigne
Annotating this to mention the boxception issue for loot. Might try to re-import the loot tables later.

Re: Known Issues April 2025

Posted: Fri Apr 04, 2025 9:37 pm
by Telan
OK, the loot tables have been reset and look like they're working.

Re: Known Issues April 2025

Posted: Sat Apr 05, 2025 1:01 pm
by Telan
Worn item layering/ordering has been fixed.

Re: Known Issues April 2025

Posted: Fri Apr 11, 2025 10:36 pm
by Telan
The treasure system continues to be a source of woe, but it is mostly working. You may see the occasional box-inception.

Myriad little fixes here and there to fix some exceptions that were happening behind the scenes.

A few updates in the realm of inventory management:
When you wear an item, it will be categorized according to the places it's worn, and placed in a location that corresponds with the head-to-foot ordering of your inventory. Categorizations are head/neck/torso/arms/hands/waist/legs/feet.

Updates to the LAYER command:
layer [item1] [prep] [item2] - Prep can be over/under/on. This will move item2 to appear immediately after item1 in your inventory and makes "a hat [prep] a wig" in your inventory instead of "a hat, a wig".
layer [item] - Removes the "a hat over a wig" from the case above, resets to "a hat, a wig" in your inventory.
layer [item] [on/off] - show (off) or hide (on) an item in your inventory.

Creation of a position command:
position [item] [location] - Location can be any of the categorizations from wearing an item, the item will go to the last position in your inventory that an item that was categorized as being worn in that location. POSITION [item] head should put it pretty close to the top, POSITION [item] feet should put it pretty close to the bottom.

position [item] [up/down] - This will bump item up or down one spot in your inventory. If you have a hat and cap layered before a feather "a hat over a cap, a feather.." in your inventory, position feather up will treat "a hat over a cap" as a single item to jump in your inventory so you can move things around without disrupting your layering. If the item you move is part of a layer group, the grouping will be broken.

Layer and position only show messages to you, so you can move things around and perfect your look without bothering people in the room. These new commands should work on your pets and mounts as well as yourself.