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08/30/2025 Patch Notes - GMCP and Armors

Posted: Sat Aug 30, 2025 2:24 pm
by Martaigne
The armors command received an update:
  • It now outputs a list of worn armors and the slots they occupy:

    Code: Select all

    Worn armors by limb:
      right hand : (none)
      right arm  : pastel blue and misty gray tartan wool jacket
      left hand  : (none)
      left arm   : pastel blue and misty gray tartan wool jacket
      head       : (none)
      neck       : (none)
      right foot : (none)
      right leg  : (none)
      left foot  : (none)
      left leg   : (none)
      abdomen    : gleaming high steel plate cuirass, pastel blue and misty gray tartan wool jacket
      back       : gleaming high steel plate cuirass, pastel blue and misty gray tartan wool jacket
      chest      : gleaming high steel plate cuirass, pastel blue and misty gray tartan wool jacket
  • It also outputs a notification if a strength penalty is impeding your ability to effectively use armor:

    Code: Select all

    | Your movements are not impeded.                   |
    | Your current Strength penalty is decreasing your  |
    | effectiveness with armor.                         |
    | Your current martial art is heavily impeded.      |
    | Your arcane spells are completely disrupted.      |
    | Your astral spells are completely disrupted.      |
    | Your vedic spells are completely disrupted.       |
Updated FE Tags to include:
  • Room <exits> as a single collection.
  • Unique <roomid> for all non-dynamically loaded rooms (meaning no inn rooms, mindscapes, druid groves, etc. will have ids, as they are not kept perpetually in memory) [for now]
  • Fixed <exit> to fire only when appropriate, not on peer, etc. <exit> will be deprecated in the near future in favor of <exits>, giving folks time to update their clients.
  • Added new <preparedspell> FE tag that gives the short and long name of a spell when you begin preparing it.
  • Fixed issues with <pt> that would sometimes result in a -1 being sent.
  • Fixed issues with releasing prepped spells that didn't reset <pt>.
  • Offline experience absorption is now calculated and delivered in a single update rather than one update for every pulse absorbed
  • Offline experience absorption has been capped at 7 days instead of infinity :shock:
The big change - GMCP (Generic Mud Communication Protocol) was implemented, bringing UL into the more modern era of MUD engines. This allows for clients that support GMCP to receive notifications on the backend.
  • All current FE tags (including the new ones above) with the exception of <exit> are communicated via GMCP, including Discord info.
  • Discord integration is opt-in only, and may be changed with "settings 17".
  • The complete spec is posted to the wiki resource.

Re: 08/30/2025 Patch Notes - GMCP and Armors

Posted: Sun Aug 31, 2025 10:32 am
by Martaigne
Added a convenient "snapshot" command to this release for client developers. It will re-send all available GMCP values as it does upon login.