Leather

New leather material types introduced into the game now have an effect on armor. The increasingly negative bonus applied to the materials reflects the difficulty of movement with that material type. While better materials provide significant amounts of protection, the armor skill required to wear them increases. The following is a chart organizing the types of leather available to players:

Name Value/Pound Material Bonus Armor Skill Bonus
Skin/Suede 5 -10 1
Leather 7 0 0
Hide 10 1 -1
Basilisk Hide 25 2 -1
Boiled Leather/Cuirboulli 50 5 -2
Troll Hide 60 6 -3
Scale 100 8 -4
Drax Scale 160 10 -5
Woven/Double Leather 200 11 -5
Void Leather 5000 20 -10
Ray Hide 32 3 -1
Roax Hide 40 4 -2
Rhino Hide 80 7 -3

Please note, armor which uses one of these material types in conjunction with metals will most likely use the properties of the metal, overriding the leather's stats, e.g. brigandine armor.